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 Minecrift Discussion Thread 
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One Eyed Hopeful

Joined: Mon Aug 23, 2010 11:09 am
Posts: 3
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Setting 'hud-orientation' to 'body' fixed my menu issue as well! Must be a bug with 'head'. Thanks!


Sat Jul 05, 2014 9:08 pm
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One Eyed Hopeful

Joined: Sun Jul 13, 2014 8:44 am
Posts: 2
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Hello,I'm new to community, yet i have a problem, while trying to play on FTB Packs, I've stumbled upon http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282347-1-7-10-bspkrs-mods-armorstatushud-directionhud?comment=1360 bspkrsCore jar, which freezes minecraft at mojang logo stage. What do i do now?


Sun Jul 13, 2014 11:18 am
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One Eyed Hopeful

Joined: Fri May 10, 2013 9:07 pm
Posts: 6
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Yay DK2's are shipping and we have a new SDK! Just curious about some kind of timeline as I haven't seen any posts from StellaArtois in a while.


Fri Jul 25, 2014 6:26 pm
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Binocular Vision CONFIRMED!
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Joined: Sun Apr 14, 2013 12:03 pm
Posts: 249
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DayDreamer wrote:
Hello,I'm new to community, yet i have a problem, while trying to play on FTB Packs, I've stumbled upon http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282347-1-7-10-bspkrs-mods-armorstatushud-directionhud?comment=1360 bspkrsCore jar, which freezes minecraft at mojang logo stage. What do i do now?


I believe it's incompatible. I had some issues with random crashes when I first tried it with FTB, whenever I looked at a stand it crashed.


Fri Jul 25, 2014 9:42 pm
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Certif-Eyed!

Joined: Fri Jan 11, 2013 5:10 pm
Posts: 645
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Tiedye wrote:
Yay DK2's are shipping and we have a new SDK! Just curious about some kind of timeline as I haven't seen any posts from StellaArtois in a while.

This is what I am wondering. Any attempt to enable the DK2? or do you need the actual hardware to ensure the compatability works right?


Mon Jul 28, 2014 2:57 pm
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Binocular Vision CONFIRMED!
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Joined: Sun Apr 14, 2013 12:03 pm
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Mystify wrote:
Tiedye wrote:
Yay DK2's are shipping and we have a new SDK! Just curious about some kind of timeline as I haven't seen any posts from StellaArtois in a while.

This is what I am wondering. Any attempt to enable the DK2? or do you need the actual hardware to ensure the compatability works right?


Progress is ongoing - he apparently got his DK2 today.


Mon Jul 28, 2014 3:19 pm
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Certif-Eyed!

Joined: Fri Jan 11, 2013 5:10 pm
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Awesome. I expect mine tomorrow, and this is one I am eager to try out.


Mon Jul 28, 2014 3:48 pm
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One Eyed Hopeful

Joined: Wed Jul 23, 2014 3:45 pm
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I'll start off by saying that I know basically nothing about programming and I don't want to make it sound otherwise.

It seems like that for a lot of people Minecrift being built on top of Optifine is causing a lot of problems. I also notice that there have been a number of mods projects (I think the most recent of which was abandoned around MC v1.6.2) that seem to create side-by-side "cross eye 3D" effect without requiring optifine:

http://www.minecraftforum.net/forums/ma ... cols-nv-3d
http://www.minecraftforum.net/forums/ma ... e-3d-modes
http://www.minecraftforum.net/forums/mi ... oss-eye-3d
http://www.minecraftforum.net/forums/ma ... es-by-um3k (1.5.2)
http://www.minecraftforum.net/forums/ma ... by-side-3d (1.6.2?)
EDIT: http://www.minecraftforum.net/forums/ma ... by-side-3d (1.7.3, but I can't seem to get it to work...)

Since they all appear to have been abandoned I wouldn't be surprised if they would be willing to send over what they've done so far, or there might be information to be gained just by taking a look at the files in the mods they produced.


Last edited by Pangloss on Tue Jul 29, 2014 5:34 pm, edited 1 time in total.



Tue Jul 29, 2014 3:55 pm
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If I can recall, 3D has never been an issue, and the original versions of this mod had it without Optifine. Optifine was added to try and improve performance, which in VR is extremely valuable.


Tue Jul 29, 2014 4:14 pm
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Cross Eyed!
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Joined: Sat Jan 12, 2013 3:38 am
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From the sound of things, Mojang is gradually prepairing 1.8 for a proper release soon..
So don't get too attached to 1.7.10, since 1.8 gets WAY better FPS, I'd assume it'll be way better for VR. :D


Tue Jul 29, 2014 5:16 pm
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Oh man, I've seen the 1.8 improvements, it's magic I swear.


Tue Jul 29, 2014 5:40 pm
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Cross Eyed!
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Joined: Sat Jan 12, 2013 3:38 am
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The UPS guy just dropped off my DK2 a couple hours ago, and I've tried out some demos! :D hooooly craaap! I can't believe how solid everything stays locked. Just wish more demos had proper implementation, most of them don't work right or require work-arounds.. The screen is simply wonderful, bright and sharp, and I barely notice the pixels at all, they're way too small to care about. heh
Minecrift is gonna be insane with a DK2. :D


Wed Jul 30, 2014 2:25 pm
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Gah, stop making me so excited! I'm desprately trying to not be bothered since mine hasn't shipped yet (but has been charged,) and im struggling now.


Wed Jul 30, 2014 3:36 pm
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One Eyed Hopeful

Joined: Thu Jul 31, 2014 10:21 am
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Question: Has anybody managed to run Minecraft on DK2? It just arrived and it would be so great to have that running.
Running minecrift-1.6.4-b28 the Oculus device is not detected, as far as I can see. It only runs in "Extend to Desktop" mode when I manually maximize the window on the correct Screen. In the VR Settings menu the "Oculus" button stays disabled when I turn "VR Mode" on. Also Basic head orientation tracking is not present, even if enabled in the menu.

Does anyone know a solution how to get Minecraft running on DK2? Thanks!


Thu Jul 31, 2014 11:42 am
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Joined: Sun Apr 14, 2013 12:03 pm
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Stella is currently working on a Port to SDK 0.4.0 and Minecraft 1.7.10, though there isn't an ETA. As soon as any info is available, you'll find it here.


Thu Jul 31, 2014 11:55 am
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One Eyed Hopeful

Joined: Sun Aug 03, 2014 10:12 am
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awithoutz wrote:
Question: Has anybody managed to run Minecraft on DK2? It just arrived and it would be so great to have that running.
Running minecrift-1.6.4-b28 the Oculus device is not detected, as far as I can see. It only runs in "Extend to Desktop" mode when I manually maximize the window on the correct Screen. In the VR Settings menu the "Oculus" button stays disabled when I turn "VR Mode" on. Also Basic head orientation tracking is not present, even if enabled in the menu.

