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 My Nvidia 3D Vision Review 
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Binocular Vision CONFIRMED!
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Get the fastest single card you can get your hands on, that would be the gtx285. Yes, it makes a huge differece. The cpu should be ok if you overclock everything you can out of it, but for racing games it will always be at the limit since it needs to calculate a lot of stuff for each car. So the more cars you have the less fps you will get. rfactor unfortunately only runs on a single core. With max cars and details at 1680*1050 i was usually around 60fps (max on the samsung 120lcd in stereo) and drops to under 30 at starts or when lots of cars and buildings on the screen at once. The cpu was t 100% 90% of the time, so the faster the better. Yes, the video card is expensive, but you will keep it for a long time. I would stay away from sli as it doesn't seem to work.

mikemav wrote:
See, it's interesting for me, a newbie to S3D, to hear people saying this may or may not ghost as much as the IZ3D setup. I have a Mitsubishi 60" DLP set and use it mostly for car racing sims. I had tried the Samsung SSG1000 shutter glasses with the DDD (TriDef) software. I also tried IZ3D beta 1.10 drivers. Neither worked for me. I got extreme ghosting or just the convergance/depth never looked right. I don't know if they didn't sync as well (the glasses) or if it was software or a combo of both, but I was not impressed at all. I returned the TriDef kit and got the Nvidia, and once I got it connected and drivers loaded, BAM, it looked perfect. I even am able to take the stock depth setting of 15% and go all the way out to 70% or so when driving in rFactor- really immersive, and ZERO ghosting, double images, etc... At least for me. YMMV.

Now I need to play with the convergence to see if I can get more pop-out. The out of screen effects of the Nvidia test app are amazing when depth is set higher than stock, so I know it's capable, but most software isn't as 3D specific as this test, so a little convergence tweaking might improve it further for rFactor. Now I just need to work on frame rates. When I first played I was getting 40-60 in 3D but I've seen it drop into the 30's and have a little stuttering, though that could be my flaky rFactor bloated install and not the 3D. I run a 9800GTX+ and if all is running well get 100+ FPS without S3D active. I actually force Vsync since I get a really smooth 60FPS vsync this way, but I have to tweak this for S3D. Anyone know if Vsync is or isn't a good idea here? If I'm running under 60FPS in S3D does it even matter if Vsync is ticked?

Also, I was a bad boy and bought a GTX260 I have here for testing, but will prob return. I had tried it before rebuilt the machine last weekend and it didn't seem to make much of a difference in frame rates. Now that I've got the Nvidia 3D kit and the new drivers working well I'm hesitant to try out the other card and rip the machine apart again if it won't make much of a diff (and it's $100 more costly than the still retunable 9800GTX+) Wonder if I'm processor limited with my Core2Duo E4300 1.8GHz ("Allendale") that's a few years old? I know I can overclock the processor and be stable from 1.8 up to 2.7 GHz (at least it worked well before), and the 9800GTX+ is supposed to also overclock almost to GTX260 levels, but that also sounds like it might be painful. Any tips?


Sat Jan 31, 2009 11:28 am
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@Yuri and Bofox:
-Refreshlock doesn't work for me with Vista, it used to work for me very reliably when I still had XP. Even PoP worked with refreshlock + XP.
-I downloaded an old version of powerstrip (v.2.7) but it still didn't lock the refresh rate in this PoP. Desktop was fine at 120Hz but going into the game it flickered, likely 60Hz because it hurted my eyes immediately. 3D Vision glasses didn't sync but my old I-Art Eye3D synced fine (with its own emitter/dongle), at least it let me know the S3D is OK, just the CRT refresh rate was not being locked at 120Hz as set in desktop.
-Forceware 181.20 has this "create custom resolution/refresh rate" that allows high refresh rate for CRTs but still nothing sticks within PoP.


Last edited by distantreader on Sun Feb 01, 2009 8:48 pm, edited 1 time in total.



Sat Jan 31, 2009 9:48 pm
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The_Doctor wrote:
Get the fastest single card you can get your hands on, that would be the gtx285. Yes, it makes a huge differece. The cpu should be ok if you overclock everything you can out of it, but for racing games it will always be at the limit since it needs to calculate a lot of stuff for each car. So the more cars you have the less fps you will get. rfactor unfortunately only runs on a single core. With max cars and details at 1680*1050 i was usually around 60fps (max on the samsung 120lcd in stereo) and drops to under 30 at starts or when lots of cars and buildings on the screen at once. The cpu was t 100% 90% of the time, so the faster the better. Yes, the video card is expensive, but you will keep it for a long time. I would stay away from sli as it doesn't seem to work.

