
Yes, we know it took longer than expected, but Vireio Perception is always worth waiting for! We are pleased to announce the immediate availability of Vireio Perception 3.0.0 Alpha.
Vireio Perception users would be horrified if they ever learned how close we came to having to scrap the whole project. As a consequence of moving with the times, the Oculus Rift 0.6.X SDK removed much of the architecture needed for Vireio to effectively support DirectX 9 games. We seriously thought we were done for. It’s with thanks to a lucky find and some sharp programming that Simon Brown was able to reinvigorate our future prospects by using DirectX 9Ex which was introduced with Windows Vista. Yes, without Vista, Vireio could very well have been done for!
The developers have also come up with a way to adjust the projected field of view (FOV) of all matrices. This means you can adjust the FOV in games that don’t normally have this control, and users can improve performance by reducing the game FOV and increasing the Projection FOV.
Believe it or not, this is just the tip of the iceberg of what’s in the works. The best is yet to come.