Does anyone know a solution how to get Minecraft running on DK2? Thanks!



It does work on DK2 if u use "minecrift-1.6.4-031_Preview_b1-installer", extended display mode and before starting minecraft kill "wscript.exe" and "OVRservice_x64.exe" from task manager to get tracking to work. :D


Sun Aug 03, 2014 10:25 am
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One Eyed Hopeful

Joined: Sat Jul 26, 2014 3:54 am
Posts: 15
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reexe wrote:
It does work on DK2 if u use "minecrift-1.6.4-031_Preview_b1-installer", extended display mode and before starting minecraft kill "wscript.exe" and "OVRservice_x64.exe" from task manager to get tracking to work. :D


Where does one download that exact file?


Wed Aug 06, 2014 1:08 am
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One Eyed Hopeful

Joined: Thu Aug 08, 2013 8:29 pm
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It's on page 43 about a quarter of the way down.

Alternatively you could just click on this link;

download/file.php?id=3566

Make sure to rename it to a .exe rather than a .txt

Have fun, been testing it on my DK2. Feels really good so far, I can't find the FoV option anywhere though. No motion blur as far as I can see!

Edit:
My steps for getting it working well:

-Set your DK2 to Extended Mode
-Set the DK2 to Secondary Monitor
-Start Task Manager
-End wscript.exe
-End OVRService_64 (I think that's what it's called)

There's an issue with the GUI drifting pretty badly in this one.

If I hit reset origin or recalibrate it sets the GUI somewhere off to the side of me and you have to keep resetting until it's close enough to it original position.


Wed Aug 06, 2014 8:17 am
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One Eyed Hopeful

Joined: Sat Jul 26, 2014 3:54 am
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I'm trying to run this with Tekkit 1.6.4 like the build 28.

I don't have my DK2 but helping a friend who does. We get to loading and building terrain then black screen without error or sometimes with this crash.
Code:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 8/6/14 3:39 PM
Description: Unexpected error

java.lang.NullPointerException
   at StevenDimDoors.mod_pocketDim.blocks.BaseDimDoor.func_71858_a(BaseDimDoor.java:65)
   at net.minecraft.block.Block.func_71851_a(Block.java:583)
   at net.minecraft.client.renderer.RenderBlocks.func_94173_a(RenderBlocks.java:9055)
   at net.minecraft.client.renderer.RenderBlocks.func_78576_j(RenderBlocks.java:2962)
   at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:434)
   at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:279)
   at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1726)
   at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1484)
   at net.minecraft.client.renderer.EntityRenderer.renderGUIandWorld(EntityRenderer.java:1159)
   at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)
   at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:970)
   at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:840)
   at net.minecraft.client.main.Main.main(SourceFile:101)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
   at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
   at StevenDimDoors.mod_pocketDim.blocks.BaseDimDoor.func_71858_a(BaseDimDoor.java:65)
   at net.minecraft.block.Block.func_71851_a(Block.java:583)
   at net.minecraft.client.renderer.RenderBlocks.func_94173_a(RenderBlocks.java:9055)
   at net.minecraft.client.renderer.RenderBlocks.func_78576_j(RenderBlocks.java:2962)
   at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:434)
   at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:279)
   at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1726)
   at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1484)
   at net.minecraft.client.renderer.EntityRenderer.renderGUIandWorld(EntityRenderer.java:1159)

