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 It's Official -Oculus CV1 goes On Sale in 2016 
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Binocular Vision CONFIRMED!
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Joined: Mon Jun 04, 2012 5:07 pm
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Oculus Rift commercial version goes on sale 1st quarter 2016.. Finally a date is set.
Just glad I bought the DK2 .. That's a hell of a wait :woot

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Wed May 06, 2015 6:22 am
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Two Eyed Hopeful
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where did you hear this?


Wed May 06, 2015 7:02 am
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Binocular Vision CONFIRMED!
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Joined: Mon Aug 06, 2012 9:26 pm
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https://www.oculus.com/blog/first-look- ... g-q1-2016/
https://twitter.com/natemitchell/status ... 5645388801
http://www.ign.com/articles/2015/05/06/ ... -will-ship

Oh yeah, and about the DK2, when I bought it I really got the feeling the consumer version would be out the same year and that I would have wasted my money :P Nope! Sure glad I did get it now :o


Wed May 06, 2015 11:14 am
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Binocular Vision CONFIRMED!
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Oculus announced it with pix of the final HMD... The lenses look huge
Similar to those by Wearality.. Yes?

Image

Image

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Wed May 06, 2015 4:30 pm
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Cross Eyed!
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Now that we have a date, the next million dollar question is... what is that little slider for :)

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Thu May 07, 2015 12:56 pm
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Binocular Vision CONFIRMED!
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Maybe it's for lens distance in the horizontal axis.

Those lenses sure look big, or is it just the angle the shot was taken from ?

I wonder if it'll be teathered as Oculus did state a sitting & or standing experience contradicting their original statements how the Rift would be geared towards a seated expereince. Sounds like they've been spooked by Valve's Lighthouse.

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Fri May 08, 2015 6:33 am
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Two Eyed Hopeful
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cant wait till next week for specs


Mon May 11, 2015 2:33 pm
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Binocular Vision CONFIRMED!
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0.6 includes the following major changes:
Compositor service
Layers
Removal of application-based distortion rendering
Simplification of the API

The compositor service moves distortion rendering from the application to the OVRServer process. This is an architectural change that enables features like layers and other performance and quality improvements in the future.

Layer support allows an application to send multiple independent render targets to the compositor. For example, you might render the heads-up display, background, and game space each to their own separate layer. Each layer can have a different size, resolution, and update rate, which can be used to improve performance and rendering quality, particularly around text

By removing "distortion rendering".. Is this the pre-warping that Palmer introduced to reduce lens warp ?? If so they're making a move towards lenses similar to Wearality as Wearality does not require pre-warping of images.

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Fri May 15, 2015 2:38 pm
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3D Angel Eyes (Moderator)
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The image still needs to be warped, ultimately. All that is changing is where the process takes place.

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Fri May 15, 2015 8:46 pm
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One Eyed Hopeful

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At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second.

https://www.oculus.com/blog/powering-the-rift/

I hope around 400 means 414 million shaded pixels per second. Does a correct guess get me a preorder :roll:


Fri May 15, 2015 9:29 pm
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Certif-Eyed!
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Official Specs for Screen out

Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.

Specs For Target PC System are out too....

For the full Rift experience, we recommend the following system:

NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
https://www.oculus.com/blog/the-rifts-r ... am-voting/


Here is nice $1000 Rig which can very well play initial content.......

http://choosemypc.net/build/?budget=100 ... options=od

Adding just $204 (514 of GTX980 -310 GTX970) you can go for this little 980 beast...Will make you more future proof...in VR
http://www.newegg.com/Product/Product.a ... 6814127840
( $514.99 after $30.00 rebate card )

+$10 for 620Watt Seasonic PSU.
http://www.superbiiz.com/detail.php?nam ... similar=80 *be on safer side with GTX 980 additional power draw*

Call me Nvidia devotee...but i wont point out ATI option ;)


Sat May 16, 2015 4:11 am
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