Have you seen the -fullproc trick for running dual-core in rFactor? Edit properties of your shortcut to rfactor.exe. Edit so that at the end of path: ".......rFactor.exe" -fullproc

I overclocked my E4300 today from 1.8 to 2.7 GHz stable. I didn't mess with OC'ing the 9800GTX+ yet. I ran CPU-Z to confirm 2700MHz. I then rebooted and ran rFactor. First my "bloated" rFactor main install. Loaded rfTrainer at Eastern Creek Laser or Fuji, enabled 3D in the Nvidia, KEPT my force vsync setting in the Nvidia rFactor settings*. So I figured with S3D enabled, I'd get the 30-40 I was gettng befoe maybe plus a few. Well, I'm elated to report, I got steady 60-61, as you'd expect from force Vsync on, even with the S3D enabled. Full on 73% depth Nvidia shutter S3D in rFactor at 60 FPS locked with vsync. On a $200 GPU. I think the OC to 2.7 really woke this machine up. Believe it or not I also went from 4GB RAM (swap mode on in BIOS, 32 bit Vista), down to 2GB for this overclock. I was having some issues and thought the original 2GB I had in there stable for so long would be better to baseline with, and see no reason to change now that I'm getting this performance.

I wonder why the difference. Could -fullproc make such a diff? Or maybe the Mitsubishi DLP S3D driver is easier to push than the 22" desktop monitor LCD driver? Hrm, that's an interesting side question- does the 3D Vision FPS hit impact rigs differenty depending on which S3D type of monitor is used? Is LCD or DepthQ harder/easier to driver than DLP? Just wondering.

I also tired a cleaner separate install I have of rFactor Historix and it also ran at 60-61 in 3D with vsync forced on in the GPU settings, triple buffer on, 0 pre-rendered frames, etc...* Running a 70's Porsche 911 with the dirty windshield having grime "floating" out in front where a windshield would be, and seeing depth into the corners, I think I'm hooked. Not sure I can go back to (the otherwise excellent) Gran Turismo 5 Prologue on the PS3, now that I've seen TrackIR and Nvidia 3D Vision. When you look around the 3D cockpit with 6 degrees of freedom on the TrackIR, and can see the racing style toggle dash switches floating out of the dashboard so much you feel you could grab them- wow. I'm hooked!

If running it this way becomes problematic and I need to get a GTX295 to keep up, so be it! But I'll kleep my fingers crossed this way will work. I still also have my old 8600GT I might install in the 4X PCIe secondary slot to be a Physix processor. The new Nvidia 18x drivers enable using an older second mismatched GPU to offload the PhysiX processing from the main GPU so it can only render the graphics. Of course only some games are PhysiX enabled and it's value is debatable (and will cost more in power consumption to run a second card.)

I'm going to install Grid next to see how it does with Nvidia 3D Vision. I'll try to report back on that tomorrow.

*per the setup described on RaceSimCentral in the ZooMin_MIr 's Nvidia Graphix Setting Guide.)


Sat Jan 31, 2009 11:02 pm
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OK, after getting Windows 7 going with 3D Vision operational, I used refreshlock on W7 partition and it worked so I went back to Vista and reran refreshlock, this time around it also worked. It's just so weird, had to run those utilitis ie RivaTuner, Powerstrip, and Refreshlock multiple times until Windows gave up and let one of them override. PoP 08 looks beautiful with adequate brightness and full color palette (as opposed to interlaced and anaglyphic) from 3D Vision glasses.

Bottome line, all three games I am playing The Witcher, Tomb Raider: Underworld and Prince of Persia 2008 work beautifully with Vista 32 + NVidia 3D Vision + 8800GTS 640MB + 181.20 Forceware/S3D driver pair. For me, this is the best S3D game experience todate. Forgot to mention too, come with 3D Vision is the Stereoscopic Player for S3D video free of charge albeit less features (than the one that I purchased for 60USD), figure that bonus into the price and I feel it's a very nice package for those who don't have the S3D video player yet.


Sun Feb 01, 2009 8:51 pm
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Hey distantreader,
so are you just using a standard CRT setup? if so at what refresh rate?
And do many games work on the new Windows 7 and with good 3d Stereo compatibility ???

