SIGGRAPH 2009, S-3D Game Developers’ Panel, Part IV

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SIGGRAPH 2009, S-3D Game Developers’ Panel, Part IV

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Part IV of SIGGRAPH 2009 is up!



The HD version can be accessed on MTBS’ Facebook page.

This panel features Andrew Oliver, CTO of Blitz Games Studios, Habib Zargarpour, Senior Art Director for Electronic Arts, and Nicolas Schultz, Graphics Engineer for Crytek.

In this segment, Habib enjoys Need For Speed SHIFT for the very first time in stereoscopic 3D. NFS SHIFT has not been released yet, and Meant to be Seen had the privilege of getting pre-builds of the game so arrangements could be made to have it optimized for a thrilling stereoscopic 3D gaming experience.

Last year, we used iZ3D’s S-3D drivers for the technology demo. This year, we decided to do something different, and used DDD’s Tridef Ignition Drivers to create the gaming magic. Was it a success? Watch the video and find out!

Remember to share your thoughts in our discussion forums.

Now...time for something completely different!



We will get the review up for Fallout 3 within the next day or two. Anyone care to guess how we put this video together?

Several more SIGGRAPH 2009 clips to come including some follow-up game developer panel discussions! It promises to be very interesting!

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SIGGRAPH 2009, S-3D Game Developers’ Panel, Part IV

Post by Neil »

The following is an excerpt of a blog article.  Read Full Article

Part IV of SIGGRAPH 2009 is up! The HD version can be accessed on MTBS’ Facebook page. This panel features Andrew Oliver, CTO of Blitz Games Studios, Habib Zargarpour, Senior Art Director for Electronic Arts, and Nicolas Schultz, Graphics Engineer for Crytek. In this segment, Habib enjoys Need For Speed SHIFT for the very first time in stereoscopic 3D. NFS SHIFT has not been released yet, and Meant to be Seen had the privilege of getting pre-builds of the game so arrangements could be made to have it optimized for a thrilling stereoscopic 3D gaming experience. Last year, we used iZ3D’s S-3D drivers ...

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