Geo-11 DX9 Mode Games Testing on 511.79

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thebigdogma
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Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

Per bo3bber's request, the testing begins on my 3DV rig with 511.79...

Kao the Kangaroo: Game playable, but in anaglyph
Batman: Arkham Knight: Game playable, but in anaglyph
PGA Tour 21: Game playable, but in anaglyph
Jedi:Fallen Order: Game playable, but in anaglyph
Castle of Illusion: Game playable, but in anaglyph
God of War: Game playable, but in anaglyph
Black the Fall: Game playable, but in anaglyph

Sensing a (new) theme here :D ...

Will update this list as testing continues.
Last edited by thebigdogma on Mon Jun 27, 2022 6:01 pm, edited 2 times in total.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Thanks thebigdogma!

Adding results for 512.15:

Psychonauts 2 DX9 via Losti's UE fix = No Go.
DX11 or native SBS output = Perfect
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

Just realized I might be missing something...

per bo3bber's instructions on the blog...

"nvidia_dx9: Works on any driver. Mostly. Requires NVidia 3D Vision Driver. Works best on 452.06 with upscaling=0. Any driver past 452.06 requires game to be in fullscreen mode."

Requires NVidia 3D Vision Driver... If we are testing dx9 mode on latest drivers and on series 30XX cards, do we need to do something to have the 3DV driver included as part of the latest drivers, or is it already present?

And, if it isn't present, what do I need to do?

Thanks
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

thebigdogma wrote: Mon Jun 27, 2022 7:44 am Just realized I might be missing something...

per bo3bber's instructions on the blog...

"nvidia_dx9: Works on any driver. Mostly. Requires NVidia 3D Vision Driver. Works best on 452.06 with upscaling=0. Any driver past 452.06 requires game to be in fullscreen mode."

Requires NVidia 3D Vision Driver... If we are testing dx9 mode on latest drivers and on series 30XX cards, do we need to something to have the 3DV driver included as part of the latest drivers, or is it already present?
You’ll have to add it using either HelixVision or 3DFM. I tried it but I have a 3DTV meaning it activates 3DTVPlay but there is no way to register the TV to Nvidia (as there is no setup wizard) therefore all my dx9 output ends up being anaglyph, even the nvidia 3D test app. So, I just removed the 3DVision driver and will stick with SBS/TAB. I’m on 511.65 btw with 3080.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

Thanks... just added it to 511.79 and tried Black the Fall, since that has worked for others, but it displays in anaglyph.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

Interesting results there. I can add that Arkham Knight is working here without any problems at all, in DX9 output mode using the game in fullscreen. Driver 512.95, DCH. Win10 21H1. Steam version.

I can see this is fairly confusing, but I'm not really sure how to make the instructions more clear. There is no point in using either nvidia_dx11 or nvidia_dx9 if you don't have 3D Vision hardware like a PG278QR monitor + Nvidia glasses. The entire point of those modes is to keep your 3D Vision hardware running, like monitors and projectors using the NVidia glasses. Using these modes for 3D TV doesn't make any sense because they always support TAB/SBS.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

One other note that might be of interest...

Once I installed the 3DV driver in 511.79, I thought I would test my old Rift S with a few of the games that I know work well in TAB to see if the 3DV driver could peacefully co-exist with a VR headset as a secondary display. Virtual Desktop apparently does not like the 3DV driver hanging about... locked up all mouse and controller movement, but not the keyboard, and couldn't get the games to have screen priority. Had to sign-out of Windows in each case.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

bo3bber wrote: Mon Jun 27, 2022 10:21 am Interesting results there. I can add that Arkham Knight is working here without any problems at all, in DX9 output mode using the game in fullscreen. Driver 512.95, DCH. Win10 21H1. Steam version.

I can see this is fairly confusing, but I'm not really sure how to make the instructions more clear. There is no point in using either nvidia_dx11 or nvidia_dx9 if you don't have 3D Vision hardware like a PG278QR monitor + Nvidia glasses. The entire point of those modes is to keep your 3D Vision hardware running, like monitors and projectors using the NVidia glasses. Using these modes for 3D TV doesn't make any sense because they always support TAB/SBS.
I think your instructions are clear :) I really was only trying 3DVision (3DTV Play) because 1280x720 frame packed looks slightly better on my TV than SBS/TAB. In addition to this, I wanted to see if having the driver installed fixed my issues with Arkham Knight (it doesn't). AK is the only title I have and play that is having issues though. Others are working fantastically in SBS/TAB. Wreckfest is awesome in 3D now I can actually play it at full 60fps albeit SBS/TAB only.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Necropants »

Have a similar issue with the games I have tried. Unless I use 452.06 with 3dvision on in the NCP all games crash silently.
Can you even add the 3d driver through 3dfixmanager on drivers later than 452.06?
More to try I guess.

Also as I reported in my tekken thread strangely sometimes toggling the debug controls on and then off after a successful boot often gets things working otherwise.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

thebigdogma wrote: Mon Jun 27, 2022 10:27 am I thought I would test my old Rift S with a few of the games that I know work well in TAB to see if the 3DV driver could peacefully co-exist with a VR headset as a secondary display.
WMR also has issues co-esisting with 3D Visioin driver, however if you disable 3DVision, it works fine. When using 3DV, I unplug my VR power.

-------------------------------------

I too am now confused:

My understanding was that the DX9 path is used for 3DMovies etc, and doesn't specifically require the 3DV drivers, which I have traditionally used with StereoScopic player's software pageflippping mode to play 3D movies. I am probably wrong.
"nvidia_dx9: Works on any driver. Mostly. Requires NVidia 3D Vision Driver. Works best on 452.06 with upscaling=0. Any driver past 452.06 requires game to be in fullscreen mode."
To me, with the context of past experience with various drivers, this meant:
nvidia_dx9: Works on any driver, Mostly; Requires NVidia 3D Vision Driver to work best on 452.06 with upscaling=0 (425.31 to 452.22 supported with 3D Vision drivers).
Any driver past 452.06, which doesn't support the 3DV drivers, need Fullscreen to work.
However, as thebigdogma points out, this is better translated as:
nvidia_dx9: Works on any driver. Mostly. Requires NVidia 3D Vision Driver in all cases.
Works best on 452.06 with upscaling=0. Any driver past 452.06 also required 3DVision drivers installed, and also requires game to be in fullscreen mode.
I had got so used to the idea that any driver after 452.22 doesn't work with 3DVision drivers that this second more correct interpretation didn't occur to me to be valid :)

Thanks for the clarification - indeed, this is important.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

In trying to see why all of the games on my list above are displaying in Anaglyph, I discovered that my emitter is not powering-on (flashing red when removing and re-inserting the USB cable.)