So correct me if i am wrong, but will the new Nvidia Stereo drivers work with cheaper wired glasses and dongle (like the X3D ones) ?
Out of work so cant buy the New Nvidia glasses kit... :( yet
Cheers fellas

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Sun Feb 01, 2009 9:36 pm
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Yep. It's a Sony CPD-G520P 21" CRT monitor. Vista and Win7 only allows 1280x960 @85Hz and as I mentioned in the last post I was able to get it run at 1280x960@120Hz.

Currently I've tested only the following games:
1-The Witcher Enhanced Edition - Excellent S3D in both Vista and Win7
EDIT: Discovered severe distortion in some cases even though it's not really affecting the rest of the game. I'd say Witcher can only be rated as "OK" with Nvidia 3D Vision.

2-Tomb Raider: Underworld - Excellent S3D both in Vista and Win7
3-Prince of Persia 2008 - Excellent S3D, tested only in Vista
4-Assasin Creed - Excellent S3D, tested only in Vista
5-Gothic II - Not tested long enough, but what I saw was good S3D. Tested only in Vista.

Regarding older/other brand shutter glasses/dongle compatibility, you must have the 3D Vision plugged in to enable S3D - Then you can make use of the older glasses/dongle - Yes older glasses/dongle are compatible with the new Nvidia S3D driver but only if you had the 3D Vision. My I-Art Eye3D wireless/wired work fine with its own emitter/dongle plugged in the VGA port, just as it always have been concurrently with the 3D Vision of course.

I guess it's the way Nvidia market their product: both S3D driver and hardware in a package and not giving out S3D driver for free as in the past. I also guess that somebody will probably be able to hack this new S3D driver to make it work without the 3D Vision sometime, but currently no such hack exists.

Yes I understand the pain of being out of work, I'd been there. Wish you luck with the job search. Hang in there!

Cheers



shonofear wrote:
Hey distantreader,
so are you just using a standard CRT setup? if so at what refresh rate?
And do many games work on the new Windows 7 and with good 3d Stereo compatibility ???

So correct me if i am wrong, but will the new Nvidia Stereo drivers work with cheaper wired glasses and dongle (like the X3D ones) ?
Out of work so cant buy the New Nvidia glasses kit... :( yet
Cheers fellas


Last edited by distantreader on Fri Feb 06, 2009 1:59 pm, edited 1 time in total.



Sun Feb 01, 2009 11:23 pm
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Also works on the pn50a450 (720p 50" Samsung 3D ready Plasma) works perfectly with a full screen native resolution of 1365 x 768 (= no black boarder and no need to wait for driver fix)..... Additionally with use of a miniDIN-3 splitter (I built my own) you can use your ssg1000 Samsung glasses and emitter at the same time with no interference. 8)

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Thu Feb 05, 2009 9:31 pm
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Burnout also runs at 60hz but Refreshlock won't work. The screen repeatedly flashes like it is trying to set the refresh rate. It works for manhunt however. It looks like Burnout is forced to only run at 60hz. I am going to try and email the company. Hopefully there can be a patch for it.


Fri Feb 06, 2009 3:49 am
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distantreader wrote:
Yep. It's a Sony CPD-G520P 21" CRT monitor. Vista and Win7 only allows 1280x960 @85Hz and as I mentioned in the last post I was able to get it run at 1280x960@120Hz.

Currently I've tested only the following games:
1-The Witcher Enhanced Edition - Excellent S3D in both Vista and Win7
EDIT: Discovered severe distortion in some cases even though it's not really affecting the rest of the game. I'd say Witcher can only be rated as "OK" with Nvidia 3D Vision.

2-Tomb Raider: Underworld - Excellent S3D both in Vista and Win7
3-Prince of Persia 2008 - Excellent S3D, tested only in Vista
4-Assasin Creed - Excellent S3D, tested only in Vista
5-Gothic II - Not tested long enough, but what I saw was good S3D. Tested only in Vista.

Regarding older/other brand shutter glasses/dongle compatibility, you must have the 3D Vision plugged in to enable S3D - Then you can make use of the older glasses/dongle - Yes older glasses/dongle are compatible with the new Nvidia S3D driver but only if you had the 3D Vision. My I-Art Eye3D wireless/wired work fine with its own emitter/dongle plugged in the VGA port, just as it always have been concurrently with the 3D Vision of course.

I guess it's the way Nvidia market their product: both S3D driver and hardware in a package and not giving out S3D driver for free as in the past. I also guess that somebody will probably be able to hack this new S3D driver to make it work without the 3D Vision sometime, but currently no such hack exists.

