U-Decide 2011 Report Table of Contents

By February 5, 2011March 24th, 2020U-Decide Category

U-Decide 2011 Logo

The U-Decide Initiative 2011 Report

Table of Contents Headings

Introduction

  • Corporate Acknowledgements
  • Personal Acknowledgements
  • About the Author


What Do We Know About 2D and S-3D Gamers?

  • Gender
  • Region
  • Age
  • Education
  • Gamer Type
  • Gaming System Ownership

Established Buying Patterns

  • Gaming Computer Value
  • Gaming Computer Expenditures Within The Last Year
  • Money Spent on PC Video Games
  • Money Spent on Console Video Games

Glasses, Glasses, Glasses

  • 3D Content Demand With and Without Glasses Factor
  • Leading Objections Against 3D Glasses (in the Home)
  • Leading Objections Against 3D Glasses (in the Movie Theater)


3D Purchase Plans

  • HDTVs
  1. General HDTV Purchase Plan Statistics
  2. Impact of already owning an HDTV on future purchase plans
  • Notebook Computers
  • Computer Displays
  • PDAs, Cell Phones, and Tablets
  • Mobile Gaming Systems (MGS)
  • Home Theater Systems (Projector)
  • Head Mounted Displays
  • Obstacles Preventing 3D Purchases
  • 3D HDTVs
  • Desktop 3D Displays
  • 3D Notebook Computers


3D Content

  • Best Game Types For 3D
  • Game Type & Preferred 3D Experience Relationships
  1. Third Person Action/Adventure
  2. Family & Children Games
  3. First Person Shooter
  4. Flight & Combat Simulation
  5. Racing
  6. Sports Games
  7. Strategy / RTS
  8. Other Genres
  • Game Certification
  • Impact of 3D Compliance on Video Game Sales

Product Satisfaction

  • Stereoscopic 3D Driver Satisfaction
  • Stereoscopic 3D Displays
  • Stereoscopic 3D HDTVs
  • Game Consoles With Stereoscopic 3D Support
  • S-3D Notebook Computers
  • S-3D Projection Systems
  • Product Returns


Acceptable Premiums

  • 3D HDTVs
  • 24” 3D Monitor
  • 15.6” 3D Notebook
  • 720P 3D Projector
  • 1080P 3D Projector
  • 3D PC Video Game
  • 3D Console Video Game


Alternative Movie Theater Content

  • Demand For Alternative 3D Movie Theater Content
  • Alternative Movie Theater Content Pricing


Consumer Electronics Show 2011

  • Commitment to 3D
  • Auto-stereoscopic 3D HDTVs
  • Auto-stereoscopic 3D Mobile
  • 3D HDTV Enhancements
  • Industry Developments Around 3D Gaming
  1. Dynamic Digital Depth & Intel
  2. Nvidia GeForce 3D Vision
  3. AMD HD3D
  • Stereoscopic 3D Cameras For Consumers
  • Innovative Display Technologies
  1. RealD & Samsung Announce RDZ Technology
  2. Head Mounted Displays

Conclusion
Appendix A: Survey Questions

  • Traditional 2D Gamer Survey
  • Experienced Stereoscopic 3D Gamer Survey


The full U-Decide report is available for purchase on an individual or site license basis.  Multiple discount programs are available.

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Introduction. 6

Corporate Acknowledgements. 7

Personal Acknowledgements. 10

About the Author. 11

What Do We Know About 2D and S-3D Gamers?. 12

Gender. 12

Region. 13

Age. 13

Education. 14

Gamer Type. 15

Gaming System Ownership. 16

Gaming Computer Value. 17

Gaming Computer Expenditures Within The Last Year. 18

Money Spent on PC Video Games. 19

Money Spent on Console Video Games. 20

Glasses, Glasses, Glasses. 21

3D Content Demand With and Without Glasses Factor. 21

Leading Objections Against 3D Glasses (in the Home). 23

Leading Objections Against 3D Glasses (in the Movie Theater). 25

3D Purchase Plans. 27

HDTVs. 27

I.….. General HDTV Purchase Plan Statistics. 27

II.…. Impact of Already Owning an HDTV on Future Purchase Plans. 28

Notebook Computers. 30

Computer Displays. 31

PDAs & Cell Phones. 32

Mobile Gaming Systems (MGS). 33

Home Theater Systems (Projector). 34

Head Mounted Displays. 35

Obstacles Preventing 3D Purchases. 36

3D HDTVs. 36

Desktop 3D Displays. 38

3D Notebook Computers. 40

3D Content. 42

Best Game Types For 3D.. 42

Game Type & Preferred 3D Experience Relationships. 44

I.….. Third Person Action/Adventure. 44

II.…. Family & Children Games. 45

III.First Person Shooter. 46

IV.Flight & Combat Simulation. 47

V.…. Racing. 48

VI.Sports Games. 49

VII... Strategy / RTS. 50

VIII.. Other Genres. 51

Game Certification. 52

Impact of 3D Compliance on Video Game Sales. 54

Product Satisfaction. 55

Stereoscopic 3D Driver Satisfaction. 55

Stereoscopic 3D Displays. 56

Stereoscopic 3D HDTVs. 57

Game Consoles With Stereoscopic 3D Support. 59

S-3D Notebook Computers. 60

S-3D Projection Systems. 61

Product Returns. 63

Acceptable Premiums. 64

3D HDTVs. 64

24” 3D Monitor. 68

15.6” 3D Notebook. 69

720P 3D Projector. 72

1080P 3D Projector. 73

3D PC Video Game. 74

3D Console Video Game. 75

Demand For Alternative 3D Movie Theater Content. 76

Alternative Movie Theater Content Pricing. 78


 

Consumer Electronics Show 2011. 83

Commitment to 3D.. 83

Auto-stereoscopic 3D HDTVs. 83

Auto-stereoscopic 3D Mobile. 84

3D HDTV Enhancements. 85

Industry Developments Around 3D Gaming. 85

I.….. Dynamic Digital Depth & Intel 85

II.…. Nvidia GeForce 3D Vision. 86

III.AMD HD3D.. 87

Stereoscopic 3D Cameras For Consumers. 88

Innovative Display Technologies. 89

I.….. RealD & Samsung Announce RDZ Technology. 89

II.…. Head Mounted Displays. 91

Conclusion. 92

Appendix A: Survey Questions. 93

Traditional 2D Gamer Survey. 93

Experienced Stereoscopic 3D Gamer Survey. 108

 

 

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