DigiMagic wrote:I stand corrected... It's only 1/4 of full HD resolution, and requires some special preprocessing of graphics due to extensive internal optical distortions. Also, no HDMI 1.4 input and may not accept any video other than games at all (at least not without distortions).
android78, I agree VR is different than some generalized viewing of 3D contents. I would contribute to kickstarting similar project if it's at least compatible with current technology (i.e. blu-rays).
I think that the TV is probably best for non-interactive media. John Carmack made some really good points regarding wearable displays for film viewing in an interview recently. When using a wearable display, because the scene doesn't move proportional to your head movements, you get a weird and somewhat uncomfortable disconnect. From the HMDs that I've used, it works well if you keep your head really still, but just weird if you move at all. The only way to get around this is to use head tracking to keep the picture in the same spot, as if you're watching a fixed display (TV). In short, if you want to watch a film, you're better off watching a TV.
I think that HDMI 1.4 will be great in a future, consumer version of the product. I love standards like that. But I don't think that a developer kit really needs this. The main attraction of this product is that it will demonstrate what is possible. The gaming press all seemed to be really harsh with regards to reviews of 3D movies when they were first released (sometimes for good reason), yet every single reviewer of the early rift prototype have been really wowed by it, so I think it's something you may have to use (or understand better) before you get it.
Remember that this is not a consumer product at this stage, but a development kit so that developers (and excited enthusiasts) can get games to start playing with what is possible in their games.