UCSD's StarCAVE Is a Real 3D Super-High-Def Danger Room

Find a good article? Got a news story to share? VR, AR, 3D...it's all good! No self promotion please.
Post Reply
User avatar
yuriythebest
Petrif-Eyed
Posts: 2476
Joined: Mon Feb 04, 2008 12:35 pm
Location: Kiev, ukraine

UCSD's StarCAVE Is a Real 3D Super-High-Def Danger Room

Post by yuriythebest »

Image

http://gizmodo.com/5052552/ucsds-starca ... anger-room


this is the closest thing to a holodeck I've seen thus far (well maybe virtusphere) . Uses polarized glasses too- I love how the review went technical and described how everything works. Can't wait to have one of these at my house in 10-20 or so years.
Oculus Rift / 3d Sucks - 2D FTW!!!
User avatar
Likay
Petrif-Eyed
Posts: 2913
Joined: Sat Apr 07, 2007 4:34 pm
Location: Sweden

Post by Likay »

Droools.... I would be happy just to see it once! :shock:
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image
User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11407
Joined: Sat Apr 12, 2008 8:18 pm

Post by cybereality »

Man, why can't I be rich?!? I want one in my living room!
User avatar
Silversurfer
Golden Eyed Wiseman! (or woman!)
Posts: 1405
Joined: Fri Jan 18, 2008 6:23 pm
Location: United Kingdom

Re: UCSD's StarCAVE Is a Real 3D Super-High-Def Danger Room

Post by Silversurfer »

yuriythebest1 wrote: this is the closest thing to a holodeck I've seen thus far (well maybe virtusphere).

What a job, I just wouldn't bother going home, LOL - :lol:
Got a release or 3D news story to share? Email press@mtbs3D.com, and we'll put it up!

Image
Welder
Certif-Eyed!
Posts: 504
Joined: Mon Apr 16, 2007 11:36 pm
Location: San Diego, California
Contact:

Post by Welder »

Wait, UCSD as in.. University of California, San Diego?

If so... That's only about 15 minutes from me ;)
User avatar
yuriythebest
Petrif-Eyed
Posts: 2476
Joined: Mon Feb 04, 2008 12:35 pm
Location: Kiev, ukraine

Post by yuriythebest »

Welder wrote:Wait, UCSD as in.. University of California, San Diego?

If so... That's only about 15 minutes from me ;)
well in the full review it does say san diego. Perhaps you can visit it and write a review or something. I'm sure they'll let you in if you give an inspirational speech about the future of stereo3d or something.
Oculus Rift / 3d Sucks - 2D FTW!!!
User avatar
chrisdfw
Cross Eyed!
Posts: 177
Joined: Fri Oct 12, 2007 11:45 am

Post by chrisdfw »

I wonder how they keep things polarized when you look up at the ceiling or down at the floor. If you don't keep your head oriented just right, you will lose the 3d effect.
User avatar
LukePC1
Golden Eyed Wiseman! (or woman!)
Posts: 1387
Joined: Wed May 16, 2007 11:30 am
Location: Europe
Contact:

Post by LukePC1 »

Right...
does someone know, if it keeps polarization, when you project at the back of a screen?
I was in a cave (only running 2 DLP projectors) where they used rear projectors. The Floor was no screen, but I think the cealing was...
It needed several rooms for the projectors and even used mirrors to get them to the right spot...

These things are HUGE! And you need a special room for it, so it's not easy to build at home.
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
User avatar
CarlKenner
Binocular Vision CONFIRMED!
Posts: 332
Joined: Tue Aug 28, 2007 12:22 pm

Post by CarlKenner »

If you're building it at home, you just use one large screen, front projector, shutter glasses, and head-tracker.
Copy this code to clipboard: 0o1rp5zk then go to http://mtbs3d.com/naw to register. Use the code for $5000 startup bonus, and to support Gaza.
Image
User avatar
LukePC1
Golden Eyed Wiseman! (or woman!)
Posts: 1387
Joined: Wed May 16, 2007 11:30 am
Location: Europe
Contact:

Post by LukePC1 »

CarlKenner wrote:If you're building it at home, you just use one large screen, front projector, shutter glasses, and head-tracker.
Too easy :(

I think you need to build an extra house to build this thing in. The real one :P
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
User avatar
yuriythebest
Petrif-Eyed
Posts: 2476
Joined: Mon Feb 04, 2008 12:35 pm
Location: Kiev, ukraine

Post by yuriythebest »

LukePC1 wrote: These things are HUGE! And you need a special room for it, so it's not easy to build at home.
easy- just find a large unused room in your house like a cellar, attic, granary, promenade or a spare maid's quarters and use that.
Oculus Rift / 3d Sucks - 2D FTW!!!
User avatar
Likay
Petrif-Eyed
Posts: 2913
Joined: Sat Apr 07, 2007 4:34 pm
Location: Sweden

Post by Likay »

LukePC1 wrote:Right...
does someone know, if it keeps polarization, when you project at the back of a screen?
I was in a cave (only running 2 DLP projectors) where they used rear projectors. The Floor was no screen, but I think the cealing was...
It needed several rooms for the projectors and even used mirrors to get them to the right spot...