Any thoughts/ideas? It is only an issue since starting Geo-11 testing for these DX9 games and injecting 3DV drivers via 3DFM into 511.79.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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...
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

3DNovice wrote: Tue Jun 28, 2022 9:53 am My emitter will power down after awhile if not used and some dx9 games will not wake it. To wake it, I just open the 3D Vision preview pack 1 via a shortcut on my desktop or you can open a jps/pns file

In some dx9 games, the emitter stays glowing bright green upon exiting. 3D appears to be off, it just that the light seems to be stuck on in "bright" mode. The only way to get it to dim, is to reboot.

Also look in Device Manger, if there's an issue with extract the 3D Vision USB driver files, then try finding nvstusb.inf and then navigate to it via the update driver feature in Device Manager/Browse my computer for driver software


425.31 W10 1909 VG278QR
Thanks. I tried waking it through the preview pack and the image flashed and tried to kick-in the emitter, but the image immediately went to anaglyph. And, the emitter driver can't be found - guess that isn't part of the 3DFM 3DV driver injection back into newer drivers(?)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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....
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Attached USB driver. Unzip folder. Right click inf and click "install".

You may have to uninstall corrupted/bad drivers - check device manager.

If all else fails - DDU.
You do not have the required permissions to view the files attached to this post.
Last edited by RAGEdemon on Tue Jun 28, 2022 2:10 pm, edited 1 time in total.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

Thanks! Will give it a go.

Oops... spoke to soon. Folder is empty.

Also... just checked my bringback 3dv folder and found it... also empty. What am I missing here?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Strange - try it now; recompressed to zip.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

That worked... thanks again. Will install and give it a go shortly.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

Well...

Good news: Emitter solid green and DM reports that the device/driver is operating properly.

Bad news: games still show in anaglyph and 3DFM reports that the emitter is not connected.

Not sure if this is relevant; NVCP shows my 3DV monitor as the active display type, but I can't change depth settings in NVCP - always reverts back to 20% (I believe a tell-tale sign that it is in anaglyph mode.)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

This is the exact same problem I have with my 511.65 driver and 3DTVPlay with 3DVision driver injected via 3DFM. I can set 3DMode to 3DTVPlay in nv control panel. Everything looks like it should work but I just get anaglyph output and the depth setting always reverts to default 20%.

In my case I figured it was because I was unable to run the 3D Setup Wizard and therefore the 3DVision driver never really registered my display properly and therefore just defaults to anaglyph. But not sure about that tbh as I also copied all the Nvidia 3D settings from the registry of my other machine including the monitor type etc but no success.

Luckily I dont need this mode and can just use SBS so gave up my dx9 testing for geo-11.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Might I humbly suggest using DDU to clean from safe mode, and then using Robert256's Bring Back 3D instead of 3DFM?

Losti's automated tool may help:

viewtopic.php?t=25361
Last edited by RAGEdemon on Tue Jun 28, 2022 3:59 pm, edited 2 times in total.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

BazzaLB wrote: Tue Jun 28, 2022 3:38 pm This is the exact same problem I have with my 511.65 driver and 3DTVPlay with 3DVision driver injected via 3DFM. I can set 3DMode to 3DTVPlay in nv control panel. Everything looks like it should work but I just get anaglyph output and the depth setting always reverts to default 20%.

In my case I figured it was because I was unable to run the 3D Setup Wizard and therefore the 3DVision driver never really registered my display properly and therefore just defaults to anaglyph. But not sure about that tbh as I also copied all the Nvidia 3D settings from the registry of my other machine including the monitor type etc but no success.

Luckily I dont need this mode and can just use SBS so gave up my dx9 testing for geo-11.
Unfortunately, I am close to throwing in the towel for now as well and concentrating on the 3DTV/VR modes on my 3070 for my contribution to Geo-11 testing.

BTW: I can't activate the setup wizard either.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

RAGEdemon wrote: Tue Jun 28, 2022 3:57 pm Might I humbly suggest using DDU to clean from safe mode, and then using Bring Back 3D instead of 3DFM?
I will try, but think my time at the moment better spent testing via the SBS/TAB/3DTV/VR route... it has the benefit of giving me at least a taste of accomplishing something. :D
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

The DX9 output mode is only for 3D Vision hardware. I don't really know how the 3D TV Play software worked with the DX9 part of the 3D Vision Driver. It was never clear to me if it was the same component, or something else. It seems like based on your experience here it is something else. As a general idea I think we don't give a damn about 3D TV Play because it's another Nvidia freak-ball piece of sh_t that barely worked when it was maintained. And any 3D TV will handle TAB or SBS and that's a much better path for us. Please correct me if some 3D TVs need alternate outputs.

Just to clarify your first list- the fact that you see them in red/blue Discover mode means that the DX9 output mode is working correctly in those games.
Last edited by bo3bber on Wed Jun 29, 2022 4:21 am, edited 1 time in total.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Chtiblue »

bo3bber wrote: Wed Jun 29, 2022 2:27 am And any 3D TV will handle TAB or SBS and that's a much better path for us. Please correct me if some 3D TVs need alternate outputs.
Yep interlaced mode ;)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

Chtiblue wrote: Wed Jun 29, 2022 3:41 am
bo3bber wrote: Wed Jun 29, 2022 2:27 am And any 3D TV will handle TAB or SBS and that's a much better path for us. Please correct me if some 3D TVs need alternate outputs.
Yep interlaced mode ;)
Interlaced was part of 3D TV Play? or is that just part of our missing outputs? We can add interlaced without much trouble I think.

One thing 3D TV Play brought was frame-packed 3D for HDMI 3D. 720p@60, 1080p@24. Those are mildly interesting, but even TAB at 1080p is going to be a superior experience to either of those modes.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Dazzawill »

I have read all this post and I can perform SBS, as my projector/monitor supports it, however I do not have 3Dvision Hardware and glasses. I use DLP link, so I need to know, if possible, how to do a DX9 Game on 5XX drivers, without using 3dtvplay. As I understand it, a DX9 game is 3D patched using DX9 DLL's so I would assume you cant use GEO11 to override it, therefore, you cant select SBS, or can you? Please explain if its possible. Thanks guys.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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Install 5xxx driver
install fix
install geo-11 on top, don't overrite the d3dx.ini
set output to sbs in d3dx.ini

Activate dlp link set to sbs on projector.

That should be all - however your resolution is cut in half for the same gpu performance.



