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Call of Duty: World at War
Posted: Sun Mar 08, 2009 6:00 pm
by PressBot
Call of Duty: World at War
Posted: Sun Mar 08, 2009 6:00 pm
by PressBot
Call of Duty: World at War
Posted: Sun Mar 08, 2009 9:03 pm
by Neil
Isn't it something how the iZ3D and NVIDIA solutions performed in the same game?
Have you had better results? Please share what worked for you.
Regards,
Neil
Re: Call of Duty: World at War
Posted: Tue Mar 10, 2009 2:53 pm
by edgoll
I found the game to be quite enjoyable and playable w nvidia geforce glasses and samsung 120hz monitor. I did not adjust anything in the config file and had no problems with mist or other effects.
using a GTX280 i get 80 fps with stereo off and about 45 with it on. Every graphic setting is on max. with SLI on it runs about 60 fps even in the heaviest combat.
I would rate it as one of the best first person s3d titles I have played and that includes comparison against fallout which is very highly rated by most. The most annoying thing as the reviewer mentioned is the close up convergence challenge when using the sniper scope or the bazooka. But fallout has the same issue with the hand held pip boy. I just set a toggle key to switch out of s3d when I access those points. Otherwise i have to turn down the 3d effect too much to be able to use the scope with 3d on.
Call of Duty: World at War
Posted: Tue Jun 02, 2020 11:21 am
by Neil
By Neil Schneider
Introduction
General Game Review
iZ3D Stereoscopic 3D Findings
NVIDIA Stereoscopic 3D Findings
Conclusion