I just uploaded the latest version of VR Player (0.3) on http://vrplayer.codeplex.com
In this release I took the time to refactor the plugins system (something I wanted to do for a long time).
For most users, there is no impact on the software beside the folder structure.
For developer, this will gives the tools to integrate custom tracking devices, try new type of projections matching specific capture devices and add special effects.
For non-developer, I created a new projection plugin that allow file import from Maya and 3ds (Including geometry and UV mapping).
Since the last release, I have experimented with a lot with positional tracking.
I added a TrackIR plugin and I received help to correct Razer Hydra jitter problems by applying a smoothing filter.
Positional tracking add an interesting dimension and feel more natural when watching a video on a virtual screen but for spherical/dome videos, this cause deformation so in these cases, it's better not to move the head too much.
Tracking performances are a little better but there is still plenty of room for improvement. This is something I take seriously and I will continue invest time and efforts.
Currently, my backlog is getting bigger and bigger. I received a lot of great ideas and I appreciate it!
I'm doing my best to keep up
Note that this is still an alpha version so if you find bugs or any issues, please contact me
Finally, I hope to see more immersive content soon!
Not only sport and music events but also short films including storytelling..
It's true that stereoscopic spherical movies are complicated to produce but there are good alternatives available now.
Stereoscopic video projected on a dome are very immersive and accessible with cameras like dual go pros.
Normal spherical videos are also a lot of fun to watch with the Rift.