I presume your projector also supports frame sequential.

An ideal output would be dx9-like universal page-flipped output (also called frame sequential; similar to frame packed). This would give the best compatability and performance with our hardware - it would be full resolution without discarding half the pixels...

@bo3bber, would it be difficult to make a software frame sequential output not relying on 3dv hardware? No need to activate 3d glasses - dlp link does that for us.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

I think his problem is that he wants to run DX9 games d3d9.dll (not just dx9 output path) which wont be possible on drivers 5xx because geo-11 is DX11 only (d3d11.dll) and its only geo-11 that will give him the option of SBS/TAB.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Dazzawill »

Thanks for your detailed response guys. I have no issue with the limitations of SBS, however, BazzaLB is 100% correct in what I or others are trying to do, as I do not see how I can run DX9 games in SBS on any driver. I need to use 3dtvplay at 1280x720x60 as I do now on 452.06. This is because DX9 fixes do not include SBS options in the ini file, nor does it appear that 5XX supports 3DTV Play properly so I may be still stuck on old drivers. Still though, the advances made with Geo-11 are outstanding. Thanks to all involved.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by thebigdogma »

bo3bber wrote: Wed Jun 29, 2022 2:27 am The DX9 output mode is only for 3D Vision hardware. I don't really know how the 3D TV Play software worked with the DX9 part of the 3D Vision Driver. It was never clear to me if it was the same component, or something else. It seems like based on your experience here it is something else. As a general idea I think we don't give a damn about 3D TV Play because it's another Nvidia freak-ball piece of sh_t that barely worked when it was maintained. And any 3D TV will handle TAB or SBS and that's a much better path for us. Please correct me if some 3D TVs need alternate outputs.

Just to clarify your first list- the fact that you see them in red/blue Discover mode means that the DX9 output mode is working correctly in those games.
Thanks bo3bber.

For clarity's sake, the list I generated at the top of this thread is based on my experience using the 3DV rig in my signature.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Kids are asleep; time for a deep dive:

TL;DR: Success! (Psychonauts 2)

-- DX9 mode is confirmed working with 512.15 on 3DV hardware.

-- DSR and AI DSR both work flawlesly - amazing - I am, for the first time, getting DSR 2560x1600 Image quality at AI DSR 1920x1200, which is literally doubling my performance! Thanks for buying me a free RTX 4090 guys! :D

-- The red message can no longer be disabled, either through 3DFM, nor manually replacing nvstres.dll / nvstres64.dll files. I personally need to disable this due to custom resolutions in place - it is not something originally triggered by geo-11, however geo-11's install does seem to prevent getting rid of it.

-- geo-11 FPS counter no longer appears.

-- nVidia Sharpening only happening in one eye. Someone complained about reshade only working in one eye in another thread - probably related.

-- Navigating around the nvidia control panel is very slow.

Procedure, thanks to thebigdogma's many insights:
-Install latest drivers
-Use 3DFM to inject 3DV drivers
-Ensure pyramid is working - if not, reinstall 3DV drivers via 3DFM

Quick test:
Working: The stereoscopic test will be 2D, but not anaglyph.
Not working: The stereoscopic test will be in anaglyph.

Finally:
-Install a fix
-Overwrite all except d3dx.ini with geo-11 driver
-Edit force_stereo=2
-Edit d3dxdm.ini to nvidia_dx9.

Launch game!


Requests:
1. Please can someone tell me how we now disable the red message?
2. It would be a good idea to emphasise that we need to inject 3DV drivers into the new drivers. Clarification on how best to do this would be helpful.

--------
Edit: got around red message by using moded inf after disabling windows 11 signature verification. It is interesting, however, that the message appears even with the dll files replaced... academically wonder where it's coming from...
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

Just want to add this injecting 3DV into later drivers does not permit use of 3DTVPlay using anything other than anaglyph (Which is fine as we can use SBS/TAB anyway)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by chuppy44 »

Dazzawill wrote: Wed Jun 29, 2022 7:17 am Thanks for your detailed response guys. I have no issue with the limitations of SBS, however, BazzaLB is 100% correct in what I or others are trying to do, as I do not see how I can run DX9 games in SBS on any driver. I need to use 3dtvplay at 1280x720x60 as I do now on 452.06. This is because DX9 fixes do not include SBS options in the ini file, nor does it appear that 5XX supports 3DTV Play properly so I may be still stuck on old drivers. Still though, the advances made with Geo-11 are outstanding. Thanks to all involved.
BazzaLB wrote: Wed Jun 29, 2022 7:31 pm Just want to add this injecting 3DV into later drivers does not permit use of 3DTVPlay using anything other than anaglyph (Which is fine as we can use SBS/TAB anyway)
3DTV Play is still working for me on 511.79 w/ 3080 card in DX9 games. These posts had me worried for a minute. In my case when it would only show anaglyph that is fixed by setting the 3D display as the only display, though this was always the case on Win10 for me even before new drivers.

That said, it would be nice to have something like geo-11 for older games as well so Nvidia can be ditched for good.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

chuppy44 wrote: Wed Jun 29, 2022 10:04 pm
3DTV Play is still working for me on 511.79 w/ 3080 card in DX9 games. These posts had me worried for a minute. In my case when it would only show anaglyph that is fixed by setting the 3D display as the only display, though this was always the case on Win10 for me even before new drivers.

That said, it would be nice to have something like geo-11 for older games as well so Nvidia can be ditched for good.
hmmm, interesting. I only have 1 display anyway which is my SonyTV. Had you previously had 3DTVPlay setup on your computer and then upgrade to 3080 (Thereby somehow your previous setup being recognised)? Otherwise I cant see what the difference might be there.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by chuppy44 »

No. This is on an entirely new PC. Though 3DTVPlay has to be force installed w/ 3DFM. The normal setup no longer works.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

chuppy44 wrote: Wed Jun 29, 2022 10:34 pm No. This is on an entirely new PC. Though 3DTVPlay has to be force installed w/ 3DFM. The normal setup no longer works.
Yeah, I forced installed using 3DFM but all I could get out of my display was anaglyph.. The driver CP even let me pick 3DTVPlay as my 3d output (as well as checkerboard). Oh well.. no idea what the difference could be. May have another play.. Thanks for the info.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by chuppy44 »

So it gives you anaglyph when something other than anaglyph is selected in the control panel? Never had that happen. Though on my display it does have to have an EDID override to get 3D resolutions to show up so 3D can kick in.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

chuppy44 wrote: Wed Jun 29, 2022 11:14 pm So it gives you anaglyph when something other than anaglyph is selected in the control panel? Never had that happen. Though on my display it does have to have an EDID override to get 3D resolutions to show up so 3D can kick in.
Yeah, everything looks like it is perfectly fine in the NV control panel "Setup stereoscopic 3D" section. "3DTV Play" is selected in the "Stereoscopic 3D Display Type" dropdown and it even displays the "3DTV Play" badge next to it. Looks all normal, but any nvidia_dx9 output from geo-11 just produces anaglyph output. Even 3D resolutions appear fine with no EDID hacks or anything. weird. Not an issue mind you as SBS/TAB suits me fine anyway, but a curiosity none the less.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

In the old days, people upgraded their 3DTVplay displays to fully supported 3D Vision, by using modded inf files in the control panel. Is that not possible? You will have to temporarily disable driver signature verification.