-- Affected level --
Details:
   Level name: MpServer
   All players: 1 total; [GCCorePlayerSP['cyris69'/267, l='MpServer', x=-249.50, y=72.62, z=112.50]]
   Chunk stats: MultiplayerChunkCache: 441
   Level seed: 0
   Level generator: ID 00 - default, ver 1. Features enabled: false
   Level generator options:
   Level spawn location: World: (-248,64,116), Chunk: (at 8,4,4 in -16,7; contains blocks -256,0,112 to -241,255,127), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
   Level time: 267 game time, 267 day time
   Level dimension: 0
   Level storage version: 0x00000 - Unknown?
   Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
   Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
   Forced entities: 248 total; [EntityZombie['Zombie'/1095, l='MpServer', x=-281.00, y=46.00, z=71.44], EntityFallingSand['Falling Block'/6591, l='MpServer', x=-118.50, y=21.47, z=66.50], EntityFallingSand['Falling Block'/6590, l='MpServer', x=-110.50, y=35.47, z=61.50], EntityFallingSand['Falling Block'/6538, l='MpServer', x=-118.50, y=19.07, z=47.50], EntityFallingSand['Falling Block'/6539, l='MpServer', x=-119.50, y=19.07, z=47.50], EntityFallingSand['Falling Block'/6536, l='MpServer', x=-117.50, y=36.07, z=40.50], EntityFallingSand['Falling Block'/6537, l='MpServer', x=-118.50, y=19.07, z=48.50], EntityFallingSand['Falling Block'/6542, l='MpServer', x=-119.50, y=20.07, z=45.50], EntityFallingSand['Falling Block'/6543, l='MpServer', x=-118.50, y=20.07, z=45.50], EntityFallingSand['Falling Block'/6540, l='MpServer', x=-119.50, y=19.07, z=48.50], EntityZombie['Zombie'/1128, l='MpServer', x=-272.50, y=13.00, z=54.50], EntityFallingSand['Falling Block'/6541, l='MpServer', x=-119.50, y=20.07, z=46.50], EntityFallingSand['Falling Block'/6530, l='MpServer', x=-117.50, y=36.07, z=42.50], EntityFallingSand['Falling Block'/6531, l='MpServer', x=-117.50, y=37.07, z=43.50], EntityFallingSand['Falling Block'/6529, l='MpServer', x=-117.50, y=36.07, z=41.50], EntityFallingSand['Falling Block'/6534, l='MpServer', x=-116.50, y=35.07, z=40.50], EntityFallingSand['Falling Block'/6535, l='MpServer', x=-117.50, y=36.07, z=39.50], EntityFallingSand['Falling Block'/6532, l='MpServer', x=-116.50, y=34.07, z=43.50], EntityFallingSand['Falling Block'/6533, l='MpServer', x=-116.50, y=36.07, z=41.50], EntityFallingSand['Falling Block'/6547, l='MpServer', x=-113.50, y=53.07, z=51.50], EntityZombie['Zombie'/1143, l='MpServer', x=-293.50, y=20.00, z=106.97], EntityFallingSand['Falling Block'/6546, l='MpServer', x=-112.50, y=53.07, z=51.50], EntitySpider['Spider'/1141, l='MpServer', x=-297.72, y=21.00, z=97.44], EntityFallingSand['Falling Block'/6544, l='MpServer', x=-119.50, y=20.07, z=44.50], EntityFallingSand['Falling Block'/6551, l='MpServer', x=-113.50, y=53.07, z=52.50], EntityFallingSand['Falling Block'/6550, l='MpServer', x=-113.50, y=53.07, z=50.50], EntityFallingSand['Falling Block'/6549, l='MpServer', x=-114.50, y=53.07, z=51.50], EntityFallingSand['Falling Block'/6548, l='MpServer', x=-114.50, y=53.07, z=50.50], EntityFallingSand['Falling Block'/6628, l='MpServer', x=-119.50, y=25.17, z=167.50], EntityFallingSand['Falling Block'/6629, l='MpServer', x=-119.50, y=25.17, z=168.50], EntityFallingSand['Falling Block'/6630, l='MpServer', x=-118.50, y=25.17, z=168.50], EntityFallingSand['Falling Block'/6631, l='MpServer', x=-117.50, y=25.17, z=168.50], EntityFallingSand['Falling Block'/6624, l='MpServer', x=-117.50, y=24.17, z=166.50], EntityFallingSand['Falling Block'/6625, l='MpServer', x=-118.50, y=25.17, z=167.50], EntityFallingSand['Falling Block'/6626, l='MpServer', x=-117.50, y=25.17, z=167.50], EntityCreeper['Creeper'/1030, l='MpServer', x=-301.50, y=27.00, z=121.50], EntityFallingSand['Falling Block'/6627, l='MpServer', x=-119.50, y=25.17, z=166.50], EntityFallingSand['Falling Block'/6653, l='MpServer', x=-108.50, y=28.46, z=188.50], EntityFallingSand['Falling Block'/6652, l='MpServer', x=-108.50, y=27.46, z=190.50], EntityFallingSand['Falling Block'/6655, l='MpServer', x=-110.50, y=27.46, z=190.50], EntityFallingSand['Falling Block'/6654, l='MpServer', x=-108.50, y=28.46, z=189.50], EntitySkeleton['Skeleton'/1042, l='MpServer', x=-263.50, y=16.00, z=52.50], EntityFallingSand['Falling Block'/6596, l='MpServer', x=-109.50, y=6.12, z=58.50], EntityFallingSand['Falling Block'/6597, l='MpServer', x=-110.50, y=6.12, z=58.50], EntityFallingSand['Falling Block'/6594, l='MpServer', x=-118.50, y=20.47, z=65.50], EntityFallingSand['Falling Block'/6595, l='MpServer', x=-117.50, y=20.47, z=66.50], EntityFallingSand['Falling Block'/6592, l='MpServer', x=-119.50, y=20.47, z=65.50], EntityFallingSand['Falling Block'/6593, l='MpServer', x=-119.50, y=20.47, z=66.50], EntityFallingSand['Falling Block'/6623, l='MpServer', x=-111.50, y=22.17, z=146.50], EntityFallingSand['Falling Block'/6622, l='MpServer', x=-112.50, y=22.17, z=147.50], EntityFallingSand['Falling Block'/6621, l='MpServer', x=-111.50, y=22.17, z=147.50], EntityFallingSand['Falling Block'/6620, l='MpServer', x=-111.50, y=23.17, z=145.50], EntityFallingSand['Falling Block'/6619, l='MpServer', x=-109.50, y=22.17, z=146.50], EntityFallingSand['Falling Block'/6618, l='MpServer', x=-109.50, y=22.17, z=145.50], EntityFallingSand['Falling Block'/6617, l='MpServer', x=-110.50, y=22.17, z=146.50], EntityFallingSand['Falling Block'/6616, l='MpServer', x=-110.50, y=22.17, z=145.50], EntityFallingSand['Falling Block'/5623, l='MpServer', x=-139.50, y=16.10, z=-17.50], EntityFallingSand['Falling Block'/5622, l='MpServer', x=-139.50, y=16.10, z=-20.50], EntityFallingSand['Falling Block'/5616, l='MpServer', x=-139.50, y=16.10, z=-18.50], EntityPig['Pig'/143, l='MpServer', x=-290.50, y=71.00, z=121.22], EntityPig['Pig'/129, l='MpServer', x=-325.50, y=77.00, z=42.50], EntityPig['Pig'/128, l='MpServer', x=-325.50, y=77.00, z=42.50], EntityPig['Pig'/131, l='MpServer', x=-323.50, y=68.00, z=190.50], EntityPig['Pig'/130, l='MpServer', x=-322.50, y=76.00, z=40.50], EntityFallingSand['Falling Block'/5625, l='MpServer', x=-138.50, y=17.10, z=-17.50], EntityFallingSand['Falling Block'/5624, l='MpServer', x=-139.50, y=16.10, z=-16.50], EntityFallingSand['Falling Block'/6448, l='MpServer', x=-113.50, y=21.64, z=-0.50], EntityFallingSand['Falling Block'/6449, l='MpServer', x=-114.50, y=21.64, z=1.50], EntityFallingSand['Falling Block'/6450, l='MpServer', x=-113.50, y=22.64, z=0.50], EntityFallingSand['Falling Block'/6451, l='MpServer', x=-114.50, y=22.64, z=2.50], EntityFallingSand['Falling Block'/6452, l='MpServer', x=-114.50, y=22.64, z=3.50], EntityFallingSand['Falling Block'/6453, l='MpServer', x=-114.50, y=22.64, z=4.50], EntityFallingSand['Falling Block'/6454, l='MpServer', x=-114.50, y=22.64, z=5.50], EntityFallingSand['Falling Block'/6455, l='MpServer', x=-113.50, y=23.64, z=3.50], EntityFallingSand['Falling Block'/6456, l='MpServer', x=-113.50, y=23.64, z=4.50], EntityFallingSand['Falling Block'/5612, l='MpServer', x=-138.50, y=22.10, z=-20.50], EntityPig['Pig'/144, l='MpServer', x=-290.50, y=71.00, z=122.81], EntityFallingSand['Falling Block'/6457, l='MpServer', x=-114.50, y=22.64, z=6.50], EntityPig['Pig'/145, l='MpServer', x=-302.02, y=77.00, z=125.33], EntityFallingSand['Falling