3D screenshots from my upcoming game with built-in SBS support!

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orbbu
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3D screenshots from my upcoming game with built-in SBS support!

Post by orbbu »

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Hello!

I've been working on Episode 2 of my Japanese-style RPG series Light Fairytale, which have a built-in 3D mode that output a fullscreen half side-by-side (left-right) 3D image.
This works on all OSs (Windows, Mac, Linux) and all GPUs (Nvidia, AMD, Intel).

You can play in this 3D mode on various setups such as 3DTVs or even VR headsets. In fact I've been testing this on my Valve Index using Virtual Desktop and I think it looks really cool!

I've prepared a few 4K 3D SBS screenshots that you can download in the following link and preview on your favorite 3D devices:
https://www.dropbox.com/s/3dynno2xxap1j ... 9.zip?dl=0


On a side note, all of my games have this built-in 3D mode: My arcade racer Super Night Riders and Episode 1 of my JRPG series Light Fairytale, both available right now on Steam!
Please note that the console ports (PlayStation 4 and Xbox One) don't have this 3D mode due to certification rules.

Anyway, please have a look and leave your thoughts! Would you play my games in this 3D mode? What 3D setup are you using?

Thanks!

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Guig2000
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

Wow this looks good for a single man project.

Maybe your should try to implement openGL or directX quad buffer additionally to SBS?
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by ohJah5Ti1A »

I recently found a way to play games with SBS on SteamVR under linux and bought both Light Fairytale Episode 1 and Super Night Riders yesterday. Both seem to work very good! Looks like your games are the only ones with built in SBS with native linux binaries (f.e. the linux builds of Trine don't have builtin SBS option, they work fine though via proton). Thank you for supporting linux! E2 ist already wishlisted :)

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by orbbu »

@Guig2000:
Thanks! I'm not aware of how the quad buffer thing works, my 3D implementation is actually really simple, it's just camera work, nothing hardware. For instance I could have implemented frame packed 3D, but this would limit the compatible hardware.

@ohJah5Ti1A:
Thanks a lot for your support!

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by floph »

Hi,

I also want to make a game with built in 3D Vision support but I am having a hard time figuring out how to that.

I am trying to add 3D Vision support to a dummy game made with Unreal Engine 4.25.

What I tried so far is to add the game to 3DFixManager, created a profile for it and installed the Universal Unreal Engine fix through 3DFixManager.
But when I start the game there is only one 2D image instead of 2 stereo images.
The green text shows, the convergence and depth shortcuts both work OK but F11 (for cycling through stereo modes) does not work.

Do you have some idea on how to add 3D Vision support to a dummy game made with Unreal Engine ?

Thank you !

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by orbbu »

@floph:

Hi! I'm using Unity so no idea about Unreal. Though you should note that Nvidia have removed 3D Vision / 3D frame packed support in their drivers since quite sometime now. Unless this is a personal project I'd suggest to go for SBS support, which is very simple to implement and should work on all 3D devices forever.

On a side note, I've invested into a Xiaomi UST 4K projector and this is now my favorite way to play my games in 3D!

There is a loss in brightness - though I'm projecting on a white wall / should be better with an ALR screen - but the 3D effect works great! No crosstalk and very high perceived resolution compared to VR.

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

Hello, quad buffer is the way than frame packed works: In case of intel or amd, when you use quad buffer, the practical output depends on the display's EDID (so usually, the graphic card will output frame packed or frame sequential), in case of 3Dvision, the end user have more control using nvidia control panel.
It allows a better quality 3D because the stereoscopic pair is not compressed into a sngle picture.

But indeed it may causes some compatibility issue, especially on windows + openGL.
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Lizzard »

floph wrote: Sat May 30, 2020 5:18 pm Hi,

I also want to make a game with built in 3D Vision support but I am having a hard time figuring out how to that.

I am trying to add 3D Vision support to a dummy game made with Unreal Engine 4.25.

