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lealjay
One Eyed Hopeful
Joined: Thu Apr 18, 2013 12:15 pm Posts: 7
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Hi , i would like to know how must i do to run the oculus rift version of epic citadel demo from UDK please , thanks .
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Sat Apr 20, 2013 8:16 am |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 293 Location: Wenatchee, WA.
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Once you install the UDK, you Open the epiccitadel.udk map (click File, click open, browse to UDKgame/content/maps/mobile folder), then once it is up an' running, you click the play / "on PC" button (toolbar). If you have your hardware all happy, you'll see it in the Rift.
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Sat Apr 20, 2013 10:36 am |
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RoTaToR
Cross Eyed!
Joined: Sun Aug 26, 2012 5:45 pm Posts: 135
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There is no "mobile"-folder - and no "epiccitadel.udk" ... only a "first"-folder with "ExampleEntry.udk"
I downloaded the UDK from the oculus dev-center.
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Sat Apr 20, 2013 11:02 am |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 293 Location: Wenatchee, WA.
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UDK has multiple folder systems with the same naming conventions. I found that "first" folder, down within the "project templates" sub-structure. You probably need to back out a couple levels, and you'll find it.
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Sat Apr 20, 2013 11:32 am |
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V8Griff
Sharp Eyed Eagle!
Joined: Fri Mar 01, 2013 11:22 am Posts: 450 Location: UK
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RoTaToR wrote: There is no "mobile"-folder - and no "epiccitadel.udk" ... only a "first"-folder with "ExampleEntry.udk"
I downloaded the UDK from the oculus dev-center. It sounds like you opted for the smaller of the two options you have at install. Delete your install and then reinstall UDK with the full samples option. You also need to change the .ini file to run in stereo warp mode. This is information on changing the .ini I obtained from elsewhereRunning the Rift in Unreal Citadel 1) Download the new UDK from the Oculus Developer site. 2) Go to the folder C:\UDK\UDK-2013-03\UDKGame\Config\ and edit the UDKEngine.ini, (back it up first of course) 3) In the [Engine.Stereo3D] section, change the bEnabled parameter = True 4) Optional: in the [Engine.Oculus] section, change the bEnableHud parameter = False, (as the hud is kind of messed up right now). 5) Run the UDKGame program that installed with the UDK, (should be an icon on your desktop). UDKSystemSetting.ini YOu can also change these options to improve quality (assuming your card can handle it) MaxAnisotropy=16 MaxMultiSamples=8 ResY=800 ScreenPercentage=100.000000 change to 150 Also, if you get tired of walking around, you should be able to press ` or ~ to activate the console. Then, you can type "fly" and hit enter, and escape if necessary to go back to the game. Then you can fly around instead of walking.
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Sat Apr 20, 2013 11:34 am |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 293 Location: Wenatchee, WA.
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my apologies if I steered you wrong, I only ever saw one UDK file for download there, @ 1.5gigs - if there was a smaller one in the past, I never saw it. But I'm interested in what that download is about. hmmmm.....
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Sat Apr 20, 2013 11:40 am |
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V8Griff
Sharp Eyed Eagle!
Joined: Fri Mar 01, 2013 11:22 am Posts: 450 Location: UK
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lnrrgb wrote: my apologies if I steered you wrong, I only ever saw one UDK file for download there, @ 1.5gigs - if there was a smaller one in the past, I never saw it. But I'm interested in what that download is about. hmmmm..... There's only one file to download but there are two options at install, one with sample content and one without.
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Sat Apr 20, 2013 11:42 am |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 293 Location: Wenatchee, WA.
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mystery solved!
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Sat Apr 20, 2013 11:44 am |
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RoTaToR
Cross Eyed!
Joined: Sun Aug 26, 2012 5:45 pm Posts: 135
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ah, it was a wrong installation-setting... thx V8Griff
But is this a working version? The eyes are squint. (i mean the other side from cross-view). In the middel of the view is a lack of perspektive...
Riftcoaster works well, copying the config files to udk doesnt help... ^^
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Sat Apr 20, 2013 12:21 pm |
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lealjay
One Eyed Hopeful
Joined: Thu Apr 18, 2013 12:15 pm Posts: 7
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ok , thanks for your help 
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Sat Apr 20, 2013 3:48 pm |
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kludd70
One Eyed Hopeful
Joined: Mon Mar 25, 2013 3:21 pm Posts: 17
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RoTaToR wrote: ScreenPercentage=100.000000 change to 150 Thanks for that. It seems by default UDK is rendering at a much lower res being upscaled to the Rift. This makes it native as far as I can tell. Unfortunately, I'm getting a big lag increase when I do this, and it doesn't seem to be because my PC can't handle it.
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Sat Apr 20, 2013 5:54 pm |
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Dakor
Binocular Vision CONFIRMED!
Joined: Sat Nov 03, 2012 8:58 am Posts: 213 Location: Dortmund, Germany
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hey, I'm wondering if there is a way to see the oculus rift mode on my regular screen without having a Rift connected? Something like a forced mode? I tried Example Settings I could find, but it doesn't seem to work. If I enter "stereo on" or "hmdwarp on" just nothing happens. The [Engine.Oculus] Settings are not set as well (bDisableHeadBob for example is set to true, but it is still there in game)
Thanks
_________________German blogger, enthusiast and developer. 
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Sat May 04, 2013 5:32 am |
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Dakor
Binocular Vision CONFIRMED!
Joined: Sat Nov 03, 2012 8:58 am Posts: 213 Location: Dortmund, Germany
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Sorry for double post but this really hits my nerves.. Can someone please confirm, that you can activate the stereo render and hmdwarp only with a Rift connected? (unlike in unity where you can activate it always?) I tried to activate in the UDK Rollercoaster by no success either.
I searched for it but could'nt find any answers.. thanks
_________________German blogger, enthusiast and developer. 
Last edited by Dakor on Thu May 30, 2013 1:09 am, edited 1 time in total.
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Thu May 09, 2013 1:51 am |
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drgroove101
Cross Eyed!
Joined: Wed Jan 16, 2013 4:24 pm Posts: 115
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Yes I would like to know this too. Trying to get stuff setup so when I get my Rift I can just jump right into some action, EpicCitadel is something I definitely want to try!
I changed all the appropriate settings in the UDKengine.ini but when I type is stereo on or hmdwarp on it returns command not recognized error.
Do you need to have a Rift hooked up for these commands to work ?
Thanks in advance to anyone who can help!
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Wed May 29, 2013 7:43 pm |
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danielbln
One Eyed Hopeful
Joined: Tue Sep 11, 2012 6:34 am Posts: 48
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The Engine will only ever switch into SBS, pre-warped mode when it can recognise a connected Rift tracker. So yeah, you guys will have to wait until you have your Rift.
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Thu May 30, 2013 3:14 am |
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yautjacetanu
Two Eyed Hopeful
Joined: Tue Dec 25, 2012 7:20 pm Posts: 65
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How do you make the demo actually work with all the people walking around? when I select the epiccitadel map it seems to just be a deathmatch
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Wed Jun 19, 2013 5:23 am |
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