Last night, I did that with my display to get rid of that red message - it worked well.

I attach a modded inf (I think by joker) - it has full resolution active field sequential 3DVision support up to 4k. After installation, you can mod its timings with CRU for a better fit to your display.
BazzaLB wrote: Wed Jun 29, 2022 11:27 pm Not an issue mind you as SBS/TAB suits me fine anyway, but a curiosity none the less.
Mate, TAB/SBS is literally cutting your GPU performance in half. With DX9 out, you will be able to run things at double the resolution, or the same resolution as SBS/TAB, but double the performance - it will be like a free generational GPU upgrade.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

BazzaLB wrote: Wed Jun 29, 2022 11:27 pm
chuppy44 wrote: Wed Jun 29, 2022 11:14 pm So it gives you anaglyph when something other than anaglyph is selected in the control panel? Never had that happen. Though on my display it does have to have an EDID override to get 3D resolutions to show up so 3D can kick in.
Yeah, everything looks like it is perfectly fine in the NV control panel "Setup stereoscopic 3D" section. "3DTV Play" is selected in the "Stereoscopic 3D Display Type" dropdown and it even displays the "3DTV Play" badge next to it. Looks all normal, but any nvidia_dx9 output from geo-11 just produces anaglyph output. Even 3D resolutions appear fine with no EDID hacks or anything. weird. Not an issue mind you as SBS/TAB suits me fine anyway, but a curiosity none the less.
I've seen this effect with normal 3D Vision after the driver is somehow corrupted. Would be worth trying a DDU style reinstall for a fully clean driver.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by kaendd »

With my passive OLED TV (65C6V) and latest nvidia drivers if i don't use an edid overrride, i can choose 3DTV play. When i launch a DX9 game the picture seems flashing, i think it's because my TV doesn't recognise framepacked and only takes TAB, SBS or interlaced 3D.
If i use the edid override with latest drivers, my TV is recognised as a passive 3D vision ready display in nvidia control panel, but if i launch a DX9 game or the test in NV control panel, i get anaglyph output. i tried to unplug every other display to keep only the passive TV but i still get anaglyph only.

I tried on 2 different OS (windows 1803 and 21H1) with the same result.

Maybe i need to clean the registry from other displays traces, i will try that next.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by chuppy44 »

BazzaLB wrote: Wed Jun 29, 2022 11:27 pm
chuppy44 wrote: Wed Jun 29, 2022 11:14 pm So it gives you anaglyph when something other than anaglyph is selected in the control panel? Never had that happen. Though on my display it does have to have an EDID override to get 3D resolutions to show up so 3D can kick in.
Yeah, everything looks like it is perfectly fine in the NV control panel "Setup stereoscopic 3D" section. "3DTV Play" is selected in the "Stereoscopic 3D Display Type" dropdown and it even displays the "3DTV Play" badge next to it. Looks all normal, but any nvidia_dx9 output from geo-11 just produces anaglyph output. Even 3D resolutions appear fine with no EDID hacks or anything. weird. Not an issue mind you as SBS/TAB suits me fine anyway, but a curiosity none the less.
Ah, I assumed you were referring to native DX9 games like the first guy I quoted. No, geo-11 dx9 output just crashes for me using 3DTV Play in the couple games I tried.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Dazzawill »

3DTV Play working here on DX9 with the latest drivers force installed through 3DFM as suggested. No apparent issues, other than slow response in NVCPL as already stated and I haven't tried the test app. Just made sure 3DTV play was selected in NVCPL.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

Installed latest drivers and re-injected 3DV and this seems to be working for nvidia_dx9 output now. No idea what was wrong previously but 3DTVPlay works fine in driver 512.77
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Are you using the new geo-11 .10 driver, or old .06? For me .06 works, however .10 doesn't engage stereo with DX9 output via 3D Vision.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Chtiblue »

bo3bber wrote: Wed Jun 29, 2022 4:25 am
Chtiblue wrote: Wed Jun 29, 2022 3:41 am
bo3bber wrote: Wed Jun 29, 2022 2:27 am And any 3D TV will handle TAB or SBS and that's a much better path for us. Please correct me if some 3D TVs need alternate outputs.
Yep interlaced mode ;)
Interlaced was part of 3D TV Play? or is that just part of our missing outputs? We can add interlaced without much trouble I think.

One thing 3D TV Play brought was frame-packed 3D for HDMI 3D. 720p@60, 1080p@24. Those are mildly interesting, but even TAB at 1080p is going to be a superior experience to either of those modes.
Interlaced/ interlieved is the best & native mode on our passive 3D, it works instantly with 3Dvision or Depth3D (no need to activate 3D on our TV like with SBS and T&B)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

“ -- DX9 mode is confirmed working with 512.15 on 3DV hardware”

I’m a bit confused. You are using a projector, not a 3dv display, right?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Lysander wrote: Fri Jul 01, 2022 12:57 pm “ -- DX9 mode is confirmed working with 512.15 on 3DV hardware”

I’m a bit confused. You are using a projector, not a 3dv display, right?
Can a projector not be a 3dv display?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

Oh, ok, thx 3dnovice, yeah, I didn't know there were officially licensed 3dv projectors.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by EpsilonLyrae »

got my 3dvision glasses today. Decided to do some testing on my LGC1 (configuring the glasses and monitor timings don't have much to do w/ geo-11, so I won't go into too much detail there...) using nvidia_dx9 output from geo-11. I started by making sure nvidia 3d photo viewer worked, then I got a DX9 game to work with my setup, all just to verify that the tricks I was using to get the glasses working on a non-3dvision compatible monitor were effective. I've gotten in-game, looking good with FFXIV and the Witcher 3 using nvidia_dx9 so far.

