Left 4 Dead 2 VR Boost Problems

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vrfocus
One Eyed Hopeful
Posts: 3
Joined: Mon Dec 09, 2013 7:17 am

Left 4 Dead 2 VR Boost Problems

Post by vrfocus »

Hi guys,

I've managed to get Left 4 Dead 2 running in stereoscopic 3D with relative ease, however whenever I have VRBoost enabled the game crashes as soon as you leave the loading screen.

I've tried adjusting the 'minVRboostShaderCount' to near every number between 0-100 without success. Any ideas?

(Also, on a minor note when I boot a lot of items display a glowing red 'error' in place of their model. I assume this is because of the additional .dll files I've placed in the L4D2 directory being considered a hack? Does anyone know how to prevent this?)

Thanks for your help!

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Neil
3D Angel Eyes (Moderator)
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Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
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Re: Left 4 Dead 2 VR Boost Problems

Post by Neil »

We've been getting new VRBoost profiles put together that use what we call "dynamic pointers". This will help ensure that the VRBoost settings work on most if not all computers rather than a portion of them. We also have new features in store too, so it's just not ready for prime time yet. I'm amazed you are getting L4D2 to run; it wasn't stable before.

Regards,
Neil

vrfocus
One Eyed Hopeful
Posts: 3
Joined: Mon Dec 09, 2013 7:17 am

Re: Left 4 Dead 2 VR Boost Problems

Post by vrfocus »

Thanks for getting back to me Neil. So I guess the solution is just to ignore the motion-tracking aspect for now? If anyone's figured it out I'm willing to try other fixes!

In the meantime, do you happen to have a list of software that is 100% confirmed as working? I found a list that suggested many titles before but have had issues implementing Vireio on them; DiRT 2, for example.

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Neil
3D Angel Eyes (Moderator)
Posts: 6856
Joined: Wed Dec 31, 1969 6:00 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
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Re: Left 4 Dead 2 VR Boost Problems

Post by Neil »

If you are talking about vire.io, that list is useless for our driver right now. Same with Riftenabled and every other database we've seen. While their heart is in the right place, it's all based on Vireio Perception 1.X which has nothing to do with Vireio Perception 2.X.

Here are some games we are proud of and why:

http://www.mtbs3d.com/ggvr/index.php?sh ... 7&view=all
http://www.mtbs3d.com/ggvr/index.php?sh ... 4&view=all
http://www.mtbs3d.com/ggvr/index.php?sh ... 6&view=all

We are working on a new version of Vireio Perception that has more robust features, crash fixes, and better rendering.

Bioshock's rating is inaccurate. We discovered new problems that are getting fixed. When you are wearing an HMD versus seeing things in a side by side format, certain problems aren't as obvious. For example, we recently learned that some screen objects aren't being properly rendered to each eye. However, it should run.

http://www.mtbs3d.com/ggvr/index.php?sh ... 3&view=all

Good luck!

Regards,
Neil

vrfocus
One Eyed Hopeful
Posts: 3
Joined: Mon Dec 09, 2013 7:17 am

Re: Left 4 Dead 2 VR Boost Problems

Post by vrfocus »

Thanks for the information Neil, that will most certainly be helpful!

With your permission I'd like to contact you privately and continue this conversation. Could you possibly PM me an e-mail address that I can get in touch with you directly?

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