Unity 5.1 + Oculus Rift Full Course

This is the place where it all started, and is the forum for VR enthusiasts interested in Palmer Luckey's Oculus Rift.
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Temophor
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Joined: Sun Aug 02, 2015 3:23 am

Unity 5.1 + Oculus Rift Full Course

Post by Temophor »

Dear community :cool:,

I'd like to share with you the overview of my course. I'd love to get some feedback on that, maybe some of you are even interested in the course.

Go directly to the course: https://www.udemy.com/unity3d-and-the-o ... r+Discount

promotion video: https://www.youtube.com/watch?v=M5nZNL0ifwo

course overview: https://www.youtube.com/watch?v=EnDRx2k-zY0

This course tackles the hot topic of "virtual reality". In Q1 of 2016, oculus will release the finished version of the rift. Other big companies like google, facebook, sony, valve and others have joined the VR movement. It is definetly going to be the next big thing. Get a head start by taking this course. In the course, we take a look at different techniques that are crucial to VR development.

If you are interested in Unity3D or virtual reality, then this course is for you. Participants of this course are thereafter able to develop their own applications with the Oculus Rift. This course covers everything from the basics, such as using the headtracking for aming, shooting and selecting objects up to alternative movement models, namely bird's eye camera controls or teleporting. Useful programming skills can be picked up along the way as we practice the new techniques with several training examples in the Unity3D environment.

Cheers,
Florian :)

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cybereality
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Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: Unity 5.1 + Oculus Rift Full Course

Post by cybereality »

Looks great. Good luck!

Temophor
One Eyed Hopeful
Posts: 4
Joined: Sun Aug 02, 2015 3:23 am

Re: Unity 5.1 + Oculus Rift Full Course

Post by Temophor »

Thank you! Pass it on ;)

limpa
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Re: Unity 5.1 + Oculus Rift Full Course

Post by limpa »

Hey,
would i understand this course even tho i cant program(does basic count?:-) or havent even started unity? :-)
Very interesting!
Thanks!

Temophor
One Eyed Hopeful
Posts: 4
Joined: Sun Aug 02, 2015 3:23 am

Re: Unity 5.1 + Oculus Rift Full Course

Post by Temophor »

I think you can definetly take the course.
On the one hand, we start very basic, also with the programming.
On the other hand, I often link you to the appopriate tutorials.
I generally recommend the official unity tutorials anyway, with the lectures
I provide references to these tutorials and sometimes documentation pages to the parts we need.

Cheers,
Florian

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