Block'/6458, l='MpServer', x=-113.50, y=23.64, z=5.50], EntityFallingSand['Falling Block'/5614, l='MpServer', x=-138.50, y=17.10, z=-18.50], EntityPig['Pig'/146, l='MpServer', x=-289.50, y=69.00, z=122.50], EntityFallingSand['Falling Block'/6459, l='MpServer', x=-114.50, y=22.64, z=7.50], EntityFallingSand['Falling Block'/5615, l='MpServer', x=-139.50, y=16.10, z=-19.50], EntityFallingSand['Falling Block'/6460, l='MpServer', x=-115.50, y=21.64, z=7.50], EntityFallingSand['Falling Block'/6461, l='MpServer', x=-114.50, y=22.64, z=8.50], EntityFallingSand['Falling Block'/6462, l='MpServer', x=-115.50, y=13.64, z=-1.50], EntityFallingSand['Falling Block'/6463, l='MpServer', x=-116.50, y=13.64, z=-1.50], EntityPig['Pig'/163, l='MpServer', x=-249.09, y=64.00, z=58.25], EntityPig['Pig'/162, l='MpServer', x=-260.85, y=72.00, z=77.32], EntityPig['Pig'/161, l='MpServer', x=-261.50, y=71.00, z=70.50], EntityPig['Pig'/160, l='MpServer', x=-260.50, y=67.00, z=71.50], EntityPig['Pig'/187, l='MpServer', x=-217.50, y=66.00, z=110.09], EntityPig['Pig'/190, l='MpServer', x=-216.50, y=66.00, z=106.50], EntityFallingSand['Falling Block'/6423, l='MpServer', x=-110.50, y=29.18, z=-22.50], EntityPig['Pig'/188, l='MpServer', x=-218.88, y=67.00, z=115.09], EntityPig['Pig'/189, l='MpServer', x=-218.81, y=66.00, z=108.19], EntityFallingSand['Falling Block'/6426, l='MpServer', x=-111.50, y=29.18, z=-21.50], EntityFallingSand['Falling Block'/6427, l='MpServer', x=-109.50, y=28.18, z=-21.50], EntityFallingSand['Falling Block'/6424, l='MpServer', x=-110.50, y=29.18, z=-21.50], EntityFallingSand['Falling Block'/6425, l='MpServer', x=-109.50, y=29.18, z=-22.50], EntityFallingSand['Falling Block'/6429, l='MpServer', x=-108.50, y=29.18, z=-22.50], EntityChicken['Chicken'/207, l='MpServer', x=-197.50, y=68.00, z=50.50], EntitySkeleton['Skeleton'/1155, l='MpServer', x=-231.50, y=26.00, z=100.50], EntitySkeleton['Skeleton'/1157, l='MpServer', x=-236.06, y=26.00, z=91.53], EntityPig['Pig'/197, l='MpServer', x=-211.84, y=64.00, z=86.50], EntityPig['Pig'/196, l='MpServer', x=-210.50, y=64.00, z=87.25], EntityPig['Pig'/198, l='MpServer', x=-209.16, y=64.00, z=87.84], EntityPig['Pig'/195, l='MpServer', x=-210.50, y=62.03, z=85.38], EntityCow['Cow'/223, l='MpServer', x=-175.94, y=79.00, z=173.53], EntityChicken['Chicken'/216, l='MpServer', x=-173.50, y=67.00, z=158.50], EntityChicken['Chicken'/217, l='MpServer', x=-176.50, y=69.00, z=159.50], EntityChicken['Chicken'/218, l='MpServer', x=-176.50, y=69.00, z=159.50], EntityFallingSand['Falling Block'/6524, l='MpServer', x=-116.50, y=37.07, z=45.50], EntityFallingSand['Falling Block'/6525, l='MpServer', x=-117.50, y=37.07, z=44.50], EntityFallingSand['Falling Block'/6526, l='MpServer', x=-116.50, y=34.07, z=44.50], EntityFallingSand['Falling Block'/6527, l='MpServer', x=-116.50, y=34.07, z=45.50], EntityChicken['Chicken'/215, l='MpServer', x=-173.50, y=67.00, z=158.50], EntityChicken['Chicken'/208, l='MpServer', x=-195.50, y=68.00, z=50.50], EntityChicken['Chicken'/209, l='MpServer', x=-198.50, y=68.00, z=50.50], EntityChicken['Chicken'/210, l='MpServer', x=-199.50, y=67.00, z=51.50], EntityFallingSand['Falling Block'/6471, l='MpServer', x=-109.50, y=6.30, z=19.50], EntityFallingSand['Falling Block'/6470, l='MpServer', x=-108.50, y=7.30, z=21.50], EntityFallingSand['Falling Block'/6469, l='MpServer', x=-107.50, y=7.30, z=20.50], EntityFallingSand['Falling Block'/6468, l='MpServer', x=-108.50, y=7.30, z=20.50], EntityFallingSand['Falling Block'/6467, l='MpServer', x=-116.50, y=13.64, z=-2.50], EntityFallingSand['Falling Block'/6466, l='MpServer', x=-115.50, y=13.64, z=-0.50], EntityFallingSand['Falling Block'/6465, l='MpServer', x=-115.50, y=13.64, z=-2.50], EntityFallingSand['Falling Block'/6464, l='MpServer', x=-116.50, y=13.64, z=-0.50], EntityFallingSand['Falling Block'/6479, l='MpServer', x=-110.50, y=6.30, z=22.50], EntityFallingSand['Falling Block'/6478, l='MpServer', x=-110.50, y=6.30, z=19.50], EntityFallingSand['Falling Block'/6475, l='MpServer', x=-110.50, y=6.30, z=21.50], EntityFallingSand['Falling Block'/6474, l='MpServer', x=-110.50, y=6.30, z=20.50], EntityCow['Cow'/226, l='MpServer', x=-180.53, y=81.00, z=180.72], EntityFallingSand['Falling Block'/6473, l='MpServer', x=-109.50, y=7.30, z=21.50], EntityCow['Cow'/225, l='MpServer', x=-176.53, y=78.00, z=172.22], EntityFallingSand['Falling Block'/6472, l='MpServer', x=-109.50, y=7.30, z=20.50], EntityCow['Cow'/224, l='MpServer', x=-179.78, y=83.00, z=176.41], EntityFallingSand['Falling Block'/6480, l='MpServer', x=-111.50, y=6.30, z=22.50], EntityFallingSand['Falling Block'/6481, l='MpServer', x=-109.50, y=7.30, z=22.50], EntitySkeleton['Skeleton'/273, l='MpServer', x=-294.50, y=50.00, z=94.50], EntitySkeleton['Skeleton'/272, l='MpServer', x=-294.50, y=50.00, z=95.50], GCCorePlayerSP['cyris69'/267, l='MpServer', x=-249.50, y=72.62, z=112.50], EntitySkeleton['Skeleton'/289, l='MpServer', x=-263.75, y=14.00, z=35.31], EntityCreeper['Creeper'/343, l='MpServer', x=-257.50, y=14.00, z=49.50], EntitySpider['Spider'/349, l='MpServer', x=-287.13, y=44.00, z=60.50], EntitySpider['Spider'/348, l='MpServer', x=-282.16, y=44.00, z=56.00], EntityZombie['Zombie'/347, l='MpServer', x=-285.50, y=44.00, z=52.50], EntityZombie['Zombie'/346, l='MpServer', x=-286.50, y=44.00, z=54.50], EntitySkeleton['Skeleton'/344, l='MpServer', x=-261.50, y=14.00, z=50.50], EntityZombie['Zombie'/335, l='MpServer', x=-182.50, y=46.00, z=172.50], EntityBat['Bat'/361, l='MpServer', x=-250.48, y=45.23, z=51.45], EntityCreeper['Creeper'/397, l='MpServer', x=-259.70, y=57.00, z=163.30], EntitySkeleton['Skeleton'/396, l='MpServer', x=-254.50, y=65.00, z=166.50], EntitySkeleton['Skeleton'/385, l='MpServer', x=-244.06, y=45.00, z=94.47], EntityZombie['Zombie'/384, l='MpServer', x=-272.50, y=29.00, z=68.50], EntityBat['Bat'/425, l='MpServer', x=-241.19, y=60.69, z=80.65], EntityCreeper['Creeper'/492, l='MpServer', x=-295.22, y=21.00, z=134.13], EntityItem['item.tile.gravel'/5273, l='MpServer', x=-218.63, y=39.13, z=139.78], EntityBat['Bat'/532, l='MpServer', x=-236.07, y=41.00, z=84.64], EntitySkeleton['Skeleton'/615, l='MpServer', x=-300.50, y=36.00, z=163.50], EntityCreeper['Creeper'/616, l='MpServer', x=-296.50, y=36.00, z=163.50], EntityCreeper['Creeper'/617, l='MpServer', x=-296.50, y=36.00, z=160.50], EntityZombie['Zombie'/624, l='MpServer', x=-290.50, y=13.00, z=99.50], EntityBat['Bat'/582, l='MpServer', x=-257.35, y=51.00, z=68.75], EntityBat['Bat'/584, l='MpServer', x=-255.44, y=52.00, z=64.70], EntityZombie['Zombie'/600, l='MpServer', x=-262.50, y=29.00, z=106.50], EntityBat['Bat'/686, l='MpServer', x=-285.38, y=21.43, z=110.29], EntityBat['Bat'/683, l='MpServer', x=-290.31, y=39.43, z=136.73], EntityBat['Bat'/678, l='MpServer', x=-265.60, y=30.02, z=87.46], EntityBat['Bat'/677, l='MpServer', x=-253.85, y=32.13, z=92.66], EntityZombie['Zombie'/672, l='MpServer', x=-300.50, y=59.00, z=95.50], EntityBat['Bat'/648, l='MpServer', x=-176.47, y=28.42, z=46.20], EntityBat['Bat'/647, l='MpServer', x=-175.49, y=20.13, z=53.53], EntityFallingSand['Falling