Search

MTBS3D RT @kentbye: I just got to try Crescent Bay @Oculus #VR prototype headset & I've seen the future. No screen door. 360degree tracking. Incre…
1hreplyretweetfavorite
MTBS3D RT @oculus: #OculusConnect keynote stream with @ID_AA_Carmack is now live! http://t.co/sfOzJvFOHx
1hreplyretweetfavorite
MTBS3D RT @gamasutra: Oculus news: Crescent Bay headset, Unity 5 partnership, and the Oculus Platform http://t.co/VkhNKW55j7
2hreplyretweetfavorite
MTBS3D RT @oculus: #OculusConnect introduces a new feature prototype, Crescent Bay! http://t.co/Tdw5UfbYaA http://t.co/JuYDP7nHff
2hreplyretweetfavorite
MTBS3D Catching up with @cybereality (Andre Hernandez) & other MTBS alumni at Oculus Connect! #Oculus http://t.co/Z5JAOFmUxL http://t.co/3OiAPt1Tl8
10hreplyretweetfavorite
MTBS3D RT @cybereality: It's been a great turnout at Oculus Connect. http://t.co/IMCUiRf0NX
10hreplyretweetfavorite
MTBS3D RT @tomshardware: First Night At Oculus Connect - http://t.co/ScBrJOgUSl
15hreplyretweetfavorite
MTBS3D First night at Oculus Connect! http://t.co/kkP92RXTgy http://t.co/roVqZLRIYM
24hreplyretweetfavorite
MTBS3D Nvidia Maxwell GPUs going VR! #NvidiaMaxwell #VR http://t.co/33p2e3vzPe
MTBS3D We tried out #GearVR and caught up with @ControlVR last night at the @TechCrunch VR Meetup! http://t.co/0ndUwh40pY http://t.co/XcIHCNOdNE

Proto Awards at Oculus Connect


We had lots of fun at the inaugural Proto Awards.  Thomas Middleditch was a nice touch and everyone had a good time!  We got it all recorded, but there isn't enough bandwidth at he hotel to upload it yet.


Yes, the man is an ordained minister of VR.  Well, he really is a Reverend, and he has three marriages to his credit that have all continued to this day; so that's a good work reference right there (though Kyle did admit that one of those marriages was a "fake" wedding).

Still having fun!  Will report more later.
Comments (0)   Add comment


Catching Up With MTBS Alumni!


We've shared the occasional email, but it was great to finally meet John in person!
Comments (0)   Add comment


Nvidia Maxwell GPUs Going VR!

Nvidia Introduces Latency Reducing Technology For VR!This is a very exciting development from the Nvidia camp.  A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen.  This disconnect is a major contributor to motion sickness and all around discomfort in VR.
Comments (1)   Add comment