My setup
Dell M1730
2 nVidia 8800 gtx
This laptop only has one dvi output, so in order to drive the TDVisor which has 2 inputs I purchases the Matrox DualHead2Go digital edition. The dh2g takes one vga input and has 2 DVI outputs, perfect for the TDVisor. I had to use a dvi to vga connector to connect my laptop to the dh2g.
I setup the dh2g as an 1600x600 display and it split this and ouputs 2 800x600, one to each TDVisor input.
This is actually my 3rd (2nd) TDVisor, let me explain.
The first one I received had their latest firmware which supported 95 Hz refresh rate. The dh2g only supports 85 Hz at the resolution I needed, so the guys at TDVision put an older version of firmware in another unit and sent it, while I returned the 1st one. The 2nd unit had images at 85 Hz but they where shifted. The left image was lower than the right image, making it impossible to converge for 3D. TDVision said that it was related to a ceiling and floor issue from the video signal. They took my 1st unit and updated the firmware to compensate for this and sent it back to me. This is the one that works and I will be reviewing here. I actually still have the 2nd one here still and need to send it back.

Here are some images with a ruler next to it. I apologize to the site's metric using friends as the ruler is in inches (Imperial measurement system?). Just remember, 2.54 cm to 1 inch.
This image is with the eye pieces push together as far as they will go. I tried to center on the 5 inch mark.
This image has the eye pieces as far apart as they will go.
Here are some images at different angles.
In this last image notice the hole for audio output, but it is currently not wired.
The TDVisor uses a ski band to hold it on your head. Being that these are built to order I had them make my ski band a little longer due to the fact that when I was at TDVision demo'ing the units the bands were too short and squeezing my head. This is probably due to my slightly aquiline and large nose. I'm 6'6" (foot inches) and a pretty big guy proportionally.

There is a sheathed cable that goes from a black box to the TDVisor. You can see them entering the unit here.
(If the guys at TDVision are known for anything, it definitely isn't sewing...

As far as eye adjustments, the only thing I believe is available is moving the eyepieces left and right. I wear glasses for work and was able to wear my glasses with the TDVisor comfortably, although I usually don't wear them at home. The glasses did not change my view as I will discuss below.
Let's get into the images.
For my setup with the Matrox DualHead2Go I need to pump out 1600x600. The dh2g splits this image vertically and outputs each half out it's own DVI output where the TDVisor is connected. So, 1600x600 at 85 Hz is key.
Here is a screen shot of a frame from a movie using the Stereoscopic Player.

Consider this the baseline for my analysis.
I took pictures through the eye piece at varying distances.
Here's the farthest away one, left eye...
A little closer, left eye...
A little closer, left and right eyes. This is what I consider close to what my actual view is...
right eye, about the same distance, my view...
Here is the left and right view with the camera closer to the eye pieces...
left eye
right eye
As you can see in the last two pics, the controls around the edge of the displays are much clearer than what I would consider my view being. Even looking back at the 'baseline' picture and then at the left eye images moving in, you can see that the edges of the lens has some distortion. Ethan talked about this a little when I was there and then they are working on their own optics to get rid of this. But as you can see with the later images, the closer you get to the lenses the less the distortion.
Just another sample of what I'm talking about with a different set of images.
Here is what I would call my view...
left eye
right eye
and here is the same images with the camera a little closer...
left eye
right eye
I want to point out that any glare or color differences you may see is only because of the camera. When viewing the images the way the TDVisor was meant to be used the colors are perfect and there is no glare.
There are positives and negatives to the distortion effect I am seeing. The negative for me is that trying to see the Player controls in the bottom left corner of the left eye is only possible when I physically move the TDVisor some outside of the lens distortion area. The positive is that I think it's kind of like real vision in gaming. You can still see movement and if you want to look at something you move it to the center of the screen with the image is perfect.
Originally with some screen shots I was viewing I saw that the left eye had some refresh flicker where the right eye was solid. I flipped the visor over and confirmed what appeared to be reflesh flicker in the left eye display. I discovered that this was only with some pics. With other pics both are solid. With the movies I was watching both displays were solid as well. So it's kind of a weird phenomenon that I haven't looked into any more other than this.
I haven't tried an games yet with the exception of the the game/tech demo at http://www.programmerart.org. I started it up in window mode, turned on 3d and set the full screen res at 1620x600 (1600 was not available). I then dragged the window over to the TDVisor displays and turned on full screen. The game then played perfectly in 3d on the TDVisor. Sure beats the anaglyph image I was getting previously with the game.