Yes I understand the pain of being out of work, I'd been there. Wish you luck with the job search. Hang in there!

Cheers
What issues are you seeing with the witcher? I turned shadows to medium and lighting to low or medium and that seems to make the 3d effect perfect. I just got to Chapter 1 tho.


Sun Feb 08, 2009 2:03 am
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Okay all, having issues with GRID running. rFactor still seems to work (though not at full 60FPS all the time in S3D- it seems to be mod/car/track dependent) Anyway, I posted about my GRID start up issues on the Nvidia forum as well and looks like one of their mods is looking into it but not seeing the issue thus far http://forums.nvidia.com/index.php?showtopic=88765

Anyone else here with 3D Vision and a copy of GRID to check?


Sun Feb 08, 2009 8:08 am
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I've posted my issue at Nvidia S3D forum with links to images, here's the link:

http://forums.nvidia.com/index.php?showtopic=88843

The graphics errors I see only happen in ACT 2 where certain characters got rendered with errors in both 2.5D and S3D. The images I put up illustrating the graphics glitches on only two characters using the same model from ACT2 and ACT4 that I considered most serious. There are a few other less serious glitches on other characters.

EDIT: Forgot to mention, I set shadow to low, lighting to low,medium,high with the same result.

rkuo wrote:
What issues are you seeing with the witcher? I turned shadows to medium and lighting to low or medium and that seems to make the 3d effect perfect. I just got to Chapter 1 tho.


Sun Feb 08, 2009 10:00 am
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If you are going to share images, can you please embed them in your messages directly? You can directly attach them to the message, or post in our gallery (http://www.mtbs3d.com/gallery) and use that as a source.

Thanks in advance,
Neil


Sun Feb 08, 2009 10:38 am
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I would have had it not been due to the nature of the graphics content of the images. Take a look yourself and if you think those pix are OK to be embedded in post I wouldn't mind to re-attach them for the reader's convenience.

Cheers

Neil wrote:
If you are going to share images, can you please embed them in your messages directly? You can directly attach them to the message, or post in our gallery (http://www.mtbs3d.com/gallery) and use that as a source.

Thanks in advance,
Neil


Sun Feb 08, 2009 10:52 am
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Smart move! :mrgreen:

Out of all the characters you could have chosen, why did you go with the naked one?!? :shock:

(Just watch - the NVIDIA forums are going to get record traffic now)

Regards,
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Most unfortunate I might add. That was the only serious graphical error in the game using Nvidia driver. There are other glitches on other characters ie fingers got pulled up to sky instead of breasts. :lol:, annoying at times but less of an eye catcher.

Neil wrote:
Smart move! :mrgreen:

Out of all the characters you could have chosen, why did you go with the naked one?!? :shock:

(Just watch - the NVIDIA forums are going to get record traffic now)

Regards,
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Sun Feb 08, 2009 11:22 am
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I saw the fingers to the sky issue too, but it didn't bug me much. That picture looks worse but if it's occasional, I'll live.

I actually saw this artifacting a lot in the NBA 2K9 demo as well.

======================

Separate Q for you folks ... back to the ghosting issue.

OK, so, in that screen of the setup wizard where it asks you to close each eye and select what image you see through that eye ... does anyone NOT see ghosting? For example, I very clearly see an outline of the triangle over the hexagon and I can see the reverse outline if I look for it as well.The reason I ask is that I have an RMA to execute for my glasses because of ghosting issues, but I want to know if this is a general issue that getting an exchange won't help with.

I'm using the bundled Samsung monitor, for reference. And yes, I have dynamic contrast off.

Please chime in on this thread or the one over at the nVidia forums at http://forums.nvidia.com/index.php?showtopic=89133.


Mon Feb 09, 2009 6:39 pm
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rkuo wrote:
OK, so, in that screen of the setup wizard where it asks you to close each eye and select what image you see through that eye ... does anyone NOT see ghosting? For example, I very clearly see an outline of the triangle over the hexagon and I can see the reverse outline if I look for it as well.The reason I ask is that I have an RMA to execute for my glasses because of ghosting issues, but I want to know if this is a general issue that getting an exchange won't help with.


Hasn't some of the people with the iart and other shutter glasses claimed to have less ghosting because thier shutters are more opaque than the Nvidias? If so I can't fathom how nvidia can sell a 200 dollar system without having ensured they had the latest shutter technology possible providing the best light blockage. Has anyone here tested the various shutter solutions on how much light they let through? What is the most opaque of the shutter glasses? Consumer ignorance gives these companies leeway to hustle the enduser - where is Neil when we need an advocate to start publishing specs relating to opaqueness, light blockage, and ghosting of various hardware?

