cybereality wrote:
I also use an Nvidia 3D Vision 1 setup, which has some ghosting and a dark image but is otherwise not bad.
The Lightboost technology fixes both of these problems.

cybereality wrote:
I did use to use the Zalman Trimon and it was nice at the time but I would not go back to using it.
I think the Trimon monitor originally was better than nVidia 3D Vision, but not anymore.
When nVidia 3D Vision was originally released, and for a long time afterward, I was heavily critical of it, for two reasons:
1. The lack of support for OpenGL Quad Buffering (except on professional graphics cards), or any other open API
2. The issues with ghosting and overdrive artifacts on LCD monitors
nVidia has now fixed both of these problems.
One criticism I have long had of the Trimon monitor (and similar displays) is that even though they require glasses, the viewing angle restrictions are similar to that of autostereoscopic displays (although vertical instead of horizontal). I think the Trimon monitor should instead have been an autostereoscopic monitor (which used a liquid crystal parallax barrier, so the stereoscopic feature could be toggled on/off).
It also has struck me as not being a very well built monitor. They tended to have a lot of stuck pixels (stuck pixels are defective pixels with one or more subpixels that are always lit, not dark). When I bought my Trimon monitor, it had a stuck yellow pixel (this was really nasty -- it was very noticeable when that part of the screen was dark) and I had it returned. Even the replacement one Zalman gave me had a stuck green pixel (their policy allowed a maximum of one green dot). And when in resolutions other than the monitor's native resolution, it didn't allow you to turn off the monitor's built in scaling and didn't even have an option for auto-selecting the proper aspect ratio -- it only allowed you to select between scaling to 16:10 and scaling to 4:3, and would distort the picture if the aspect ratio was different from what you selected.
I also have been critical of shutter glasses not having as high a refresh rate as they should. Although 120 Hz is standard, since the glasses halve the refresh rate, that results in 60 Hz when viewed through the glasses, resulting in flicker similar to that of a 60 Hz CRT display. They also cause strobing artifacts when you move your eyes. (Try looking at a light through the glasses and moving your eyes rapidly to create a motion blur -- it will be dashed, with opposite dash patterns in the left and right eyes.) This also is reduced at higher refresh rates.
Shutter glasses probably are the best technology available for conventional displays, though. I notice that there are now some 4K TVs that have pixel row interleaved 3D, but I wonder if they have the ghosting and viewing angle issues that the Trimon monitors had.