What I tried so far is to add the game to 3DFixManager, created a profile for it and installed the Universal Unreal Engine fix through 3DFixManager.
But when I start the game there is only one 2D image instead of 2 stereo images.
The green text shows, the convergence and depth shortcuts both work OK but F11 (for cycling through stereo modes) does not work.

Do you have some idea on how to add 3D Vision support to a dummy game made with Unreal Engine ?

Thank you !
You should speak to the guru's at HelixMod who stereorise games. You could still use 3D vision even though it has been discontinued. There are bypasses for this. 3D Fix manager should handle them for you. The last officially supported 3d Vision driver was 425.31. So you should make a note to users to use this. But I agree with orbbu. Rather focus on SBS because there is a big market for this in Virtual Reality. Im playing many awesome games with Tridef Ignition and Virtual Desktop in half side by side. https://www.youtube.com/watch?v=LwBOKWsv870&t=1595s
Share our love for stereoscopic gaming in VR :anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:1909 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍

icesterftl
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by icesterftl »

Lizzard wrote: Tue Sep 15, 2020 5:34 am
floph wrote: Sat May 30, 2020 5:18 pm Hi,

I also want to make a game with built in 3D Vision support but I am having a hard time figuring out how to that.

I am trying to add 3D Vision support to a dummy game made with Unreal Engine 4.25.

What I tried so far is to add the game to 3DFixManager, created a profile for it and installed the Universal Unreal Engine fix through 3DFixManager.
But when I start the game there is only one 2D image instead of 2 stereo images.
The green text shows, the convergence and depth shortcuts both work OK but F11 (for cycling through stereo modes) does not work.

Do you have some idea on how to add 3D Vision support to a dummy game made with Unreal Engine ?

Thank you !
You should speak to the guru's at HelixMod who stereorise games. You could still use 3D vision even though it has been discontinued. There are bypasses for this. 3D Fix manager should handle them for you. The last officially supported 3d Vision driver was 425.31. So you should make a note to users to use this. But I agree with orbbu. Rather focus on SBS because there is a big market for this in Virtual Reality. Im playing many awesome games with Tridef Ignition and Virtual Desktop in half side by side. https://www.youtube.com/watch?v=LwBOKWsv870&t=1595s
3D Vision only works with DirectX if you switch your game to OpenGL stereoscopic 3d mode will not work...

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Lizzard »

icesterftl wrote: Thu Oct 01, 2020 1:18 pm
Lizzard wrote: Tue Sep 15, 2020 5:34 am
floph wrote: Sat May 30, 2020 5:18 pm Hi,

I also want to make a game with built in 3D Vision support but I am having a hard time figuring out how to that.

I am trying to add 3D Vision support to a dummy game made with Unreal Engine 4.25.

What I tried so far is to add the game to 3DFixManager, created a profile for it and installed the Universal Unreal Engine fix through 3DFixManager.
But when I start the game there is only one 2D image instead of 2 stereo images.
The green text shows, the convergence and depth shortcuts both work OK but F11 (for cycling through stereo modes) does not work.

Do you have some idea on how to add 3D Vision support to a dummy game made with Unreal Engine ?

Thank you !
You should speak to the guru's at HelixMod who stereorise games. You could still use 3D vision even though it has been discontinued. There are bypasses for this. 3D Fix manager should handle them for you. The last officially supported 3d Vision driver was 425.31. So you should make a note to users to use this. But I agree with orbbu. Rather focus on SBS because there is a big market for this in Virtual Reality. Im playing many awesome games with Tridef Ignition and Virtual Desktop in half side by side. https://www.youtube.com/watch?v=LwBOKWsv870&t=1595s
3D Vision only works with DirectX if you switch your game to OpenGL stereoscopic 3d mode will not work...
That is not 100% correct. Natively I believe 3D Vision supports OpenGL in compatibility mode. But there is one guy here who specializes in OpenGL who made it possible to stereorise games on the Vulcan API recently. He stereosrised Detroid become human and Doom Eternal + 2016. As I understand Vulcan is derived from OpenGL. His alias is Helifax and you will currently find him actively taking part in the nVidia section on this forum.