Block'/6119, l='MpServer', x=-132.50, y=4.53, z=-19.50], EntityBat['Bat'/750, l='MpServer', x=-290.11, y=18.01, z=95.40], EntityBat['Bat'/748, l='MpServer', x=-287.68, y=34.00, z=140.50], EntityBat['Bat'/755, l='MpServer', x=-286.25, y=19.10, z=101.25], EntityBat['Bat'/758, l='MpServer', x=-258.85, y=57.00, z=73.25], EntitySkeleton['Skeleton'/728, l='MpServer', x=-261.50, y=67.00, z=72.50], EntitySkeleton['Skeleton'/729, l='MpServer', x=-261.50, y=67.00, z=73.50], EntitySkeleton['Skeleton'/730, l='MpServer', x=-260.50, y=67.00, z=69.50], EntityWaypointContainer['unknown'/1891, l='MpServer', x=0.00, y=0.00, z=0.00], EntityZombie['Zombie'/784, l='MpServer', x=-304.50, y=39.00, z=94.50], EntityEnderman['Enderman'/797, l='MpServer', x=-271.50, y=19.00, z=73.50], EntityFallingSand['Falling Block'/5642, l='MpServer', x=-143.50, y=13.10, z=-2.50], EntityCreeper['Creeper'/886, l='MpServer', x=-282.44, y=21.00, z=112.03], EntitySkeleton['Skeleton'/867, l='MpServer', x=-248.50, y=59.00, z=82.50], EntitySpider['Spider'/856, l='MpServer', x=-291.88, y=40.00, z=82.47], EntityCreeper['Creeper'/862, l='MpServer', x=-192.50, y=15.00, z=34.50], EntityFallingSand['Falling Block'/6684, l='MpServer', x=-114.50, y=37.46, z=209.50], EntitySkeleton['Skeleton'/948, l='MpServer', x=-246.06, y=53.00, z=89.66], EntityFallingSand['Falling Block'/6685, l='MpServer', x=-112.50, y=39.46, z=208.50], EntityFallingSand['Falling Block'/6686, l='MpServer', x=-111.50, y=39.46, z=208.50], EntityFallingSand['Falling Block'/6687, l='MpServer', x=-114.50, y=37.46, z=207.50], EntityCreeper['Creeper'/951, l='MpServer', x=-302.50, y=28.00, z=124.50], EntityFallingSand['Falling Block'/6680, l='MpServer', x=-111.50, y=38.46, z=211.50], EntityFallingSand['Falling Block'/6681, l='MpServer', x=-112.50, y=38.46, z=209.50], EntityFallingSand['Falling Block'/6682, l='MpServer', x=-111.50, y=39.46, z=209.50], EntityFallingSand['Falling Block'/6683, l='MpServer', x=-111.50, y=39.46, z=210.50], EntityCreeper['Creeper'/947, l='MpServer', x=-249.50, y=56.00, z=89.50], EntityFallingSand['Falling Block'/6661, l='MpServer', x=-111.50, y=28.46, z=188.50], EntityFallingSand['Falling Block'/6660, l='MpServer', x=-111.50, y=27.46, z=189.50], EntityFallingSand['Falling Block'/6663, l='MpServer', x=-119.50, y=38.46, z=207.50], EntityFallingSand['Falling Block'/6662, l='MpServer', x=-112.50, y=27.46, z=189.50], EntityFallingSand['Falling Block'/6657, l='MpServer', x=-109.50, y=27.46, z=190.50], EntityFallingSand['Falling Block'/6656, l='MpServer', x=-110.50, y=28.46, z=189.50], EntityFallingSand['Falling Block'/6659, l='MpServer', x=-109.50, y=28.46, z=189.50], EntityFallingSand['Falling Block'/6658, l='MpServer', x=-109.50, y=28.46, z=188.50], EntityFallingSand['Falling Block'/6669, l='MpServer', x=-119.50, y=38.46, z=208.50], EntityZombie['Zombie'/933, l='MpServer', x=-288.76, y=18.00, z=93.38], EntityFallingSand['Falling Block'/6668, l='MpServer', x=-120.50, y=38.46, z=208.50], EntityFallingSand['Falling Block'/6665, l='MpServer', x=-118.50, y=38.46, z=208.50], EntityFallingSand['Falling Block'/6664, l='MpServer', x=-118.50, y=38.46, z=207.50], EntityFallingSand['Falling Block'/6667, l='MpServer', x=-120.50, y=38.46, z=207.50], EntityFallingSand['Falling Block'/6666, l='MpServer', x=-117.50, y=38.46, z=207.50], EntitySpider['Spider'/918, l='MpServer', x=-293.81, y=19.10, z=91.56], EntityFallingSand['Falling Block'/6692, l='MpServer', x=-113.50, y=39.46, z=206.50], EntityFallingSand['Falling Block'/6691, l='MpServer', x=-114.50, y=39.46, z=206.50], EntityFallingSand['Falling Block'/6690, l='MpServer', x=-112.50, y=39.46, z=207.50], EntityFallingSand['Falling Block'/6689, l='MpServer', x=-113.50, y=39.46, z=207.50], EntityFallingSand['Falling Block'/6688, l='MpServer', x=-114.50, y=37.46, z=208.50], EntityFallingSand['Falling Block'/6736, l='MpServer', x=-107.50, y=6.69, z=219.50], EntityFallingSand['Falling Block'/6737, l='MpServer', x=-106.50, y=6.69, z=219.50], EntityFallingSand['Falling Block'/6738, l='MpServer', x=-108.50, y=6.69, z=219.50], EntityFallingSand['Falling Block'/6739, l='MpServer', x=-109.50, y=6.69, z=219.50], EntityFallingSand['Falling Block'/6740, l='MpServer', x=-110.50, y=6.69, z=219.50], EntityFallingSand['Falling Block'/6741, l='MpServer', x=-109.50, y=25.73, z=240.50], EntityFallingSand['Falling Block'/6742, l='MpServer', x=-109.50, y=25.73, z=241.50], EntityFallingSand['Falling Block'/6743, l='MpServer', x=-111.50, y=25.73, z=241.50], EntityFallingSand['Falling Block'/6744, l='MpServer', x=-111.50, y=26.73, z=242.50], EntityFallingSand['Falling Block'/6745, l='MpServer', x=-110.50, y=25.73, z=240.50], EntityFallingSand['Falling Block'/6746, l='MpServer', x=-110.50, y=25.73, z=241.50], EntityFallingSand['Falling Block'/6747, l='MpServer', x=-110.50, y=25.73, z=242.50], EntityFallingSand['Falling Block'/6748, l='MpServer', x=-109.50, y=25.73, z=242.50], EntityFallingSand['Falling Block'/6749, l='MpServer', x=-112.50, y=26.73, z=241.50], EntityFallingSand['Falling Block'/6750, l='MpServer', x=-112.50, y=26.73, z=242.50], EntityFallingSand['Falling Block'/6751, l='MpServer', x=-113.50, y=26.73, z=242.50], EntitySpider['Spider'/993, l='MpServer', x=-283.50, y=18.00, z=66.50], EntityFallingSand['Falling Block'/6733, l='MpServer', x=-107.50, y=7.69, z=220.50], EntityFallingSand['Falling Block'/6732, l='MpServer', x=-106.50, y=7.69, z=220.50], EntityCreeper['Creeper'/996, l='MpServer', x=-192.50, y=42.00, z=40.50], EntityFallingSand['Falling Block'/6735, l='MpServer', x=-108.50, y=7.69, z=220.50], EntityFallingSand['Falling Block'/6734, l='MpServer', x=-106.50, y=7.69, z=221.50], EntitySkeleton['Skeleton'/981, l='MpServer', x=-268.50, y=29.00, z=84.50], EntityFallingSand['Falling Block'/6752, l='MpServer', x=-112.50, y=26.73, z=243.50], EntitySkeleton['Skeleton'/973, l='MpServer', x=-180.09, y=29.00, z=32.50], EntityZombie['Zombie'/964, l='MpServer', x=-302.50, y=30.00, z=98.50]]
   Retry entities: 0 total; []
   Server brand: fml,forge
   Server type: Integrated singleplayer server
Stacktrace:
   at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
   at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2509)
   at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:865)
   at net.minecraft.client.main.Main.main(SourceFile:101)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
   at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
   Minecraft Version: 1.6.4
   Operating System: Windows 7 (amd64) version 6.1
   Java Version: 1.7.0_45, Oracle Corporation
   Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
   Memory: 1559396192 bytes (1487 MB) / 3694133248 bytes (3523 MB) up to 7622623232 bytes (7269 MB)
   JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=512m -XX:PermSize=512m
   AABB Pool Size: 4460 (249760 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
   Suspicious classes: FML and Forge are installed
   IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
   FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 111 mods loaded, 111 mods active
   mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ImmibisMicroblocks{57.6.3} [Immibis's Microblocks] (immibis-microblocks-57.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   NotEnoughItems{1.6.1.8} [Not Enough Items] (notenoughitems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   PowerCrystalsCore{1.1.8} [PowerCrystals Core] (powercrystalscore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Core{4.2.2} [BuildCraft] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   UniversalElectricity{3.1.0} [Universal Electricity] (universal-electricity-3.1.0.66-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CalclaviaCore{1.2.0} [CalclaviaCore] (calclavia core-1.2.0.299-main.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CoFHCore{2.0.0.5} [CoFH Core] (cofhcore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   NetherOres{1.6.2R2.2.2} [Nether Ores] (netherores-2.2.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ThermalExpansion{3.0.0.6} [Thermal Expansion] (thermalexpansion-3.0.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   IC2{2.0.297-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.297-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   AtomicScience{1.2.0} [Atomic Science] (atomic-science-1.2.0.63-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Backpack{1.28.37} [Backpack] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Builders{4.2.2} [BC Builders] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Energy{4.2.2} [BC Energy] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Factory{4.2.2} [BC Factory] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Transport{4.2.2} [BC Transport] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded{1.6.4R2.7.8} [MineFactory Reloaded] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BigReactors{0.3.3A} [Big Reactors] (BigReactors-0.3.3A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   bspkrsCore{v5.3(1.6.4)} [bspkrsCore] (bspkrscorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   BuildCraft|Silicon{4.2.2} [BC Silicon] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Additional-Buildcraft-Objects{1.0.7.560} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.7.560.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CarpentersBlocks{2.0.8} [Carpenter's Blocks] (carpentersblocks v2.0.8 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CoFHLoot{2.0.0.5} [CoFH Loot] (cofhcore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (cofhcore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CoFHSocial{2.0.0.5} [CoFH Social] (cofhcore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CoFHWorld{2.0.0.5} [CoFH World] (cofhcore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ImmibisCore{57.1.94} [Immibis Core] (immibis-core-57.1.94.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   DimensionalAnchors{57.1.95} [Dimensional Anchors] (dimensional-anchor-57.1.95.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   dimdoors{1.6.4-R2.2.3} [Dimensional Doors] (dimensionaldoors-2.2.3-336.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   EE3{0.1} [Equivalent Exchange 3] (equivalentexchange3-1.6.4-0.1.140.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   LogisticsPipes|Main{0.7.4.dev.205} [Logistics Pipes] (logisticspipes-mc1.6.4-0.7.4.dev.205.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Waila{1.5.2a} [Waila] (waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   extracells{1.6.8f} [ExtraCells] (extracells-1.6.8f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   OpenMods{0.4} [OpenMods] (openmodslib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Core{4.3.7.32} [ProjectRed] (projectredbase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (openperipheralcore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   GalacticraftCore{2.0.12} [Galacticraft Core] (galacticraft-1.6.4-2.0.12.1026.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   GalacticraftMars{2.0.12} [Galacticraft Mars] (galacticraft-planets-1.6.4-2.0.12.1026.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   GregsLighting{1.9.1} [Greg's Lighting] (GregsLighting-1.9.1-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   IronChest{5.4.1.697} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.697.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.8} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatAtum{1.6.4R2.7.8} [MFR Compat: Atum] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatBackTools{1.6.4R2.7.8} [MFR Compat: BackTools] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.8} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatChococraft{1.6.4R2.7.8} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.8} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatForestry{1.6.4R2.7.8} [MFR Compat: Forestry] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.8} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.8} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatIC2{1.6.4R2.7.8} [MFR Compat: IC2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.8} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatPams{1.6.4R2.7.8} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (projectredworld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatProjRed{1.6.4R2.7.8} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.8} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatRP2{1.6.4R2.7.8} [MFR Compat: RP2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.8} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.8} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.8} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.8} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatVanilla{1.6.4R2.7.8} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.8} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system-3.6.2.56-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   OCS{1.6.4.1} [OpenCCSensors] (OPENCCSENSORS-1.6.4.1B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   OpenPeripheral{0.1.3} [OpenPeripheralAddons] (openperipheraladdons-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   powersuitaddons{@VERSION@} [Andrew's Modular Powersuits Addons] (powersuitaddons-1.6.4-884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (projectredcompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (projectredlighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (redstoneinmotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   simplyjetpacks{0.1.4} [Simply Jetpacks] (simplyjetpacks-0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   StevesCarts{2.0.0.b10} [Steve's Carts 2] (stevescarts2.0.0.b10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Vending{1.1.1} [Vending] (vending-1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimapModForge1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
   Launched Version: minecrift-1.6.4-031_Preview_b1-forge-nohydra
   LWJGL: 2.9.0
   OpenGL: GeForce GTX 780/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
   Is Modded: Definitely; Client brand changed to 'fml,forge'
   Type: Client (map_client.txt)
   Resource Pack: Sphax PureBDcraft 128x MC16.zip
   Current Language: English (US)
   Profiler Position: N/A (disabled)
   Vec3 Pool Size: 665 (37240 bytes; 0 MB) allocated, 23 (1288 bytes; 0 MB) used


