SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

The place for all discussion of the Oculus Rift compatible open source 3D drivers.
Post Reply
Hstreet
One Eyed Hopeful
Posts: 14
Joined: Mon May 25, 2015 8:59 pm

SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by Hstreet »

I just read the announcement that beginning with 0.7 they are removing Extended Mode and instead have garnished support from both Nvidia and AMD to add a Direct to Driver Mode..

My main concern is a few of the games I love on the DK2 with native support (Alien, Euro Truck 2) but also some of the best experiences I've had are with some of the games on the Vireo (Bioshock 2 being the best VR experience yet)


Do you for see Vireo being able to operate in the direct to driver mode?

Source of 0.7 Info

User avatar
DrBeef
Vireio Perception Developer
Vireio Perception Developer
Posts: 328
Joined: Wed Aug 14, 2013 6:20 am
Which stereoscopic 3D solution do you primarily use?: Head Mounted Display (HMD)
Location: London

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by DrBeef »

I don't see (currently) why not.. Recent version 3.0 added direct mode support, with any luck it will be a variation on that, with most of the heavy lifting being done in the OVR SDK code.

User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11394
Joined: Sat Apr 12, 2008 8:18 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by cybereality »

Any apps that were built with 0.6.0.0 or 0.6.0.1 SDKs and worked in Direct Mode should work fine in 0.7.

jhondidfool
One Eyed Hopeful
Posts: 7
Joined: Thu Oct 16, 2014 3:00 am

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by jhondidfool »

And what about 0.8?

User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11394
Joined: Sat Apr 12, 2008 8:18 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by cybereality »

It's the same for 0.8.

Greedape
One Eyed Hopeful
Posts: 3
Joined: Sun Aug 31, 2014 11:39 am

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Post by Greedape »

cybereality wrote:It's the same for 0.8.
While everything worked fine for me on Oculus Runtime 0.7 and Perception 3.0.0a2, Oculus Runtime 0.8 does not currently work with perception 3.0.0a2.

Clarification:

Im on a Geforce GTX 970 and tried GeForce drivers 358.70 and 358.78. I reset all the settings in perception. The game i tried was TES:Skyrim.

Post Reply

Return to “Development / General Discussion”