AnandTech GeForce 3D Vision review, games ratings?

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Silversurfer
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AnandTech GeForce 3D Vision review, games ratings?

Post by Silversurfer »

You can’t have too many reviews in my opinion and in the light of this MTBS discussion “ Geforce 3D Vision Supports SLI! “by pixel67 I thought I would post this review again but this time with its own topic heading instead of it being linked in another topic.

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The main reason for including this topic is that it deals more specifically with the NVIDIA 3-D games compatibility ratings on their 3-D vision system with the 350 or so 3-D compatible tested games new and old. In fact it questions the whole rating system with regard to its generosity of compatibility with its space‘ excellent, good, fair and not recommended headings, so it’s well worth a read for this section alone if you’re thinking of are advising somebody you know on whether to buy it or not.

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Any review articles that's got time for Magic 3-D pictures got my vote :-). You know the drill, focus - Cross eyed to see the hidden image :!:

This quote I think sums up where the software side of S3-D needs to go with developers before it becomes mainstream, “What we really need, rather than a proprietary solution, is something like stereoscopic support built in to DirectX and OpenGL that developers can tap into very easily. Relying on NVIDIA to discern the proper information and then handle rendering images for both eyes off of one scene is great as a stop gap, just like CUDA was a good interim solution before we had OpenCL. We need the API to be able to handle knowing if there is stereo hardware present and making it easy to generate images for both eyes while duplicating as little work as possible. Giving developers simple tools to make stereo effects cooler and more real or to embed hits about convergence and separation would be great as well.”

Now there’s no arguing against that, certainly game set and match in my vision of a 3-D gaming heaven‘s future.

Full Review article URL here
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cirk2
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Re: AnandTech GeForce 3D Vision review, games ratings?

Post by cirk2 »

yes I also think that it ist time that M$ build in S-3D in thier DX, but not like quadbuffer 3D in open gl.

It has to be an interface from wich the second image can be read out without that the game/program specialy tells dx to generate that image (may the hardware driver initalisise dx to generate it, may by a keystroke).

What I mean is: If DX develops an 3D feature that requires the game to be written for 3D, then it wont do anything big. dx should be abel to generate the image of an game that is not special prepared for 3D.
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CarlKenner
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Re: AnandTech GeForce 3D Vision review, games ratings?

Post by CarlKenner »

Ah... but M$ could make rendering in 3D COMPULSORY.
They could say.... "OK, in Direct3D 12, Direct3D will give you X many buffers and tell you to render to all of them." Then all games would be in 3D on a 3D monitor, and 2D on a 2D monitor.

By the way, that autostereogram works better if you view it parallel rather than crosseyed.
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Silversurfer
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Re: AnandTech GeForce 3D Vision review, games ratings?

Post by Silversurfer »

cirk2 wrote:yes I also think that it ist time that M$ build in S-3D in thier DX, but not like quadbuffer 3D in open gl............
I am no programmer but let's hope that Microsoft is paying attention now that NVIDIA has got involved in s3D with their cold hard cash investment in the GeForce3D vision.
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Silversurfer
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Re: AnandTech GeForce 3D Vision review, games ratings?

Post by Silversurfer »

CarlKenner wrote:By the way, that autostereogram works better if you view it parallel rather than crosseyed.
as a spectacle wearer that (parallel) doesn't work for me, I need a slight cross eyed focus :? .
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