Wed Aug 06, 2014 1:48 pm
Profile
One Eyed Hopeful
User avatar

Joined: Wed Apr 17, 2013 2:42 am
Posts: 22
Reply with quote
Hi,

I'm using the b31 build with a DK2 and VR mode works (with rotational but not positional tracking),
but I don't know how to get it to render on the Rift instead of the main monitor.

Is there an option I overlookced that does the trick?

I suppose I could set the DK2 to be the primary monitor but that is quite inconvenient so I'd rather find another way.


Fri Aug 08, 2014 7:32 am
Profile
One Eyed Hopeful

Joined: Fri Aug 08, 2014 11:25 am
Posts: 2
Reply with quote
Hi guys, just tried running the Minecrift exe and received "failed: couldn't setup minecraft 1.6.4 as library. Have you run 1.6.4 at least once yet? etc etc

Is this because i've installed the original Minecraft?

Something else?

How do i solve?

Many thanks.


Fri Aug 08, 2014 11:41 am
Profile
One Eyed Hopeful

Joined: Sat Jul 26, 2014 3:54 am
Posts: 15
Reply with quote
sherwinrides wrote:
Hi guys, just tried running the Minecrift exe and received "failed: couldn't setup minecraft 1.6.4 as library. Have you run 1.6.4 at least once yet? etc etc

Is this because i've installed the original Minecraft?

Something else?

How do i solve?

Many thanks.


Standard Vanilla 1.6.4 doesn't work out of the box.
First you need to run a clean install of Minecraft 1.6.4
Then you need to install the latest version of forge they recommend with the forge installer, install optifine, then run the Minecrift install. Then setup your profile and play.

My issue is not being able to play it with Tekkit 1.6.4, or only being able to get 60FPS which seems locked on Vanilla with minecrift.


Fri Aug 08, 2014 1:21 pm
Profile
One Eyed Hopeful

Joined: Fri Aug 08, 2014 11:25 am
Posts: 2
Reply with quote
Thanks cyris, didn't realise that.


Fri Aug 08, 2014 2:31 pm
Profile
One Eyed Hopeful

Joined: Thu Aug 08, 2013 8:29 pm
Posts: 4
Reply with quote
Deop wrote:
Hi,

I'm using the b31 build with a DK2 and VR mode works (with rotational but not positional tracking),
but I don't know how to get it to render on the Rift instead of the main monitor.

Is there an option I overlookced that does the trick?

I suppose I could set the DK2 to be the primary monitor but that is quite inconvenient so I'd rather find another way.


I keep the DK2 as secondary monitor, then I just drag the window over to the Rift's screen, maximize. Then put it in fullscreen, I suppose you can keep it in windowed mode though.


Fri Aug 08, 2014 4:00 pm
Profile
One Eyed Hopeful

Joined: Sat Jul 26, 2014 3:54 am
Posts: 15
Reply with quote
I just want to know how to get it to work with freaking tekkit lol


Fri Aug 08, 2014 6:13 pm
Profile
Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 436
Location: UK
Reply with quote
Hey guys,

Sorry for the lack of progress updates, things have been somewhat hectic around here!

I'm aiming to get a 1.7.10 windows preview release out not this Sunday, but next. It will support DK2. It will be buggy but I'll work to squash those bugs over the coming weeks...


Sat Aug 09, 2014 2:49 am
Profile
One Eyed Hopeful

Joined: Sat Jul 26, 2014 3:54 am
Posts: 15
Reply with quote
StellaArtois wrote:
Hey guys,

Sorry for the lack of progress updates, things have been somewhat hectic around here!

I'm aiming to get a 1.7.10 windows preview release out not this Sunday, but next. It will support DK2. It will be buggy but I'll work to squash those bugs over the coming weeks...

Thanks for the update and work!

Will you be able to release a way to implement this into FTB 1.6.4 or Tekkit 1.6.4? Or can guide me a bit better? I get my DK2 Tuesday and would love to play on my Tekkit server with my friend who have the device as well.

Thanks again for your hard work making Minecraft even better.


Sat Aug 09, 2014 2:54 am
Profile
Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 436
Location: UK
Reply with quote
cyris69 wrote:
StellaArtois wrote:
Hey guys,

Sorry for the lack of progress updates, things have been somewhat hectic around here!

I'm aiming to get a 1.7.10 windows preview release out not this Sunday, but next. It will support DK2. It will be buggy but I'll work to squash those bugs over the coming weeks...

Thanks for the update and work!

Will you be able to release a way to implement this into FTB 1.6.4 or Tekkit 1.6.4? Or can guide me a bit better? I get my DK2 Tuesday and would love to play on my Tekkit server with my friend who have the device as well.