Sometimes a game will crash on boot, with an explicit error message from the game, or an invisible crash to desktop. Persistence was key, a few boot attempts and I'd be in. Rendering for FFXIV using the existing fix appears identical between nvidia_dx9 on my TV and sbs with a compatible app (virtual desktop, etc) in my VR headset. Worth noting that games will generally boot on the first try when using a hardware/driver agnostic output like sbs or tab. I presume that the Witcher 3 game fix is working correctly (not as familiar w/ that game, all I can meaningfully confirm is the game does render in stereoscopic 3d)

Having finally installed 3dfm proper instead of solely relying on the one that comes w/ helixvision, I've observed that with my configuration (Win10 21H2, Driver version 516.x, 3d vision 1 hardware), the "global hack" doesn't work- it gives an error about not being able to access the windows driver store and the option to turn the hack on globally disappears. The global hack has been reported by other users as being required to get UE4 titles to boot at all. I did briefly test Deep Rock Galactic, and could confirm that it boots in stereoscopic 3d mode with geo-11. I couldn't play for long as the configured convergence and separation were so extreme for my display that it was highly uncomfortable to look at. Not sure if it was an issue with the fix, how I configured it, or what ultimately happens to the output in nvidia_dx9 mode, but the game ran. I was NOT launching it via 3dFM, as currently, 3dfm will not even attempt to launch DX11 games with my configuration at all because of my installed drivers (516.x instead of the recommended 425.x or 452.x)

Haven't got FFXV to work with 3dvision yet, was just about to give it another troubleshooting pass...
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by chuppy44 »

Doesn't running a projector with 3Dvision kit instead of DLP link eliminate the advantage of having no crosstalk though?

Also is the 3DV kit the only way to get full 1080p 60fps on a projector (that is, a newer one w/ hdmi 2.0)?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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...,.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by tadpole »

Re people having anaglyph issues - not sure if this will help but worth a try.

I recently updated my nvidia drivers and my passive monitor would only display in anaglyph afterwards. I compared the new nvidia registry entries with a backup and found at "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D" a dword "StereoViewerType".

This dword had been altered to 0x00000001 giving me anaglyph output, I changed this to the backup value of "0x00020000" and my 3d was restored.

Since most of you are using active 3d - it might be useful for someone who has this working to post their reg value to see if this is enough to fix the issue.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

Mine is set to 0x00000001 by default, however even if you set it to your display's output, if there is a problem, it will revert to the wrong code automatically at launch of any 3D app.

A good way around it is to lock the Stereo3D registry key.

I have made an automated script and will share if anyone else has this problem too. It affects me specifically because I am using a 3DV active display with an EDID override INF which is passive. I doubt there are others with my specific issue which requires such a solution.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

Some very small improvements in the nvidia_dx9 output mode in v0.6.24. It will now put up a dialog if it hits a mode it doesn't know about, instead of just crashing for those cases. And the normal dx11 overlay, including frame rate monitor for geo-11, is now visible in the dx9 output.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by ZeGURU69 »

I tested a few games on 512.15 drivers under windows 10 with a 2080 Ti: Psychonaut 2 and Ghostwire Tokyo didn't want to launch in 3D, Submerged Hidden Depths works perfectly. Sherlok Holmes Chapter 1 also works in 3D but there are micro jerks as soon as you move the camera (while the framerate looks identical to dx11 mode)

Ghostwire Tokyo works in dx9 mode on 425.31 drivers but it has the same problem as Sherlok Holmes: micro jerks as soon as you move the camera (while in dx11 mode there is no problem). Has anyone ever seen this problem in dx9 mode?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by spin1 »

If 3D Vision works just fine with DX9 games with RTX 3000 series cards and Geo-11 makes DX11 games work then RTX 3000 series card owners should be able to enjoy all their games in 3D again (well, no different than when they had with previous series cards). Is this correct? Even if Geo-11 doesn't work for some/all DX9 games, DX9 already is supposed to work just fine anyways with RTX 3000 series cards, yes?

I'm thinking about getting an RTX 3000 or 4000 (when they come out) but I play a large mix of DX9 games and DX11 games. So assuming Geo-11 works for my particular DX11 games with an RTX 3000 series cards, does that mean the DX9 games will work too regardless whether Geo-11 works with them or not?
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

I am running a DX9 game (Cold Waters) using the injected 3DVision driver (3DTVPlay) using frame packed on my 3080 11900K with nv 516+ driver (Sony TV). This game is not running any HelixMod fixes mind you.

Obviously I am running geo-11 games as well, although I am running those using TAB because that seems to work more fluid for some games (eg Wreckfest) than standard 3DVision output from geo-11 atm. SBS/TAB is obviously not an option with DX9.

Not sure if that helps.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

Latest update to v0.6.38 should help nvidia_dx9 mode to work better. Some defaults were improved so stuff that failed before might work now.

Also, lots of new params you can tweak to experiment with. In the d3dx.ini all of the SwapChain and Present parameters are now available to be overridden, just like we might for changing screen size, or forcing it windowed mode or not. Some of these are really technical and not too interesting, but several can make a huge difference because they activiate different driver modes. The swap_effect parameter can be set to 4, which is DXGI_SWAP_EFFECT_FLIP_DISCARD. That mode works best on Win10 when the game is Windowed. In general it doesn't change things if you are exclusive fullscreen. The flip modes are for windowed use, the Discard mode for fullscreen.

If you have performance problems, forcing it to triple buffer via buffer_count=3 can help.

In windowed mode, you can experiment with multisampling settings. Some limited documentation for the different options are in the d3dx.ini. But if you find stuff that works nicely or helps, please post and let us know.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

spin1 wrote: Mon Jul 18, 2022 8:56 pm If 3D Vision works just fine with DX9 games with RTX 3000 series cards and Geo-11 makes DX11 games work then RTX 3000 series card owners should be able to enjoy all their games in 3D again (well, no different than when they had with previous series cards). Is this correct? Even if Geo-11 doesn't work for some/all DX9 games, DX9 already is supposed to work just fine anyways with RTX 3000 series cards, yes?

I'm thinking about getting an RTX 3000 or 4000 (when they come out) but I play a large mix of DX9 games and DX11 games. So assuming Geo-11 works for my particular DX11 games with an RTX 3000 series cards, does that mean the DX9 games will work too regardless whether Geo-11 works with them or not?
Pretty much right, but I think you are confusing the geo-11 nvidia_dx9 output mode with DX9 games. We maybe could use a better name for this mode, but it uses the NVidia 3D Vision Driver in Direct Mode, with the DX9 API. But... it has nothing whatsoever to do with a DX9 game, it's just the output mode that we need to be able to still use our frame-sequential 3D Vision hardware while running DX11 games fixed by geo-11. Without this output mode, we can't use frame-sequential hardware on DX11 games, because the last driver working for DX11 was 452.06.

