Google Maps in 3D? Sort of.
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- 3D Angel Eyes (Moderator)
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Google Maps in 3D? Sort of.
At this time, Google Maps only supports 3D in anaglyph (red/blue glasses). However, looking at the images with the naked eye, it's unclear if they are true 3D images, or if they are 2D images which are just offset from each other. For example, look at he painted lines on the road. In practice, the lines should angle outward or apart from each other as they go deeper into the scene. Instead, they are nearly parallel. The objects in the far distance should have at least some separation, but there is none to be seen.
The earlies blog we could find talking about this updated was written on April 1st, so maybe it was intended as a joke?
To get the 3D options, go to "street view", and then click on the anaglyph glasses logo on the left hand side. Share your results and findings in the comments section below.
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- Dom
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Re: Google Maps in 3D? Sort of.
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- One Eyed Hopeful
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Re: Google Maps in 3D? Sort of.
- cirk2
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Re: Google Maps in 3D? Sort of.
- Likay
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Re: Google Maps in 3D? Sort of.
A picture taken 100's kilometres away will not have any stereoscopic 3d with a standard distance between the lenses.What started as a satellite view got enhanced to a street level view.
Actually you start loose stereoscopic depth when the distance goes above 2-300 metres or even less.
At "spacedistances" then cameralense needs to be very far away from each other to experience any 3d at all. Besides: if going a "dual satellite" stereocamera i can imagine encountering other problems than just the cost . Doing a satellite "cha-cha" ie pictures taken with a couple of seconds between will give a more stereoscopic view but then moving objects won't be captured properly.
- phil
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Re: Google Maps in 3D? Sort of.
However, their actual stereo rendering implementation is wrong. They haven't applied any kind of horizontal projection offset / image shift. This is one of the two classic mistakes that programmers seem to make when they try to create a 3D mode (the other being when they add toe-in to compensate for their error).
What can we do to stop this happening, again and again? I reckon we need a very clear, attractive tutorial explaining how to program stereo rendering correctly. Does anyone know of such a tutorial? If I ever get round to making one, I'll be sure to let you know :)
- BlackShark
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Re: Google Maps in 3D? Sort of.
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
- Fredz
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Re: Google Maps in 3D? Sort of.
This one is the most cited reference when talking about correct frustum calculations :What can we do to stop this happening, again and again? I reckon we need a very clear, attractive tutorial explaining how to program stereo rendering correctly. Does anyone know of such a tutorial?
http://local.wasp.uwa.edu.au/~pbourke/m ... reorender/" onclick="window.open(this.href);return false;
And this one can be useful for filming too :
http://local.wasp.uwa.edu.au/~pbourke/m ... ereo_film/" onclick="window.open(this.href);return false;
I thought it was an April's fool joke too when I saw this on 3DGuy.tv, even if it was dated from April 2nd. Maybe they did just have their maths completely wrong, but I doubt it, we are talking about Google here.
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Re: Google Maps in 3D? Sort of.
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- cybereality
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Re: Google Maps in 3D? Sort of.
- Likay
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Re: Google Maps in 3D? Sort of.
I have to say that the last two looks really great! It' no real stereoscopic image and not entirely correct in every aspects but the algorithm seems to work way better with higher separation!
- Neil
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Google Maps in 3D? Sort of.
We discovered this one by accident. What started as a satellite view got enhanced to a street level view. Is the next step for Google Maps a stereoscopic 3D option? You decide:
At this time, Google Maps only supports 3D in anaglyph (red/blue glasses). However, looking at the images with the naked eye, it's unclear if they are true 3D images, or if they are 2D images which are just offset from each other. For example, look at he painted lines on the road. In practice, the lines should angle outward or apart from each other as they go deeper into the scene. Instead, they are nearly parallel. The objects in the far distance should have at least some separation, but there is none to be seen.