You can find more details here: viewtopic.php?f=105&t=25068
Share our love for stereoscopic gaming in VR :anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:1909 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍

icesterftl
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by icesterftl »

[/quote]

3D Vision only works with DirectX if you switch your game to OpenGL stereoscopic 3d mode will not work...
[/quote]

That is not 100% correct. Natively I believe 3D Vision supports OpenGL in compatibility mode. But there is one guy here who specializes in OpenGL who made it possible to stereorise games on the Vulcan API recently. He stereosrised Detroid become human and Doom Eternal + 2016. As I understand Vulcan is derived from OpenGL. His alias is Helifax and you will currently find him actively taking part in the nVidia section on this forum.

You can find more details here: viewtopic.php?f=105&t=25068
[/quote]

Question is about why Unreal fails to go into stereoscopic mode when 3D Vision is on...

icesterftl
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by icesterftl »

icesterftl wrote: Thu Oct 01, 2020 1:41 pm
3D Vision only works with DirectX if you switch your game to OpenGL stereoscopic 3d mode will not work...
[/quote]

That is not 100% correct. Natively I believe 3D Vision supports OpenGL in compatibility mode. But there is one guy here who specializes in OpenGL who made it possible to stereorise games on the Vulcan API recently. He stereosrised Detroid become human and Doom Eternal + 2016. As I understand Vulcan is derived from OpenGL. His alias is Helifax and you will currently find him actively taking part in the nVidia section on this forum.

You can find more details here: viewtopic.php?f=105&t=25068
[/quote]

Question is about why Unreal fails to go into stereoscopic mode when 3D Vision is on...
[/quote]
I found out that Unreal 4 does not support directx 9 and the directx 10 does not support nVidia 3D Vision...

icesterftl
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by icesterftl »

Update: I have installed Ureal 3 UDK and it works with directx 9 and 3D Vision is on working perfect...

Here is the link to download it: https://drive.google.com/file/d/0Bylc7B ... FCRzQ/view
Last edited by icesterftl on Thu Oct 01, 2020 3:05 pm, edited 1 time in total.

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Lizzard »

icesterftl wrote: Thu Oct 01, 2020 2:19 pm
I found out that Unreal 4 does not support directx 9 and the directx 10 does not support nVidia 3D Vision...
For Unreal please see: viewtopic.php?f=181&t=23379
Losti has done a great job to continue where DHR left. He might be able to help.
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

Lizzard wrote: Thu Oct 01, 2020 1:33 pm
icesterftl wrote: Thu Oct 01, 2020 1:18 pm
Lizzard wrote: Tue Sep 15, 2020 5:34 am
You should speak to the guru's at HelixMod who stereorise games. You could still use 3D vision even though it has been discontinued. There are bypasses for this. 3D Fix manager should handle them for you. The last officially supported 3d Vision driver was 425.31. So you should make a note to users to use this. But I agree with orbbu. Rather focus on SBS because there is a big market for this in Virtual Reality. Im playing many awesome games with Tridef Ignition and Virtual Desktop in half side by side. https://www.youtube.com/watch?v=LwBOKWsv870&t=1595s
3D Vision only works with DirectX if you switch your game to OpenGL stereoscopic 3d mode will not work...
That is not 100% correct. Natively I believe 3D Vision supports OpenGL in compatibility mode. But there is one guy here who specializes in OpenGL who made it possible to stereorise games on the Vulcan API recently. He stereosrised Detroid become human and Doom Eternal + 2016. As I understand Vulcan is derived from OpenGL. His alias is Helifax and you will currently find him actively taking part in the nVidia section on this forum.

