Chromatic aberration correction for the Oculus Rift

The place for all discussion of the Oculus Rift compatible open source 3D drivers.
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muchcharles
One Eyed Hopeful
Posts: 1
Joined: Wed Dec 11, 2013 6:05 pm

Chromatic aberration correction for the Oculus Rift

Post by muchcharles »

I added chromatic aberration correction to the oculus shader in Vireio. You should be able to replace the OculusRift.fx shader file with this one to give it a shot:

https://raw.githubusercontent.com/muchc ... lusRift.fx

Let me know how it works.

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baggyg
Vireio Perception Developer
Vireio Perception Developer
Posts: 491
Joined: Sat May 19, 2012 5:20 am
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV
Location: BB, Slovakia

Re: Chromatic aberration correction for the Oculus Rift

Post by baggyg »

Hi @muchcharles,

As I said on Reddit, Ill give it a go later on today and if good ill pull to the main Git. Many thanks for you help and effort.

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