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MTBS3D Lochlainn Wilson, CTO of @FOVEinc talks about their new developers kit on Neil's Messy Basement! #VRhttps://t.co/2llAUs8pKU
MTBS3D RT @MTBS3D: Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRift #PlayStationVR https://t.…
MTBS3D Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRifthttps://t.co/gxf843ns8W
MTBS3D Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRifthttps://t.co/JxRa12bmaU
MTBS3D How #3D Improves Situational Awareness presentation by Tom Curtain of @DTI3Dunleashed. #Immersed2016 #VR https://t.co/qMSBNpFAU4
MTBS3D .@Immervision specializes in panamorph lenses. This is their presentation from #Immersed2016! #VR #VirtualReality https://t.co/5Qt9iiFE48
MTBS3D RT @GetImmersed: Thank you @SpaceChannel @AjayFry for a great segment on #Immersed2016! #VR @ImmersionArcade @onabatova @AMDRadeon https://…
MTBS3D Check out what @AMDRadeon experienced @GetImmersed showing thousands of visitors #VR for the very first time!… https://t.co/ors38sNlsk
MTBS3D .@FrimaStudios #Immersed2016 talk & little Iron Man on a #Halloween ep. of Neil's Messy Basement! @GetImmersed #VR https://t.co/wrZrgCnH7Q
MTBS3D RT @GetImmersed: Great article by @tomshardware on #Immersed2016 sponsor @ImmerVision's panamorph camera technology! #360camera #VR https:/…
MTBS3D Neil's blog on Gamasutra on how to solve VR's customer relationship problems. #VR #VirtualReality #AugmentedReality https://t.co/fLqBOWjELH
MTBS3D RT @GetImmersed: .@Vrvana's Totem #mixedreality was 'beyond expectations.' Great article by @tomshardware! #Immersed2016 #VR #AR https://t.…

Khronos Group Launches Open VR Standard Initiative

Khronos Group Open VR Standard API MapFor those unfamiliar, the Khronos Group is one of the largest open standards organizations in the world. They are behind some of the most popular APIs including Vulkan, OpenGL, OpenCL, WebGL, and more. Open standards are important because they make it possible for content makers to support multiple hardware solutions at a time without multiplying the work by coding for dramatically different platforms.

We are very pleased to announce that the Khronos Group is pursuing an open virtual reality standard that will make it far easier for content makers to support a wide array of hardware and software solutions. Sample names affiliated with the effort include Epic Games, Valve, OSVR, Intel, Oculus, AMD, Nvidia, the Immersive Technology Alliance, Tobii, Sensics, LunarG, and more.

This cross-vendor standard will be royalty-free and support multiple VR devices. Learn more here!
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FOVE Visits the Basement

FOVE HMD
In this week's episode of Neil's Messy Basement, we get indepth knowledge of their new eye-tracked HMD, supporting platforms, and things to come.  Also...Master Yoda gives his sales predictions for this holiday season.
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OSVR at Immersed 2016


OSVR recently announced a collaboration with Valve's SteamVR platform.  We thought it fitting to share Justin Cooney's presentation about OSVR and what their open source platform is about.
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