That's notably different than playing a straight DX9 game on your hardware. You can run any driver for that, including latest 5xx versions, as DX9 3D Vision frame-sequential output still works. But just to be clear, that path has nothing whatsoever to do with geo-11.

But the upshot that you can now use a 3000 series card with impunity is essentially true, as long as you accept that there will be some limitations to geo-11 fixed games, like it breaking previously perfect fixes, and games that it will just crash on, and nvidia_dx9 output that may or may not work. It's a work in progress, so I'd still say that a 2080ti is still probably your best call if you have 3D Vision hardware because then you can do everything.

Two other things worth noting regarding buying hardware- you don't need as much GPU when using geo-11, because it's far, far more efficient than 3D Vision ever was. We are running 60 fps in games that only ever peaked at 20 before. We can run AC Syndicate at 60 fps. That dramatically lowers the need to buy uber-high-end GPUs. And secondly, it's crypto-nuclear-winter, hopefully crypto-extinction-event, and prices of cards will keep dropping for awhile yet.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

bo3bber wrote: Tue Jul 19, 2022 6:01 am Latest update to v0.6.38 should help nvidia_dx9 mode to work better. Some defaults were improved so stuff that failed before might work now.

Also, lots of new params you can tweak to experiment with. In the d3dx.ini all of the SwapChain and Present parameters are now available to be overridden, just like we might for changing screen size, or forcing it windowed mode or not. Some of these are really technical and not too interesting, but several can make a huge difference because they activiate different driver modes. The swap_effect parameter can be set to 4, which is DXGI_SWAP_EFFECT_FLIP_DISCARD. That mode works best on Win10 when the game is Windowed. In general it doesn't change things if you are exclusive fullscreen. The flip modes are for windowed use, the Discard mode for fullscreen.

If you have performance problems, forcing it to triple buffer via buffer_count=3 can help.

In windowed mode, you can experiment with multisampling settings. Some limited documentation for the different options are in the d3dx.ini. But if you find stuff that works nicely or helps, please post and let us know.
I am trying Wreckfest again in geo-11 nvidia_dx9 at 3DTVPlay resolution of 1280x720 (driver 516.xx RTX3080). I only get about 26 fps whereas using TAB 1920x1080 I get full 60fps. For some reason with Wreckfest it is pretty slow using nvidia_dx9 output. Rendering looks perfect however (using fix). Whereabouts do I put this "buffer_count=3"?

EDIT: I turned off in-game vsync and now it runs at full 60fps (which still seems vsynced) in nvidia_dx9 output. Happy days :)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by bo3bber »

BazzaLB wrote: Tue Jul 19, 2022 6:51 am I am trying Wreckfest again in geo-11 nvidia_dx9 at 3DTVPlay resolution of 1280x720 (driver 516.xx RTX3080). I only get about 26 fps whereas using TAB 1920x1080 I get full 60fps. For some reason with Wreckfest it is pretty slow using nvidia_dx9 output. Rendering looks perfect however (using fix). Whereabouts do I put this "buffer_count=3"?

Cheers
Hey cool, this is the type of thing worth trying those new parameters for. So dx9 is working now, which is a nice bump, but runs slow.

Check your GPU and settings to be sure you aren't GPU limited here- the output conversion has a couple more copies of data that are necessary, but I doubt it would be this big a difference unless you are right at the edge on either CPU or GPU. Single threaded game most likely, might be CPU bound. TAB will still be drawing two full sized back buffers, so there is no difference there, even though TAB loses half it's pixels on output.

If that seems good, look in the d3dx.ini in the [Device] section for all these, just like resolution settings and forcing fullscreen. There's a big block of text there describing them in limited detail. In there is ;buffer_count=3 with the semicolon commenting it out, which means that whatever the game is currently using is what is passed along. Uncomment by deleting the semicolon, and that will force the game to use triple-buffering.

The other one maybe worth trying is sync_interval, where the game may be passing bigger. If you set that to 0, it will tell the game to run without vsync, normally like full blast in tearing. I think it'll still be limited by the dx9 output side, but that might remove a stall. No idea actually, and might be game specifici, which is why I just made these available for experimenting.

Please let us know what you find out either way, so we can get a feel for what these do and if they help.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by BazzaLB »

bo3bber wrote: Tue Jul 19, 2022 7:16 am
Hey cool, this is the type of thing worth trying those new parameters for. So dx9 is working now, which is a nice bump, but runs slow.

Check your GPU and settings to be sure you aren't GPU limited here- the output conversion has a couple more copies of data that are necessary, but I doubt it would be this big a difference unless you are right at the edge on either CPU or GPU. Single threaded game most likely, might be CPU bound. TAB will still be drawing two full sized back buffers, so there is no difference there, even though TAB loses half it's pixels on output.

If that seems good, look in the d3dx.ini in the [Device] section for all these, just like resolution settings and forcing fullscreen. There's a big block of text there describing them in limited detail. In there is ;buffer_count=3 with the semicolon commenting it out, which means that whatever the game is currently using is what is passed along. Uncomment by deleting the semicolon, and that will force the game to use triple-buffering.

The other one maybe worth trying is sync_interval, where the game may be passing bigger. If you set that to 0, it will tell the game to run without vsync, normally like full blast in tearing. I think it'll still be limited by the dx9 output side, but that might remove a stall. No idea actually, and might be game specifici, which is why I just made these available for experimenting.

Please let us know what you find out either way, so we can get a feel for what these do and if they help.
I think I edited my post as you were replying :) I turned off vsync in game and that then let it run at full 60fps (which is still vsynced strangely enough) so the in-game vsync indeed was making it stall to around 30fps (slightly less). So now it runs full 60fps in nvidia_dx9 output mode. This game is epic in 3D btw. The original fix didn't have that buffer_count in its d3dx.ini at all so maybe that was added after the original fix was published.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by masterotaku »

To those of you using RTSS to cap fps, keep this into account: nvidia_dx9 mode doubles the fps counter (120fps instead of 60fps, for example), so for a 3D Vision monitor, if you use a 60fps cap you'll be slowing down your game! In the sense of lower fps, 30 per eye.

I don't know what other programa will show this problem.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by kaendd »

tadpole wrote: Sat Jul 09, 2022 11:14 am Re people having anaglyph issues - not sure if this will help but worth a try.