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Tue Feb 10, 2009 8:42 pm
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Neil wrote:
The difference in glasses and ghosting is a different thing altogether. I will have to double check with my sources, but I understand that NVIDIA adds an extra dark phase in their synchronization to cut down on ghosting. The loss of light is 60% or more, so there is a definite trade-off in image quality.

Also, while I can't name who yet, you are going to start seeing premium shutter glasses options on the market that are targeted more to the premium gamer. Will they work with the NVIDIA solution? We will have to wait and see.


Neil the most important thing to me and I would think many others is headache/eyestrain reduction for long gaming sessions. I know this should be a HUGE marketing point to parents worried about thier children as well. However I haven't seen anyone talk about the new Nvision Versus Iz3d in that regard or read many medical studies. I know Yuri said the IZ3d didn't hurt his eyes nearly as bad as the old shutter glasses - perhaps that was more a CRT v LCD issue - maybe he will chime in. So many people seem to be worried about framerate or color depth or ghosting, but if Nvidia trumps in all those areas, but I can only play 1 hour versus 10 hours with IZ3d passive solution because of headaches/eyestrain - why is no advocate raising these issues? So to those who have used several solutions, is the Nvidia solution allowing you to game many hours without any headache/eyestrain versus Iz3D versus passive polarized 2 projector setup?

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Tue Feb 10, 2009 9:02 pm
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Sheepishly I'll admit to having put in more than an average of 4 to 6 hours a day for the past 3 weeks enjoying the s3d with the new nvidia/ samsung bundle and I have had no eyestrain. For me ghosting is not even an issue. It is very minimal and I have tried over a dozen games. I frankly think other parts of my body will fail first from the strain.. I have used z800 and edimensional shutter glasses in the past (not Iz3d) and this new 120hz technology seems much better for brightness, minimal ghosting, color sharpness and ease of use.

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Tue Feb 10, 2009 10:07 pm
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When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.

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Wed Feb 11, 2009 6:38 am
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Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.


Neil could leverage the userbase here by setting up a database for settings that you and others could elaborate on regarding what caused headaches and what minimized them. IE - iz3d seperation settings in fallout 3 of 600 caused you to have headaches, but at 300 you could play all day with none. This would be nice resource for users and developers.

I had headache during the space station 3d imax movie, but not polar express, I have not experienced eyestrain during any of the reald 3d films.

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Wed Feb 11, 2009 8:27 am
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martinlandau wrote:
Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.


Neil could leverage the userbase here by setting up a database for settings that you and others could elaborate on regarding what caused headaches and what minimized them. IE - iz3d seperation settings in fallout 3 of 600 caused you to have headaches, but at 300 you could play all day with none. This would be nice resource for users and developers.

I had headache during the space station 3d imax movie, but not polar express, I have not experienced eyestrain during any of the reald 3d films.


This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.

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Wed Feb 11, 2009 10:24 am
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I agree it would be hard to generalize since peoples tolerance for s3d is so different. my son in law cannot stand even a few minutes of s3d whereas to me I can go for hours.

Xerion wrote:
martinlandau wrote:
Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.

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Wed Feb 11, 2009 11:20 am
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edgoll wrote:
I agree it would be hard to generalize since peoples tolerance for s3d is so different. my son in law cannot stand even a few minutes of s3d whereas to me I can go for hours.


Why is that? If we don't start investigating these issures, companies will invest billions of dollars in a product perhaps and while it works for YOU and a few others, it flops on the market and sends them into bankruptcy. What is different about you and your son in law that causes this very HUGE difference in ability and how can it be overcome - OPEN YOUR MIND! ;) I competely disagree we should not do things because experinces are so different. Today we have databases and expert systems that can take lots of subjective data and do useful things with it. CRT with shutter glasses caused me massive headaches, the more data companies and developers have, the better for us all.

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Wed Feb 11, 2009 10:51 pm
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This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.



All that data can be collected, everyone can post the specs of their rigs, open your mind. Yuri had bad eyestrain on certain solutions, so did I, some did not. Companies in the s3d world need to learn the differences and why some things work for some people and not others so they can overcome the problems and make S3d for us all, you do not agree? Already I learned something new from you in this post about crt versus projector seperation - I never knew that.

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Wed Feb 11, 2009 10:57 pm
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Binocular Vision CONFIRMED!

