space123321 wrote:You mention that the res is not as high as you would like - what res are you working with?
Also - what type of hookup will this run - HDMI?
The res is 1280x800 split in half. It should be able to use VGA, HDMI, and DVI connections. Still figuring out the best way to do drivers.
davidgutierrezpalma wrote:My idea is adding native support for stereoscopic 3D to my personal projects and suggesting my customers to add such support for paid projects, allowing the player to change the fov in the menu depending on the fov of the HMD their are using.
Great! That is exactly what I am hoping people will do, write support for it into their own games.
Integrated head tracking is probably a good idea as long as it can be done without a huge cost, which looks very possible now. If people want more advanced tracking (Like the Hydra) they can do it themselves.
nrp wrote:PalmerTech, the Tracker my friend and I are working on is entirely open source, if you would be interested in integrating it somehow. The board area is currently 1.5"x1.5", but that is entirely because of our use of Bluetooth and inclusion of debug/GPIO headers. The meat of it interfaced over USB can fit on one side of a 1"x1" PCB and uses <$20 of parts (at 100 units)
Your tracker probably is a good choice, it would fit this project well. 1.5x1.5 is fine, size wise. USB is probably fine for most people, but bluetooth would be good for people using wireless video links for standup rigs. I would love to get in on whatever first batch you make for testing, and if it works well, we can probably work out something from there.
Everyone else, thank you for the interest! Looks like there are about 20 people who have said they would want one for sure, that is probably enough to hit at least a third of the Kickstarter goal I have in mind.