AMD Announces Open Physics Initiative Designed to Bring New

Straight press releases and article referrals for review and discussion.
Post Reply
User avatar
metalqueen
3D Angel Eyes (Moderator)
Posts: 1981
Joined: Tue Feb 27, 2007 6:31 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

AMD Announces Open Physics Initiative Designed to Bring New

Post by metalqueen »

AMD Announces Open Physics Initiative Designed to Bring New Levels of Realism to Gaming, Simulations, Popular Applications
Open and Industry Standards-based ATI Stream Technology Frees Industry from Proprietary Implementations

SUNNYVALE, Calif. --(Business Wire)-- Sep 30, 2009 AMD (NYSE: AMD) and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL™ and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon™ HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

“Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,” said Eric Demers, chief technology officer for graphics at AMD. “By working with Pixelux and others to enable open support of physics on OpenCL and DirectX® 11 capable devices we are taking the exact opposite approach.”

As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

“Pixelux wants to ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,” said Mitchell Bunnell, CEO of Pixelux. “By working with AMD to run our software in OpenCL we stay true to that goal.”

Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.

Additional detail on ATI Stream technology can be found at http://www.amd.com/stream" onclick="window.open(this.href);return false;.

About AMD

Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com" onclick="window.open(this.href);return false;.

About Pixelux Entertainment

Pixelux was founded in October 2003 with the mission of automating art asset production through physical simulation. Pixelux’s Digital Molecular Matter (DMM) technology has been designed to take full advantage of GPUs and multiprocessor cores to achieve an unprecedented degree of simulation realism in the creation of real-time or cinematic simulations where objects can bend, crack and shatter all according to their physical properties. DMM Technology is available for PCs and Macs. Pixelux is a member of middleware programs for both the PlayStation®3 and Xbox 360™ and is available on a variety of popular game engines.

AMD, the AMD Arrow logo, ATI, the ATI logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Other names are for informational purposes only and may be trademarks of their respective owners.
Image
- Non-profit, non-partisan.
- Features user contributed education sessions, blogs, and content.
- Safe to interact, registration requires formal non-disclosure agreement. Membership list is equally confidential.
- Open to all except press. People can join as individuals or companies.
- People say the industry needs to get together and learn from one another. This is our chance.

User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11394
Joined: Sat Apr 12, 2008 8:18 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by cybereality »

I believe this is going to be the new standard for physics. The Pixelux devs have a way better physics implementation then anything I have seen from Physx and looks to run a whole lot faster as well (for example this demo from last year: http://www.youtube.com/watch?v=qdFBuseEx64" onclick="window.open(this.href);return false; ). Plus this OpenCL implementation will work on both ATI and Nvidia cards so it is a lot more likely developers will support. Could be very good for the industry.

ssiu
Binocular Vision CONFIRMED!
Posts: 320
Joined: Tue May 15, 2007 8:11 am
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by ssiu »

Not meant to be a complaint, but this doesn't seem S3D-related? I notice matalqueen posts non-S3D news from time to time, and I don't know what criteria she uses in deciding what to post.

(I do like reading this kind of news, but I got that from other hardware sites too. I'd rather read about "AMD announces Open S3D driver initiatives; partners with iZ3D and DDD to optimize their S3D drivers on ATI video adapters" here instead :shutter )

User avatar
Neil
3D Angel Eyes (Moderator)
Posts: 6862
Joined: Wed Dec 31, 1969 6:00 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
Contact:

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by Neil »

Wouldn't we all like to see a report like that? :mrgreen:

AMD has been great about supplying MTBS equipment for testing, working with us and promoting U-DECIDE, going on S-3D press tours with iZ3D, giving away prizes on MTBS, and more. I'm not aware of any other GPU makers who have been as directly supportive to MTBS and our non-proprietary efforts as they have. Are you?

Reporting on the first DirectX 11 card in the market that just so happens to represent a whole new class of gaming power isn't such a crazy idea. Reporting on a non-discriminatory industry standard physics technology also makes a lot of sense.

I trust MetalQueen's judgment on which stories are appropriate for this news wire, and if the subject matter doesn't interest you, you are welcome to move on to the next story. No harm done.

Regards,
Neil

Kamus
Two Eyed Hopeful
Posts: 85
Joined: Thu Mar 05, 2009 9:14 pm

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by Kamus »

I see that AMD is getting pissed off about PhysX.
If i were them, i wouldn't even worry that much. there's no need for such an API, developers have access to the GPU for just about any sort of thing they might deem worthy to use at the GPU instead of the CPU.

The biggest problem right now is that DX10, and from the looks like DX11 is going to be heavily underutilized.
PC only developers are focusing on legacy hardware. (For example Blizzard... which seems to be the only worthwhile PC only developer left anyways.)
other "PC only" developers are now multi platform, so those guys will develop with consoles as the main platform, so game changing physics need not apply... just ports that add a bit of eyecandy. (for example, just about every PhysX game)

So, right now PC graphics are basically at a point that graphic card makers need to look elsewhere to use all that extra raw power.
one example is nVidia doing S3d, the other would be ATi doing eyefinity. (something which i suspect nVidia will enable with out making a big deal out of it, they don't even need extra software guys for this, it's a very straightforward feature.. unlike S3d on legacy games.)

Both pretty good ways of using all that extra horsepower, but not nearly as impressive as having a game programmed with physics from the ground up, or ground breaking graphics. (Crysis is the only game that has done that.. and even those guys gave up and are now multi platform.)

So yeah, if i was AMD i'd just chill. If a developer wants physics, he doesn't need an API, they'd been able to do it since DX10, and now even more so in DX11.

I don't see physics in games becoming a big deal until the next generations of consoles take off... either that or until we get PC developers that actually develop for the hard core PC gamer in mind, something that i think is very unlikely to happen.

User avatar
Okta
Golden Eyed Wiseman! (or woman!)
Posts: 1515
Joined: Tue Feb 12, 2008 5:22 am
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by Okta »

Neil wrote:Wouldn't we all like to see a report like that? :mrgreen:

AMD has been great about supplying MTBS equipment for testing, working with us and promoting U-DECIDE, going on S-3D press tours with iZ3D, giving away prizes on MTBS, and more. I'm not aware of any other GPU makers who have been as directly supportive to MTBS and our non-proprietary efforts as they have. Are you?

Reporting on the first DirectX 11 card in the market that just so happens to represent a whole new class of gaming power isn't such a crazy idea. Reporting on a non-discriminatory industry standard physics technology also makes a lot of sense.

I trust MetalQueen's judgment on which stories are appropriate for this news wire, and if the subject matter doesn't interest you, you are welcome to move on to the next story. No harm done.

Regards,
Neil
This is odd. AMD will support an s3d site but has no function in the industry? Boggles :shock:
"I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."
Notch on the FaceDisgrace buyout.

User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11394
Joined: Sat Apr 12, 2008 8:18 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by cybereality »

Okta wrote:This is odd. AMD will support an s3d site but has no function in the industry? Boggles :shock:
ATI's professional cards, FireGL series, support quad-buffer OpenGL and have an industry standard VESA stereo port on the card.

User avatar
Okta
Golden Eyed Wiseman! (or woman!)
Posts: 1515
Joined: Tue Feb 12, 2008 5:22 am
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: AMD Announces Open Physics Initiative Designed to Bring New

Post by Okta »

Still mtbs3d is tightly focused on consumer entertainment s3d not professional equipment.
"I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."
Notch on the FaceDisgrace buyout.

Post Reply

Return to “MTBS Newswire”