http://geektechnique.org/projectlab/853 ... tereo-port
Not sure what this is achieving over a standard dongle but i didnt know Quake 2 had native stereo.
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Quake II full source code was released many years ago (http://www.idsoftware.com/business/techdownloads/). Maybe someone took the code and added stereo 3D support.
EDIT : I posted before reading the article. Looks like stereo support was already built-in and it could be switched on with a console command.
EDIT : I posted before reading the article. Looks like stereo support was already built-in and it could be switched on with a console command.
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ALL games of that (DOS) era had native stereo. They also had head-tracking. They were full VR games if you were lucky enough to have a Forte (aka Vuzix/Icuiti) VFX1. Those were the days when they thought everyone would have a VR headset by now.
In those days they weren't trying to make an FPS as we think of it, they were trying to make a Virtual Reality experience, and they were just limited by hardware availability. These days hardware is available, but game developers are too lazy to care. If you travelled back in time and brought game developers from then to now, they would all support our favourite 3D solutions natively, along with Wiimotes, Novint Falcons, and all the other goodies that game developers of today ignore.
Part of the reason for that is that in those days there was no such thing as a driver. All hardware was supported at the lowest level in the game itself. So people had to learn how to talk to hardware in order to do anything. Now developers aren't taught to talk to hardware. The other part of the reason is that game companies were run by hackers rather than business people.
In those days they weren't trying to make an FPS as we think of it, they were trying to make a Virtual Reality experience, and they were just limited by hardware availability. These days hardware is available, but game developers are too lazy to care. If you travelled back in time and brought game developers from then to now, they would all support our favourite 3D solutions natively, along with Wiimotes, Novint Falcons, and all the other goodies that game developers of today ignore.
Part of the reason for that is that in those days there was no such thing as a driver. All hardware was supported at the lowest level in the game itself. So people had to learn how to talk to hardware in order to do anything. Now developers aren't taught to talk to hardware. The other part of the reason is that game companies were run by hackers rather than business people.
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