You can find more details here: viewtopic.php?f=105&t=25068
Well, his game is natively stereoised, his issue was just to use 3Dvision quad buffer or better, DirectX quad buffer as it would allow best compatibility (amd, intel, nvidia GPU, windowed mode) and quality (full resolution per eye) for windows. But it would require an opengl to Dx wrapper.
Whatever it is not important as side by side works with quite everything and playing this game is a bit like playing 1987's outrun in HD 3D .


EDIT:
I'm trying super night riders:
There is a depth error:
I you set draw distance to "far!" far objects (including the track itself ) is more separated than the background. EDIT: in fact, it's because there is 3D on the mountains, and the closer ones are displayed with a closer depth than furtherr trees track and other objects.
Also there is no settings for stereoscopy, just on/off. When I play on my projector, it's too much separated, while some guys playing on a little screen may have like to increase separation.
Last edited by Guig2000 on Mon May 03, 2021 11:45 am, edited 1 time in total.
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

Race 6 is damn hard, it have to be near to perfect in order to go to the end ( still not done), and to learn by heart the route and moto appearance, especially that in some stages, its tough to see others moto soon enough.
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by orbbu »

Guig2000 wrote: Mon May 03, 2021 9:07 amAlso there is no settings for stereoscopy, just on/off. When I play on my projector, it's too much separated, while some guys playing on a little screen may have like to increase separation.
Hi and thanks for playing my games!

I've improved the stereoscopic 3D mode in my JRPG "Light Fairytale Episode 1" with an update today (version 2021-07-09).

You can now change the convergence and separation: Activate 3D mode in the options on the title menu, then go ingame on a realtime 3D scene and press F6-F7 to change the convergence and F8-F9 for the separation.

After doing this, the system.sav file will have new entries for stereoscopic 3D so you could enter precise values directly if you'd want.

I will also update Episode 2 - which is currently on Early Access - in a few days with this feature.

Unfortunately Super Night Riders have reached end of life (more than 5 years old - and very low revenues even on sales) so I will not update it. I do plan to release a sequel called "Season 2" (S2) that will improve on everything.

Here's a few Steam store pages for my games:
Light Fairytale Episode 1: store.steampowered.com/app/539330
Light Fairytale Episode 2: store.steampowered.com/app/1199760

And a quick teaser of the cover of Super Night Riders S2:

Image

Thanks!

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by nimatoed »

This is ABSOLUTELY amazing!!!

I'm putting the screenshots on my Lume Pad to see what it looks like.

Any chance of porting the games to Android / Lume Pad?

Any chance of adding HDMI 3D support / frame-packed 3D support for PS4 down the line?

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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by Guig2000 »

Hello,
I did not still tried Light Fairytale Episode 1 despite I bought it with super night riders. But I will this summer for sure.
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Re: 3D screenshots from my upcoming game with built-in SBS support!

Post by orbbu »

nimatoed wrote: Mon Jul 12, 2021 4:47 pm This is ABSOLUTELY amazing!!!
Any chance of porting the games to Android / Lume Pad?
Any chance of adding HDMI 3D support / frame-packed 3D support for PS4 down the line?
Thanks!

Can you display SBS-3D on your Lume Pad? If so, just stream any of my games from your PC to your tablet using for instance Moonlight, then activate the SBS-3D mode in the options and on your tablet.

I do plan to support Android at some point but not for a while - my next platform addition will probably be the Nintendo Switch around the end of the year.

Sorry but I don't plan to support frame-packed 3D on any device.

Never heard of this Lume Pad. Is this auto-stereoscopic + POV change using an IR camera like the New 3DS?
Guig2000 wrote: Tue Jul 13, 2021 6:02 am I did not still tried Light Fairytale Episode 1 despite I bought it with super night riders. But I will this summer for sure.
Thanks for your support!

By the way, I've updated Episode 2 which now have the improved 3D support!

EDIT:
Also, all of my games all supporting 3D are currently on sale!
store.steampowered.com/developer/nekodotworks

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