Master Thesis: VR technology in games
The master thesis will focus on next generation VR technology and how to best implement support in video games. This requires adding basic support in existing technology. Other areas of interest include modifications to better fit first person games, reducing latency, stereoscopic issues.
Applicant should have experience in C++ programming. Knowledge about VR technology and rendering is recommended.
Explore existing research for relevant subjects
Investigate and implement support for Occulus Rift SDK in the Frostbite Engine
Investigate and implement techniques for improving user experience
The Master Thesis is a non-paid and temporarily employment . The Master Thesis needs to be associated with a University education or any other type of education that has an Master Thesis period planned into the education plan. Please consider this before applying and potentially move to Stockholm, Sweden.
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