What do you combine with S3D?

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What do you use, or hope to use, in conjunction with (or instead of) Stereoscopic 3D?

Just 3D, nothing else
5
24%
Head tracking HMD
4
19%
TrackIR
4
19%
Something like TrackIR
0
No votes
Head-tracked perspective (like a CAVE or that wiimote demo)
1
5%
Multiple monitors (at once)
0
No votes
Life sized display
3
14%
More immersive input device
4
19%
 
Total votes: 21

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CarlKenner
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What do you combine with S3D?

Post by CarlKenner »

What (if anything) do people use, or hope to use, in conjunction with stereoscopic 3D to get a more immersive Virtual Reality experience?
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nubie
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Post by nubie »

This should be cheap enough to make, you could dumb it down to a simple trigger and LED, I think a pedal or DDR-style mat would allow you to move (some arcade games had a pedal)

http://www.hackaday.com/2008/04/10/diy-pc-gaming-gun/

http://www.instructables.com/id/FPS-arcade-style-gun/

He doesn't use FreeTrack, but I would recommend it, it is very polished




IF I had the money it would be one of these for sure (it is similar to the remote surgical tools, meaning it will allow you to feel surface "texture" and has haptic feedback)

http://qdot.livejournal.com/236133.html

http://home.novint.com/products/novint_falcon.php

Intro to what a haptic device is (just so an argument over "force-feedback" VR doesn't start like the nVidia forums, there are some trolls over there.)
http://www.bracina.com/haptichardware.html

Walmart.com has them for $160 (free shipping to a local store too! :) )

http://www.walmart.com/catalog/product. ... id=9107831

Apparently this is nearly professional grade according to the people who have tried it (and damn cheap at the price)

You could swap the knob for a Pistol like handle easily, they use a stud mount quick-release system on the knob.
Last edited by nubie on Sun Apr 13, 2008 11:34 pm, edited 1 time in total.
CAVE, see what all the fuss is about:

http://www.youtube.com/watch?v=N6NN5JKlIi0
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Likay
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Post by Likay »

How about sound?. Sound is very important for the total immersion. Try running a game with sound off. Still need to figure out how to have all channels from games to the soundrig though.

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DickDastardly
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Post by DickDastardly »

The poll only lets you vote for one. I actually use a life-sized display (or at least a 6ft screen), TrackIR, multiple monitors and several "more immersive input devices" at the same time.
Cheers,
DD
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Neil
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Post by Neil »

I think these poll options are incomplete. Maybe it would be a good idea for members to submit input and output device options or classifications, and then the poll could be redone?

I think a good sound card and surround sound speakers are important components. Maybe special headphones too. Other options could include game chairs, etc. Put a more complete list together.

Regards,
Neil
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wuhlei
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Post by wuhlei »

high resolution tracked gloves that lets you feel um things.
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Post by crim3 »

But it's an interesting poll as it is anyway. Later can be done a more complet one.
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cybereality
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Post by cybereality »

nubie wrote: IF I had the money it would be one of these for sure (it is similar to the remote surgical tools, meaning it will allow you to feel surface "texture" and has haptic feedback)

http://qdot.livejournal.com/236133.html

http://home.novint.com/products/novint_falcon.php

Intro to what a haptic device is (just so an argument over "force-feedback" VR doesn't start like the nVidia forums, there are some trolls over there.)
http://www.bracina.com/haptichardware.html

Walmart.com has them for $160 (free shipping to a local store too! :) )

http://www.walmart.com/catalog/product. ... id=9107831

Apparently this is nearly professional grade according to the people who have tried it (and damn cheap at the price)

You could swap the knob for a Pistol like handle easily, they use a stud mount quick-release system on the knob.
I've got one of these, its pretty cool actually. I was playing HL2 in stereo3D w/ haptics force-feedback, crazy experience. The gravity gun takes on a whole new level because the stuff you pick up actually weigh something. The device can exert a maximum of about 10 pounds of force, so stuff feels heavy when you pick it up or throw it. The camera control is still a bit lacking compared to a mouse (at least in HL2), but the force-feedback is just something else.

Theres not too many games out for it yet, but they just signed a deal with EA and a bunch of games are getting Falcon support (Madden, Need For Speed, etc.).

Also, I theres a new model coming out thats black and silver and might ship with a pistol grip so you may want to wait until that hits (in the next few months).

// cybereality
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Post by Mel »

Rye and Seven.

:)
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Post by crim3 »

cybereality wrote:Theres not too many games out for it yet, but they just signed a deal with EA and a bunch of games are getting Falcon support (Madden, Need For Speed, etc.).
I've been thinking that this Novint Falcon is the equivalent to stereovision but for the touch. I've imagined myself moving the mouse pointer over the cockpit of a plane and feeling all the switches, levers, etc. If the interfacing is done properly (for example, in what I have described, when I move my head the pointer should remain where it is, even if it gets out of the screen), could be the future's "de facto" standard input device in games and VR apps.

I think I want one of these Falcon ^_^
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cybereality
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Post by cybereality »

crim3 wrote:I've been thinking that this Novint Falcon is the equivalent to stereovision but for the touch. I've imagined myself moving the mouse pointer over the cockpit of a plane and feeling all the switches, levers, etc. If the interfacing is done properly (for example, in what I have described, when I move my head the pointer should remain where it is, even if it gets out of the screen), could be the future's "de facto" standard input device in games and VR apps.

I think I want one of these Falcon ^_^
Yes, that is how it would work in theory. I don't think any flight sims are supported yet, but it would be a great use of the technology. The other thing I didn't realize at first is how the device can exert forces in a racing/driving simulation. For example, if you take a tight turn in a racing game, the device will exert a horizontal push to simulate the inertial force like in real life. In a flight sim it could surely produce some fake g-forces. Also imagine trying to control the throttle when you're about the crash. The Falcon can simulate that lose of control. Its a really amazing controller, in a league of its own, and it looks like it going to get some really good supported games later this year.
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