Oculus Runtime 0.8 and Perception 3.0.0a2 compatability

The place for all discussion of the Oculus Rift compatible open source 3D drivers.
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Greedape
One Eyed Hopeful
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Joined: Sun Aug 31, 2014 11:39 am

Oculus Runtime 0.8 and Perception 3.0.0a2 compatability

Post by Greedape »

Since the other thread I asked in dieded, I will try again in a new thread:

I tried to play TES:Skyrim with Runtime 0.8 and Perception 3.0.0a2. Im on a Geforce GTX 970 and tried GeForce drivers 358.70 and 358.78. I reset all the settings in perception. No matter what i tried, the game crashed on startup, is this a common thing or am i doing it wrong?

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EisernSchild
Vireio Perception Developer
Vireio Perception Developer
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Joined: Tue Jun 11, 2013 9:39 am
Which stereoscopic 3D solution do you primarily use?: Head Mounted Display (HMD)
Location: Graz / Austria

Re: Oculus Runtime 0.8 and Perception 3.0.0a2 compatability

Post by EisernSchild »

Hi Greedape !

I guess this is a common problem. We actually tried to update Vireio to Oculus Runtime 0.8 but faced problems. Currently, Vireio is based on Runtime 0.6.

Kind Regards, Denis

PitterPatter
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Re: Oculus Runtime 0.8 and Perception 3.0.0a2 compatability

Post by PitterPatter »

Vireio 3.0.1 and Oculus runtime 0.8 work very well together, however there are severe fps issues for processing NPC data. It does not appear to be related to graphics as disabling all shaders has no change, and NPCs that do nothing have little impact, however NPCs with more scripting do. It's almost as if Vireio is processing the NPC scripting twice.

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