Impressions of Avatar: The Game on a prototype 3D TV

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metalqueen
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Impressions of Avatar: The Game on a prototype 3D TV

Post by metalqueen »

Impressions of Avatar: The Game on a prototype 3D TV
by Michael Conroy

Gaming on a 3D TV is kind of like playing Mario 64 for the first time: it makes you wonder how you ever did without the additional sense of perspective before, and once you've seen the future, it's hard to go back. It really is that impressive.

Wired was given the chance to play Avatar on a prototype 46-inch JVC GD-463D10 3D TV (above), which uses the company's Xpol polarising filter method: alternate rows of a FullHD-capable screen are used to display pixels intended for either the left or right eye, and special glasses (nope, there's no escaping them) separate incoming light using two differently polarised lenses, causing a different perspective of the image to be perceived by each eye and thereby creating the illusion of three dimensions.
Read the whole story here: http://www.wired.co.uk/news/archive/200 ... 3d-tv.aspx" onclick="window.open(this.href);return false;
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Re: Impressions of Avatar: The Game on a prototype 3D TV

Post by cybereality »

Nice article.

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yuriythebest
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Re: Impressions of Avatar: The Game on a prototype 3D TV

Post by yuriythebest »

indeed a nice article- though they seem to imply that stereoscopic games require some weird new prototype to play on
Oculus Rift / 3d Sucks - 2D FTW!!!

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