I recently updated my nvidia drivers and my passive monitor would only display in anaglyph afterwards. I compared the new nvidia registry entries with a backup and found at "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D" a dword "StereoViewerType".

This dword had been altered to 0x00000001 giving me anaglyph output, I changed this to the backup value of "0x00020000" and my 3d was restored.

Since most of you are using active 3d - it might be useful for someone who has this working to post their reg value to see if this is enough to fix the issue.
I have a RTX 3080 Ti and a passive 65C6V 3D TV with latest Nvidia drivers. I installed an edid override to make it a 3D vision ready monitor. But I was limited to anaglyph in DX9 games even tough in NV control panel i had the 3D vision ready logo.
I changed the registry value you mentionned to 00e20000 and now i have passive 3D working perfectly with latest drivers on DX9 games (I took the 00e20000 value from my 2080 ti rig which was working perfectly in native 3D).
Anyway thanks a lot for the info, now i think i don't need my 2080Ti rig anymore :)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 1:57 pm, edited 1 time in total.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by RAGEdemon »

3DNovice wrote: Sun Aug 07, 2022 10:00 pm
RAGEdemon wrote: Wed Jun 29, 2022 5:01 pm It is interesting, however, that the message appears even with the dll files replaced... academically wonder where it's coming from...
Well as you are well aware, when Nvidia switched to 64bit drivers, we had to begin editing the 64 bit version. My assumption is that Geo-11 is simply routing through the old 32 bit versions, thus you need to edit it as well.
Please see my reply here: viewtopic.php?p=186150#p186150

:)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Kaizen777 »

I'm very confused by bo3bber's statement regarding TAB at 1080p being a superior experience to 720p@60 frame-packed.
I've tried Geo-11 with SBS and TAB at 1080p with my projector. TAB is certainly better than SBS... both look very pixelated. 720p@60 with DX9 mode turned on looks MUCH better than TAB.

TAB @ 1080p provides 1920x540 resolution does it not? That's great horizontal but disproportionately terrible vertical res, the result looks very pixelated.
720p is 1280 x 720. Less pixels by around 10% than TAB or SBS but there's no extreme loss on the height or the width, looks way better on my setup.
I'm bringing this up because... I'm wondering if I'm doing something wrong perhaps?
Maybe TAB should look better than 720p frame-packed and there's something I can do to fix it?

Also, my projector automatically switches to 3D using the DX9 mode (and the 3DTVPlay driver setup through 3DFM), whereas I have to turn on and off TAB mode manually with the menus. So far the superior experience is DX9 mode. =D
I'm getting 60fps in most games, the trick is to turn off VSYNC as I learned in this thread.

Helixvision is amazing and overall is the superior experience, however I don't find my Pimax 8KX comfortable enough to keep on for multi-hour gaming sessions. It gets hot in there. It's much more comfortable to use my projector + 3D glasses.

You all are absolutely amazing, I can't thank you enough for keeping 3D alive!
bo3bber wrote: Wed Jun 29, 2022 4:25 am One thing 3D TV Play brought was frame-packed 3D for HDMI 3D. 720p@60, 1080p@24. Those are mildly interesting, but even TAB at 1080p is going to be a superior experience to either of those modes.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Abwezi »

Here is a list of games that I have tested with Geo-11 through my 3080TI in Nvidia_DX9 output. Testing has been limited to initial gameplay in most titles. I hope this will be helpful!

Working well (not aware of any bugs yet from my playing):

(Unity)
Broken Reality
Katamari Damacy REROLL
Ori and the Blind Forest: Definitive Edition
Gang Beasts
Drunken Wrestlers 2
Nippon Marathon

(UE4)

Dragon Ball Fighter Z
Dragon Quest XI Definitive Edition
It Takes 2
Kingdom Hearts 3
Golf It!
Rock of Ages 3
Rocket League
Sifu
Tekken 7

(Other)

Bugsnax
Middle Earth Shadow of War
Monster Hunter World
Project 64 DgVoodoo fix
The Witcher 3 Wild Hunt
Sonic Green Hill Paradise Act 2 Fan Demo

Working but with bugs exclusive to DX9 (I think) of varying degree:

(Unity)

The Forest (visual bugs)
PGA 2K21 (gamma very dark)
Yooka Laylee (certain materials look incorrect in one eye)

(UE4)

Batman Arkham Knight (low texures)
Bloodstained Ritual of the Night (in classic mode one eye freezes)
Dragon Ball Z: Kakarot (bloom takes over screen sometimes, starting certain scenes prevents this until a new save is loaded)
Lego Star Wars Skywalker Saga (bloom glitch)
Final Fantasy 7 Remake (not working through Master Otaku's fix but I have working with modified UE4 Universal fix)
Hellblade Senua's Sacrifice (visual bugs)
Star Wars Jedi: Fallen Order (bloom takes over screen)
Soul Calibur 6 (visual bugs)
Street Fighter V (visual bugs)

(Other)

Nioh Complete Edition (fmv cutscenes not working)
The Elder Scrolls V: Skyrim Special Edition (visual bugs)

Not working (no 3D or crashes, or visual bugs to unplayable extent):

(Unity)

Coin Game (not activating emitter)
Hollow Knight (not activating emitter)
Grow Up (not activating emitter)
Valheim (crashing)

(Other)

Dead Island Definitive Edition (Picture freezes in one eye)
Deus Ex: Game of the Year Edition (black screen but emitter activated)
Dolphin (crashing)
GTA V (crashing)
Flycast DX11 (crashing)
Killer Instinct (crashing)
Metal Gear Solid V The Phantom Pain (crashing)
PCSX2 (activates emitter but image still 2d)
Sekiro Shadows Die Twice (crashing)
Star Ocean The Last Hope (not activating emitter)
Star Wars Battlefront II
Sunset Overdrive (crashing)
The Witness (unplayable early graphics bug)
Yakuza Like a Dragon (activates emitter but image still 2d, some elements freeze on one eye)
Ys VIII: Lacrimosa of Dana (crashing)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Losti »

Wow nice testing list thank you very much 🤠
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

thebigdogma - as this is your thread, would you want to consolidate this info into the first post for easy access? If not, I can create a new thread and keep the first post updated as I think this is valuable for a lot of 3DV folks who are considering upgrading to 30xx+ cards.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

A few of my own tests on 528.86 driver via DX9 output but on a 2080 Ti:

