Dark Messiah Might & Magic S-3D Game Review

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Neil
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Dark Messiah Might & Magic S-3D Game Review

Post by Neil »

How much did or didn't you enjoy this game? Any thoughts on the review itself? What would make the review structure better for gamers interested in S-3D?

Regards,
Neil

da_giz
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Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
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Post by da_giz »

Well I started playing the game beginning last year and stopped playing when I ordered my iz3d.
When it finally arrived the game had some artifacts so I didn't play much.
Then Stalker came up and I stopped playing Dark Messiah.

Guess I have to continue now if it really got that good in 3D. :D
______________________________________
http://www.get-into-the-game.de" onclick="window.open(this.href);return false; - selling iZ3D in germany and all europe

IZ3D 22", Geforce 280 GTX / Intel e8400 / 4GB RAM
Logitech: G7, K15, Extreme 3D Pro
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Neil
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Post by Neil »

Yup!

Describe your artifacts because I didn't have any. The new crosshair system introduced in 1.07 is great too - perfect aim!

Regards,
Neil

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martinlandau
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Re: Dark Messiah Might & Magic S-3D Game Review

Post by martinlandau »

Neil wrote:How much did or didn't you enjoy this game? Any thoughts on the review itself? What would make the review structure better for gamers interested in S-3D?

Regards,
Neil
Neil, you do an excellent job of getting to the nitty gritty of the stereo, IE how the blood pops out at you. How does this game compare to the industry titan in this genre? Oblivion? Both from gameplay, storyline, and S3D? I have oblivion and could be more informed wether I want to buy might and magic or not based on your comparisons. I have also played old versions of might and magic from way back, does this new iteration keep any history or atmosphere of the old games or is it completely new? Thanks.

Also I am wondering if IZ3d solutions with their LCD monitor is comparable to HMD's like the z800 and Vr920. Also a projection setup. Between the different hardware solutions, you have things like depth of field being very different from a 120 inch projected stereo screen that you sit 12 feet away from versus a 22 inch screen that you sit 2 feet away from corrrect? Without testing on various 3d hardware, I have no clue from your review if there is a big difference playing this game on different 3d hardware solutions. Also take the hmd's, perhaps the head tracking ability adds immersion in this game in a much better way than say oblivion, but again I have no way to determine that from your review because you are only on one kind of stereo hardware it seems. I have an HMD, CRT projector with 120 inch screen, 21 inch crt monitor with Crystal Eyes 3 Glasses, and I have no real sense of how any of these solutions seem to you with this game save maybe the CRT solution compared to the LCD IZ3d solution, but even there, perhaps ghosting issues are better in this game than compared to oblivion, (in what ways I wouldn't know how to describe) but you don't elaborate on any of that. Also what kind of Field of View does the game support? In Oblivion this is a setting you can change, the default is 75 degrees, and working off the CRT monitor I found 75 degrees to be nice, or even 90 degrees, but when I put on my HMD (z800) I find maybe 60 degrees FOV in oblivion to give me a better sense of depth.


Thanks for the review.

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Neil
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Post by Neil »

Hi Martin!

Dark Messiah is a very different game from Oblivion. The feel is different, the nature of the game is different, and it's more action, action, action compared to Oblivion. I think the combat is more interesting and involved than Oblivion, though Oblivion takes the cake in other qualities like interaction, complexity, length of game play, and widespread scenery.

You raise a valid point about how the game comes across on different S-3D solutions. For now, the only option I have is the iZ3D monitor because the NVIDIA drivers don't work for me yet (I tried!). Also, I want to avoid reviewing the game on different hardware solutions because then it becomes a review of the hardware and not the game. I'm interested in finding the best settings, pointing out the stereoscopic 3D benefits and caveats where possible, and setting the expectations of the gaming experience. Key qualities I look for include anomaly free separation and convergence and how or if S-3D compliments the game. These are the components that the game developer can take responsibility for regardless of S-3D solution, so that's what we review here.

Regards,
Neil

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