Joined: Wed Mar 21, 2007 3:22 am
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martinlandau wrote:
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This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.



All that data can be collected, everyone can post the specs of their rigs, open your mind. Yuri had bad eyestrain on certain solutions, so did I, some did not. Companies in the s3d world need to learn the differences and why some things work for some people and not others so they can overcome the problems and make S3d for us all, you do not agree? Already I learned something new from you in this post about CRT versus projector seperation - I never knew that.


But rigs are currently so diverse there is no meaningful average and so you can't compare the other values either. The projector vs CRT difference exists because the projected image is much bigger, the actual physical separation is much wider on a bigger screen than on a smaller one at the same setting. The same thing would happen with a small CRT vs a big CRT, only from a 19" CRT to a projected image 1.5-2 meters wide is quite a step and so the difference there is way bigger. Besides this, having an image where the characters are lifesize instead of lego-puppet size helps a lot for immersion too ;)

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Thu Feb 12, 2009 10:41 am
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3D Angel Eyes (Moderator)
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There is a way to leverage the membership for positive things! Martin's ideas aren't so off, though the criteria may be different.

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Thu Feb 12, 2009 11:07 am
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Petrif-Eyed
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I agree. When someone asks for a decent 3d setting and i give mine it generarily fits different persons quite ok. However now i got a "3d-sickness" :shock: . I'm so used to 3d which causes me to use quite strong 3d-settings for better experience. This is noticeable when i got visits and i have to turn down settings a tad. :lol:.
Regarding 22" and 100" screen i can also confirm: I use higher settings for the iz3d than for the big screen, however the most important thing is to have somewhat decent balance with convergence and separation. The eyes tells when it's time to alter settings a bit.
I believe it's possible to make a movie with good 3d for all viewers as long as stereoimpression matches what the eyes (brain actually) is comfortable with. If effects are exagerated too much it can very well give nausea for viewers not used to 3d.
As said: The brain is flexible and allows for more 3d (higher settings) once gotten used to it. I think all 3d-gamers have experience of that.

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Thu Feb 12, 2009 12:15 pm
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One Eyed Hopeful

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Okay all, having issues with GRID running. rFactor still seems to work (though not at full 60FPS all the time in S3D- it seems to be mod/car/track dependent) Anyway, I posted about my GRID start up issues on the Nvidia forum as well and looks like one of their mods is looking into it but not seeing the issue thus far http://forums.nvidia.com/index.php?showtopic=88765

Anyone else here with 3D Vision and a copy of GRID to check?


Grid works fine here in stereo 16x, vsync on, shadows on low even.

q8200
9800gtx+

PS "where is the motion blur setting?"

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Thu Feb 12, 2009 9:33 pm
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We have dedicated forums for NVIDIA complete with NVIDIA logos ( :D ). If you want to talk about unique gaming experiences and settings, you should contribute there too.

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Thu Feb 12, 2009 9:37 pm
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One Eyed Hopeful

Joined: Thu May 07, 2009 11:17 am
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What's up guys? Why did the answers to this thread stop?! I have an Acer H5350 DLP Projector and would love to buy the Nvidia 3D Vision Kit and get it working with my projector which can handle 120Hz (I can't it believe myself, but it is shown in the menu of the projector and in ReClock, too).
Can you please tell me if I will need to reverse the images of the left and right eye (cause of the projection images are flipped, or not?). Will I therefore need the "3dflightsim.com Stereo Projection Converter" :?: Do the nvidia 3D Stereo drivers now and in future only work with the nvidia transmitter connected or can I also use the edimensional glasses or others? I would be really pleased to get some answers!

Thanks a lot
JanOrz


Thu May 07, 2009 11:53 am
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Binocular Vision CONFIRMED!

Joined: Wed Mar 21, 2007 3:22 am
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That it accepts 120Hz input, doesn't mean it actually displays @ 120Hz as well; which is why projector specs are useless and there might be more compatible projectors then the known ones, but someone has to test them first.

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Current Rig: Intel i7 920 @ 4.0GHz, 6 GB ram, Geforce GTX670 -> Nvidia 3D Vision on LG 47LM615S (interlaced, spoofing Zalman EDID) + Oculus Rift
Control Peripherals: Novint Falcon, Razer Hydra, P5 Glove, XBOX 360 Controller, Wiimote, Saitek X52 Pro (flight control system), Logitech G27 (racing wheel), Logitech G15 (keyboard), Razer Naga Molten Edition (mouse)


Fri May 08, 2009 11:53 am
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