Witcher 3 - runs but drops in Beauclair (50fps but GPU at 75%)
Watch Dogs - GPU at 30%, 50fps, shadowed areas really dark (black)
Kena - perfect with UF9.12, upscaling=0, buffer_count=2, performance scales with res
The Surge - runs perfectly but darker, setting brightness to 100% helps but still a bit darker than DX11
Shadow of Mordor - seems perfect
Grim Dawn - no 3d
Mutant: Year Zero - works perfectly (set to Fullscreen, may need to hit Ctrl+T)
Mortal Shell - perfect
Little Hope - perfect with 9.12, upscaling=0, Disable Fullscreen Optimizations
House of Ashes -perfect with 9.12, upscaling=0, buffer_count=2
Ghostrunner - perfect with 9.12, upscaling=0, buffer_count=2
Halo MCC - just hangs there at a black screen
Dishonored 2 - crashes
The Ascent - works perfectly
Mad Max - doesn't work, mono image
Vanishing of Ethan Carter Redux - perfect with 9.12, set upscaling=0
Dark Souls 2 - can see the cursor, but otherwise it's a black screen
Heavy Rain - crashes when switching to Fullscreen
Prey - crashes
Elex - works but seems capped at 90fps (GPU usage shows ~50% usage, res scaling or lowering res doesn't help, stuck at 90fps)
The Entropy Centre - perfect with 9.12, upscaling=0
Ori And the Blind Forest DE - perfect

Seems DX9 mode loses a bit of performance in some games vs DX11, not sure if it's due to DX9 output itself or driver difference.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Losti »

Lysander wrote: Thu Nov 10, 2022 10:29 pm A few of my own tests on 528.86 driver via DX9 output but on a 2080 Ti:

Witcher 3 - runs but drops in Beauclair (50fps but GPU at 75%)
Watch Dogs - GPU at 30%, 50fps, shadowed areas really dark (black)
Kena - perfect with UF9.12, upscaling=0, buffer_count=2, performance scales with res
The Surge - runs perfectly but darker, setting brightness to 100% helps but still a bit darker than DX11
Shadow of Mordor - seems perfect
Grim Dawn - no 3d
Mutant: Year Zero - works perfectly (set to Fullscreen, may need to hit Ctrl+T)
Mortal Shell - perfect
Little Hope - perfect with 9.12, upscaling=0, Disable Fullscreen Optimizations
House of Ashes -perfect with 9.12, upscaling=0, buffer_count=2
Ghostrunner - perfect with 9.12, upscaling=0, buffer_count=2
Halo MCC - just hangs there at a black screen
Dishonored 2 - crashes
The Ascent - works perfectly
Mad Max - doesn't work, mono image
Vanishing of Ethan Carter Redux - perfect with 9.12, set upscaling=0
Dark Souls 2 - can see the cursor, but otherwise it's a black screen
Heavy Rain - crashes when switching to Fullscreen
Prey - crashes
Elex - works but seems capped at 90fps (GPU usage shows ~50% usage, res scaling or lowering res doesn't help, stuck at 90fps)
The Entropy Centre - perfect with 9.12, upscaling=0
Ori And the Blind Forest DE - perfect

Seems DX9 mode loses a bit of performance in some games vs DX11, not sure if it's due to DX9 output itself or driver difference.
woow nice testing and findings! Thanky!
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Varrock »

---------------------

My first post contributes to testing Nvidia_DX9 output on a 4090 with 527.37 driver for your awareness.



1. Working games:

Metro:Last Light Redux - Perfectly running (allow_create_device=2)
TheForest - Runs in 3D
INSIDE - Runs in 3D (visual bugs)
DARQ - Perfect
Dark Souls Remastered - Perfect with masterotaku fix


2. Games that do not activate 3D and just play 2D:

Red Faction: Guerrilla: Re-Mars-tered
Titanfall 2
Borderlands Game of the Year Enhanced Edition - (no "force_stereo=" in the d3dx.ini)
Little Nightmares

3. Crashing games / other:

Octopath Traveler - Crash on startup
DiRT Rally 2.0 - Crash on startup
Frostpunk - Black screen
Sleeping Dogs - 1/4 of the screen visible the rest of screen is black, right lens blacked out
CODE VEIN - Got Green light into the game but no Stereo (full_screen=2 allow_create_device=2)
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by gghocker »

@Abwezi
Abwezi wrote: Tue Nov 08, 2022 2:49 pm Final Fantasy 7 Remake (not working through Master Otaku's fix but I have working with modified UE4 Universal fix)
Could you please tell us what you exactly did to get Final Fantasy 7 Remake running with DX9 Mode?
Please, it would be really great to play this on my optoma uhz50 projector, which has only frame sequntion, no sbs ot top botto anymore.

thank you
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

Losti wrote: Fri Nov 18, 2022 1:10 pm woow nice testing and findings! Thanky!
you're welcome :)
gghocker wrote: Wed Jan 25, 2023 4:24 pm
Could you please tell us what you exactly did to get Final Fantasy 7 Remake running with DX9 Mode?
Please, it would be really great to play this on my optoma uhz50 projector, which has only frame sequntion, no sbs ot top botto anymore.

thank you
Look at my post above - with UE4 games, you might just need to tweak some settings in the ini file like: upscaling=0, buffer_count=2 or Disable Fullscreen Optimizations in the exe properties as these help with many UE4 games with the universal fix (don't forget to set the direct_mode = nvidia_dx9).
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

Additional updates from ZeGURU69 in a separate thread on a 4090: viewtopic.php?p=188769#p188769
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by UnityBeing »

Abwezi and myself got a few games AAA titles working with numerous old geo-11 files. Myself my work was messy but allowed 3D to kick in with fix in some titles, and Abwezi that genius has clean workarounds that work 101%.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Lysander »

Steps to get The Expanse working via nvidia_dx9 mode (using
UEUF9.12 and Rubini's tweaks from Helixmod for HUD auto-depth and some other stuff he lists in the blog entry):

1. Apply UEUF9.12, start the usual .cmd with option 1 (for nvidia_dx9 mode); close the game
2. Disable Full Screen Optimizations on the game exe
3. In d3dx.ini, set upscaling=0, full_screen=0, ensure swap_effect+buffer_count are commented out
4. From Rubini's fix, apply the ShaderFixes folders, nvapi.dll, compiler47.dll and d3dx_user.ini overwriting the 9.12 equivalents
5. Run the game and everything should be good. If 3D doesn't trigger, you may need to hit Alt+Enter twice.

Tested on drivers from sometime around early June.
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Re: Geo-11 DX9 Mode Games Testing on 511.79

Post by Chtiblue »

+1 Lysander like what it's not very difficult to explain but someone is struggle to explain anything and rather ask for money for it :lol: ;)
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