Thanks again for your hard work making Minecraft even better.


It's a lower priority for me at the moment, but as soon as the 1.7.10 version is reasonable stable I will probably back port to 1.6.4, and do a forge compatibility pass to make sure it's forge 965 compliant. If Tekkit still doesn't work after that, it may not be easily doable to get it working I'm afraid!


Sat Aug 09, 2014 3:02 am
Profile
Binocular Vision CONFIRMED!
User avatar

Joined: Sun Apr 14, 2013 12:03 pm
Posts: 249
Reply with quote
cyris69 wrote:
Thanks for the update and work!

Will you be able to release a way to implement this into FTB 1.6.4 or Tekkit 1.6.4? Or can guide me a bit better? I get my DK2 Tuesday and would love to play on my Tekkit server with my friend who have the device as well.

Thanks again for your hard work making Minecraft even better.


I've never seen tekkit work, and FTB has a rendering issue with armour stands as far as I can recall


Also Stella - Are you doing a full all singing all dancing 0.4.0 SDK implementation? Timewarp, SDK distortion, direct rendering mode, etc?
In addition to that, will there be lots of lovely options to tinker about with? =p One of my biggest disappointments with the demos I've been using today has been that only one has actually had any options at all. =[


Sat Aug 09, 2014 3:05 am
Profile
Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 436
Location: UK
Reply with quote
Jademalo wrote:
cyris69 wrote:
Thanks for the update and work!

Will you be able to release a way to implement this into FTB 1.6.4 or Tekkit 1.6.4? Or can guide me a bit better? I get my DK2 Tuesday and would love to play on my Tekkit server with my friend who have the device as well.

Thanks again for your hard work making Minecraft even better.


I've never seen tekkit work, and FTB has a rendering issue with armour stands as far as I can recall


Also Stella - Are you doing a full all singing all dancing 0.4.0 SDK implementation? Timewarp, SDK distortion, direct rendering mode, etc?
In addition to that, will there be lots of lovely options to tinker about with? =p One of my biggest disappointments with the demos I've been using today has been that only one has actually had any options at all. =[


SDK? The whole caboodle. Direct won't work yet however sadly, we'll have to wait for an update from the Oculus chaps for that. Options? Sure will be, you know me!


Sat Aug 09, 2014 3:17 am
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StellaArtois wrote:
SDK? The whole caboodle. Direct won't work yet however sadly, we'll have to wait for an update from the Oculus chaps for that. Options? Sure will be, you know me!


Haha, good to hear! I sure do love me a good set of options, and I can certainly count on you for a good implementation =p
Also, why isn't Direct possible without an update? If it's too difficult to explain then it doesn't matter, but I am curious


Sat Aug 09, 2014 4:34 am
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One Eyed Hopeful

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To help prevent the HUD drift, make sure that you look UP/DOWN/LEFT/RIGHT during the splash screen calibration.

Don't just look forward and hit spacebar like it tells you to! Look Up, Down, Left and Right- then look forward and hit spacebar.

I found this made Minecrift on DK2 playable and enjoyable for me. I am using the b31 DK2 driver FYI.


Sat Aug 09, 2014 6:25 am
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Jademalo wrote:
Oh man, I've seen the 1.8 improvements, it's magic I swear.


Yea, I just tried the newest snapshot on the Game of Thrones map, and the framerate keeps up much better with an absurd amount of geometry onscreen. Also the render distance is comparable to optifine now; however, the chunk loading speed still can't compete and the lack of anti-aliasing really hurts.


Sun Aug 10, 2014 5:47 am
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rowanunderwood wrote:
Jademalo wrote:
Oh man, I've seen the 1.8 improvements, it's magic I swear.


Yea, I just tried the newest snapshot on the Game of Thrones map, and the framerate keeps up much better with an absurd amount of geometry onscreen. Also the render distance is comparable to optifine now; however, the chunk loading speed still can't compete and the lack of anti-aliasing really hurts.


There is a type of AA - click on super secret settings or something once, and it adds an FXAA shader.


Sun Aug 10, 2014 6:11 am
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Jademalo wrote:
rowanunderwood wrote:
Jademalo wrote:
Oh man, I've seen the 1.8 improvements, it's magic I swear.


Yea, I just tried the newest snapshot on the Game of Thrones map, and the framerate keeps up much better with an absurd amount of geometry onscreen. Also the render distance is comparable to optifine now; however, the chunk loading speed still can't compete and the lack of anti-aliasing really hurts.


There is a type of AA - click on super secret settings or something once, and it adds an FXAA shader.


You mean this one? :p Should be epic in VR :lol:

Image


Sun Aug 10, 2014 10:03 am
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rowanunderwood wrote:

You mean this one? :p Should be epic in VR :lol:

Image



Haha, the smeary one would be the best, who needs low persistence!
It is in that option though, somewhere there is an FXAA shader


Sun Aug 10, 2014 4:59 pm
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DK2 will be here Tuesday, one day after birthday but close enough :)

I'm wondering if there is a way to know which tekkit or FTB mods that mess with renderentity so I can make a custom rift pack and server. I can load into FBT: Monster walk around for a bit before it crashes, its come down to a few mods that care causing it such as Forestry and another one I forget. However, removing Forestry seems to break the pack for some reason.

Can't wait to get a port to 1.6.4 to mess with more.


Sun Aug 10, 2014 10:11 pm
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cyris69 wrote:
DK2 will be here Tuesday, one day after birthday but close enough :)

I'm wondering if there is a way to know which tekkit or FTB mods that mess with renderentity so I can make a custom rift pack and server. I can load into FBT: Monster walk around for a bit before it crashes, its come down to a few mods that care causing it such as Forestry and another one I forget. However, removing Forestry seems to break the pack for some reason.

Can't wait to get a port to 1.6.4 to mess with more.



If you're alright with doing this, it's probably worth it to just make your own pack. Look at the mods you want to use, and only include them. It's easier to debug + lighter on the system.


Sun Aug 10, 2014 11:12 pm
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One Eyed Hopeful

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Yeah, I think a custom pack will be the best. Don't get me wrong minecraft is great, but I just can't ever get back into Vanilla after moving to bukkit, then tekkit and its newer iterations. I haven't followed MC since 1.4 i think, not sure if there were any more improvements on things like machinery so you have more to do than just dig and build houses lol.


Sun Aug 10, 2014 11:52 pm
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One Eyed Hopeful

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I'm having an issue with 1.6.4 vanilla with the b31 preview. Seems whenever I set the Rift as primary, load the game, it goes full screen on the Rift. However, the menu/GUI is at the bottom of the screen and only the top 1/4 of the GUI (basically where it says Minecraft) is visible. How can I fix this? I cant see anything to view VR options and and reset origin. Is there a hotkey I can use to do this?


Thu Aug 14, 2014 6:27 pm
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