PlayStation 3D

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metalqueen
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PlayStation 3D

Post by metalqueen »

PlayStation 3D

This is it. It's happening. Having had a strong interest in stereoscopic 3D pretty much since the Digital Foundry blog launched, today is the day I'm finally going to be able to try my hand at the first mainstream adoption of the technology: Sony's fledgling stereoscopic system for PlayStation 3.

I'm under no illusions that this is going to become a mass-market game-changer for the Sony console or anything, but I am intrigued by the potential of the technology. While its short-term impact is going to be limited, in the long term I'm convinced that proper stereoscopic vision is the future of the television set.

Just as HDTVs are replacing the old CRT and are slowly becoming the norm, so - in the fullness of time - will 3D TVs replace them. In these early days the glasses are something of a hindrance, but solutions are already in progress to refine this element of the technology and eventually remove it entirely.

Of course, right now it is early days, but one thing is clear: it is videogaming that will be at the forefront of this technology, and our favourite pastime is arguably best-placed to get the most out of the new displays. Immersion can only benefit immensely from a strong interactive element, and the various technologies surrounding today's games consoles, when combined with stereo 3D, make for some mouth-watering possibilities. Head-tracking, motion control, 3D...

It's all happening for PlayStation 3 this year.
Read the whole story here: http://www.eurogamer.net/articles/plays ... d-hands-on" onclick="window.open(this.href);return false;
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DmitryKo
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Re: PlayStation 3D

Post by DmitryKo »

So, like I said earlier, it takes game developers and/or Sony specialists quite an effort to retrofit PlayStation 3 titles - they need to write new code that uses the Stereo SDK from Sony, ensure the stereo cameras/viewpoints and game assets are working properly in the 3D world, and framerates do not drop below an acceptable level... quite far from an automagical conversion of each and every PS3 game by means of a simple firmware update.

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cybereality
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Re: PlayStation 3D

Post by cybereality »

Even so, I doubt it will add more than a month or so to the development of a title.

taz291819
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Re: PlayStation 3D

Post by taz291819 »

I don't think it's any different than PC gaming. Look at the S3D quality of most games, whether using 3D Vision, IZ3D, or DDD drivers, it isn't that great. Only a few titles, such as Avatar and Batman: AA really have a lot of depth, and that was because S3D was in mind with those games.

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DmitryKo
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Re: PlayStation 3D

Post by DmitryKo »

cybereality wrote:I doubt it will add more than a month or so to the development of a title
I doubt you put any serious research into this. You say stereo conversion would still take no more than "a month", no matter what genre, budget, level or stereo immersion, or the size of the development team. Well, why not "three months" or "a year"? Your figure seems completely arbitrary to me.
taz291819 wrote:I don't think it's any different than PC gaming.
The difference is, there will be either a proper S3D conversion, or no S3D at all. Since there is no "automatic" stereo conversion which could result in half-decent stereo for titles that weren't developed with S3D in mind, the developer is responsible for implementing stereo experience and doing it the best possible way.

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