The 2DS, Pokémon X and Y, and Nintendo’s wavering commitment to stereoscopic 3D

Straight press releases and article referrals for review and discussion.
Post Reply
User avatar
metalqueen
3D Angel Eyes (Moderator)
Posts: 1981
Joined: Tue Feb 27, 2007 6:31 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

The 2DS, Pokémon X and Y, and Nintendo’s wavering commitment to stereoscopic 3D

Post by metalqueen »

New hardware and software expose how nonessential the "3D" in "3DS" has proven.


By Andrew Cunningham

The modern Nintendo relies overwhelmingly on two things: the strength of its first-party software (and the nostalgia its franchises continue to inspire), and the ability to offer hardware that isn't quite like anything else on the market.

The latter was important to the success of both the Nintendo DS and the original Wii. The DS foresaw the gaming potential of a touchscreen years before modern smartphones and tablets appeared on the scene, and the console used its then-unique motion controls to stand out next to its more powerful, traditional competitors.

Read the whole story here.

Read full article...
Image
- Non-profit, non-partisan.
- Features user contributed education sessions, blogs, and content.
- Safe to interact, registration requires formal non-disclosure agreement. Membership list is equally confidential.
- Open to all except press. People can join as individuals or companies.
- People say the industry needs to get together and learn from one another. This is our chance.

budda
Sharp Eyed Eagle!
Posts: 386
Joined: Thu May 22, 2008 9:13 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: The 2DS, Pokémon X and Y, and Nintendo’s wavering commit

Post by budda »

Hi,

The 2DS is an experiment by Nintendo to diversify its gaming platforms.

The 3DS has just about come full circle from 'gloom and doom' in its early days to 'gangbusters' currently.

There are still some ongoing issues for the 3ds - like low sound volume, no second circle pad and the 3d effect 'sending you blind'. For the most part these issues have been tolerated by users as the price of 3DS gaming.

The bottom line is that 3D has been successful for the 3DS, and secondly, there is no 3D handheld console competition - it prints money.

I have gone further with the 3D effect on the 3DS. I use 4 dioptre reading glasses just for playing the 3DSXL up-close in wide-screen format. I can still see both the upper and lower screens. With the 3D slider turned down, the 3D is really good, especially playing Resident Evil Mercenaries. This approach seems to fall midway between a handheld and a head mounted visor.

The 2DS seems to be missing some key features including 3D (off by default), stereo sound and a single large screen. It may well be a success but it could have been tweaked to be a lot better.

Thanks.

Post Reply

Return to “MTBS Newswire”