These things are HUGE! And you need a special room for it, so it's not easy to build at home.
There are special backprojection materials which is said to preserve polarization better than a silverscreen. I've tried DaLite's "3D Virtual Black" which is said to have splendid stereoscopic qualities. Highest extinction rate which should be 99%. For some reason the sample i've got ghosted slightly more than my silverscreen.. o.O. Was a little curious about using that virtual black to make a big tv using two mirrors to preserve space. Since the mirrors themselves also causes quite some ghosting i put down the project. I guess you can use it with mirrors but then an ordinary dual projector rig with silverscreen gives way better results.

But there is material if you have the space! :D
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image
User avatar
LukePC1
Golden Eyed Wiseman! (or woman!)
Posts: 1387
Joined: Wed May 16, 2007 11:30 am
Location: Europe
Contact:

Post by LukePC1 »

Interesting to hear that backprojection is still possible for passive rear projectors. I feared they would have to be in the CAVE :D


yuriythebest1 wrote:
LukePC1 wrote: These things are HUGE! And you need a special room for it, so it's not easy to build at home.
easy- just find a large unused room in your house like a cellar, attic, granary, promenade or a spare maid's quarters and use that.
I mean
- you need a rom 2-3 meters each direction
- you need 2-3 meters behind each direction when you want to make a rearprojection rig
- you need place for about 6-12 or even 24 computers (connected)

So it's either 2 stories or 3 stories! And if you want goot cooling an extra (cold) room for the computers.

Oh and I forgot: you would have to break holes or create extra walls to build it :shock:
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
User avatar
CarlKenner
Binocular Vision CONFIRMED!
Posts: 332
Joined: Tue Aug 28, 2007 12:22 pm

Post by CarlKenner »

Maybe it would be cheaper just to use 50 LCD or plasma screens.
Copy this code to clipboard: 0o1rp5zk then go to http://mtbs3d.com/naw to register. Use the code for $5000 startup bonus, and to support Gaza.
Image
nubie
Sharp Eyed Eagle!
Posts: 419
Joined: Sat Apr 07, 2007 2:49 pm

Post by nubie »

It would be cheapest to use a VR helmet ;)

I like it, I think it might be circular polarized, afaik there is nothing stopping you from circular polarizing a DLP (after all that is what RealD is supposed to do :), and they have Journy to the Center of the Earth playing now.)

Very cool on the enhanced resolution, 20:40 is very good, I think even with my glasses I see only 20:35, I wonder what they have for peripheral vision? Or do you just see double? That might be OK, as peripheral isn't the best way to look anyway.

Is this the same room that uses an extra thick plate of glass as the floor so the floor is 3D too? I see an automatic throw up machine being written as I type this :D, so that is what they mean by "medical" advances ;). It could be useful for seasickness research though, or vertigo research.
ngsmith
One Eyed Hopeful
Posts: 26
Joined: Mon Apr 07, 2008 5:47 pm

Post by ngsmith »

Hi Everybody,

I work at Calit2 and one of my fellow grad student's project is currently being implemented in the CAVE. Here is an to answer a couple questions: the CAVE uses circular polorization so you can tilt your head anyway you want. Behind each screen there are two projectors. The screens are clear acrylic with a special aluminized paint that allows the light to pass through it but does not lose its polorization. The floor is projected from the top so it is not transparent. The whole system runs off a game engine designed for the CAVE, so you can create any type of 3D environment you want.

Cheers.

ngsmith
Mb: Nvidia570 sli
Cpu: AMD64 X2 4600
Gb: Nvidia 7900GT + 8600GT
3D: Shutterglasses + Optoma EP739
nubie
Sharp Eyed Eagle!
Posts: 419
Joined: Sat Apr 07, 2007 2:49 pm

Post by nubie »

ngsmith wrote:Hi Everybody,

I work at Calit2 and one of my fellow grad student's project is currently being implemented in the CAVE. Here is an to answer a couple questions: the CAVE uses circular polorization so you can tilt your head anyway you want.

Ha! I was right :)

Behind each screen there are two projectors. The screens are clear acrylic with a special aluminized paint that allows the light to pass through it but does not lose its polorization. The floor is projected from the top so it is not transparent.

Doh! I was wrong :) I wonder how this works, are the projectors biased off to the side or rear so you can't see your shadow?


This is cool, I wonder when we will have 360° Pixar movies? Maybe as a joke the back half can be camera crew and a studio for some scenes :D
ngsmith
One Eyed Hopeful
Posts: 26
Joined: Mon Apr 07, 2008 5:47 pm

Post by ngsmith »

Hi Nubie,

They are rear projection so you can stand in front of the screen without blocking the projector.
Mb: Nvidia570 sli
Cpu: AMD64 X2 4600
Gb: Nvidia 7900GT + 8600GT
3D: Shutterglasses + Optoma EP739
User avatar
LukePC1
Golden Eyed Wiseman! (or woman!)
Posts: 1387
Joined: Wed May 16, 2007 11:30 am
Location: Europe
Contact:

Post by LukePC1 »

great. Thanks for the explanations. Can you also tell, what they do with the edges of the Cube? I mean the real world does not consist of a cube, so the projectors have to render the edges invisible. Is it possible or can you recognize the edges when you are at the 'right' position even in 3D mode? I know you see them in 2D, but that's no problem.
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
Post Reply

Return to “User Contributed Immersive Technology News & Announcements”