The guys (Welder) at iZ3D has shared some info to see if I could get their iZ3D driver 1.08 working but I haven't tried it yet. I did spend a part of the weekend installing some games to check out when I do get to it.
Also, today I just received from TDVision their Alterspace and DejaView apps, which I also haven't been able to test yet, but can't wait!
All in all I am very happy with the TDVisor. Bright, sharp, non-ghosting 3d is awesome. As I mentioned in another thread I haven't been this giddy about 3d in a long time!
That's what I've got for now. More to come...
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answers to questions...
The one thing that really had me in awe when I was demo'ing it at TDVision was how light it was. It looks like it should be a lot heavier than it looks!cybereality wrote:Also, I didn't realize the TDVisor was such a hefty device (that's a good thing).
That is good to hear actually, although I don't think the distortion would take anything away from games. I have a TrackIR and plan on using that in games that support it like my flight sims.[/quote]cybereality wrote:Regarding the optics. I can see the same thing with the VR920 optics around the edges.
The user manual says "You must set up both monitors to be running at 800x600, 85Hz or 95Hz for the TDVisor." So I don't think so currently. I will actually test this though and see.LukePC1 wrote:I've got a special question about resolution. The vr920 takes up to 1024 and can downscale it. You mentioned it worked with the 'wrong' resolution for the TDVisor, too.
Can it downscale the image, too? How much is possible?
1 hmmmm.... not really, it's just that the edges are distorted. The screen is about the same size as looking at my 17" widescreen from 1.5 feet. The actual virtual distance is farther away, but what I described is about the size of it.wuhlei wrote:1 does it look like your looking in to a tunnel how big is the screen?
2 how comfy is it?
3 is most of the light bocked out from the sides?
4 is any part of the screen blury?
5 what software do you use to play 3d movies with the dualhead matrox 2 go?
2 it's pretty light in my opinion and sits easy on my head. I just need a little more nose room.

3 yes! I can only see out the bottom which is good for seeing the keyboard.
4 the screens themselves are very clear. The outside edges of the lenses can distort the edges of the screen, but it sounds like this is common in hmds. Not a show stopper for me.
5 I use the Stereoscopic Player for watching movies. You can see some more of my testing results here... http://www.mtbs3d.com/phpBB/viewtopic.php?t=1646
D'oh! Sorry about the mis link phil! Dang com vs. org vs. net bit me again!phil wrote:Hi, here's the URL for the VR game demo that stee1hed mentioned: http://download.programmerart.org
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To Luke, the text in those pictures is readable, no problem.
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Another update tonight!
Haven't tried the iZ3D driver yet, but I have tried AssultCube (thanks to CarlKenner) and the http://download.programmerart.org game, Le Cauchemar. My goal was to test and see if the TDVisor would scale down from a higher res to 800x600. The short answer is NO. I did get AssultCube to play in 3d though and that was pretty cool even though the graphics are a couple generations old. As a proof of concept CarlKenner kicked butt.
You have very exact control over the resolution at startup. I make the 3dVisor the primary display and edited the startup bat file for the game for 1600x600 which worked as expected and 2048x768 which failed miserably. Displays when black and I had to alt+tab out and kill it.
I tried the test with the Le Cauchemar game and I don't know what triggers the change in resolution in game but I had the full screen resolution up at 3345x716 in the menu and it was still showing a picture. I'm thinking something is fishy there.
I love being able to use side by side mode to see 3d. My testing has gone better then I expected due to this.
I just downloaded that TM Nations Forever racing game and I want to test the iZ3D driver next. But time for bed.
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Update 2008-07-12
I've tried the iZ3D driver and it worked, but not with the TDVisor...

I've also tried the TDVision software AlterSpace and DejaView and it doesn't want to work to good with Vista. So I'm looking at installing an XP partition on the laptop since the TDVision team says that it worked perfectly on the XP partition on their system.
I asked them about the possibility to create auto-scaling capability from 1024x768 to 800x600. We'll see what they say!
[Neil type teaser]
TDVision gave me some very exciting news about something coming out in August, this is not the production commercial product news they previously released.
[/Neil type teaser]

So for now it looks like I'm limited to games that provide native support for stereo modes. My other option is once I get XP installed to tackle getting the older nVidia drivers to work.
I got an update from phil, maker or the Le Cauchemar game (http://download.programmerart.org) He said that the game will resize on startup and also uses the displays max size available from the windows settings. So that's why I got what I got with my previous testing. Thanks for the info phil!
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