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Tom Clancy’s H.A.W.X.

Posted: Mon Jul 13, 2009 5:00 pm
by PressBot

Tom Clancy’s H.A.W.X.

Posted: Mon Jul 13, 2009 5:00 pm
by PressBot

Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 8:26 am
by Neil
http://www.mtbs3d.com/cgi-bin/game_revi ... news_id=61" onclick="window.open(this.href);return false;

Anyone else play this game? What are your thoughts on its S-3D effectiveness?

Regards,
Neil

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 10:22 am
by yuriythebest
hi! very nice review, however I have some reservations about your use of "explosions are rendered as 2d objects" as this can obfuscate the meaning for some. Please use "screen depth" instead- in many, especially older games (like half life 1) explosions are 2d (rendered on a single polygon) yet are rendered at their correct depth.

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 10:31 am
by Neil
Good idea. We should make the terminology consistent.

Regards,
Neil

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 10:59 am
by WheatstoneHolmes
Nice review, thanks! :D

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 11:22 am
by UndeadD3vi1
Good review, I may be tempted to try this game once/if iz3D get it working well.

Oh and yes, I noticed the 666 :twisted:

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 11:33 am
by Neil
Hah! I didn't realize the significance of the 666. It just averaged out that way. :mrgreen:

Regards,
Neil

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 11:39 am
by UndeadD3vi1
Slightly OT: But is there anyway you could start capturing in-game video for the reviews? We all-ready have the methods to capture S3D in-game footage and a Stereo video would give a us a better impression of the game than Stereo Screenshots.

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 11:52 am
by Neil
FRAPS doesn't work with the drivers, and I don't have a video capture card. What techniques did you have in mind?

Regards,
Neil

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 12:23 pm
by UndeadD3vi1
A Capture Card like BlackShark uses, they are pretty cheap for SD ($20 - Component ones are pricey though).

Would this be a option you'd consider? I was just thinking have videos instead of screenshots, using the 3D Sessions player?

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 12:44 pm
by Neil
Let me see what I can do. :)

Regards,
Neil

Re: Tom Clancy's H.A.W.X.

Posted: Tue Jul 14, 2009 4:45 pm
by martinlandau
I must agree, if you can make s3d videos for us to watch, this would entice me in ways that static photos don't. Keep up the good work Neil.

Tom Clancy’s H.A.W.X.

Posted: Tue Jun 02, 2020 11:21 am
by Neil

By Neil Schneider Introduction General Game Review iZ3D Stereoscopic 3D Findings NVIDIA Stereoscopic 3D Findings Conclusion