GDC Online's 3D Gaming Panel, Part I

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PressBot
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GDC Online's 3D Gaming Panel, Part I

Post by PressBot »

While the press did a fair bit of coverage about this 3D gaming panel, it's always good to see what happened straight from the source!

Image

Having taken place at GDC Online, this is the first part of the panel which featured discussion about the (purportedly ) reduced performance of 3D movies in theaters and the justification for game developers to take an active interest in stereoscopic 3D gaming.

{youtube}aJYgrr8wG28{/youtube}
We have the entire panel on the ready, and will release more segments in the coming days.  It's rare to see the majority of industry players at the same table like this, so we hope you enjoy what had to be shared!

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Re: GDC Online's 3D Gaming Panel, Part I

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Can't see the videoclip. It's private.
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Neil
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Re: GDC Online's 3D Gaming Panel, Part I

Post by Neil »

Video updated. YouTube had a bug preventing us from changing the status of the video to pulic. Works now! :D

Regards,
Neil
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Re: GDC Online's 3D Gaming Panel, Part I

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Works fine! Thanks! :D
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cybereality
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Re: GDC Online's 3D Gaming Panel, Part I

Post by cybereality »

I wonder what will happen to that graph if they add Jackass 3D into the mix. That movie had nearly 90% of its gross from 3D showings!
Jackass 3-D had 2,452 locations presenting the picture in the 3D illusion, and the 3D showings accounted for close to 90 percent of business.
http://boxofficemojo.com/news/?id=2950" onclick="window.open(this.href);return false;

3D movies dying, huh?
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Re: GDC Online's 3D Gaming Panel, Part I

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I have serious problem hearing so i have to try following otherwise.
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Neil
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GDC Online's 3D Gaming Panel, Part I

Post by Neil »

The following is an excerpt of a blog article.  Read Full Article

While the press did a fair bit of coverage about this 3D gaming panel, it's always good to see what happened straight from the source!

From left to right : Neil Schneider (Executive Director, The S-3D Gaming Alliance), Keith Leonard (Engine Designer, Schell Games), Andrew Fear (Product Manager, Nvidia GeForce 3D Vision), David Coombes (Platform Research Manager, SCEA).  Andrew Oliver, CTO of Blitz Games Studios is moderating.

Having taken place at GDC Online, this is the first part of the panel which featured discussion about the (purportedly ) reduced performance of 3D movies in theaters and the justification for game developers to take an active interest in stereoscopic 3D gaming.

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