Silent Hill 2 - Remake -DX11

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ishiki
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Silent Hill 2 - Remake -DX11

Post by ishiki »

Hi,

But, if you do the -dx11 silent hill will boot in DX11 (verified) with afterburner watermark.
It does crash with the unreal engine fix + GEO3D though. I will try a few things still, but if others are successful let me know.

On another note, I'll give $300 to anyone that fixes 1 of the following games.

Edit: Main Criteria is a for a single fix that is postable on a blog, it doesn't have to be perfect. Essentially whoever is the main shaderhacker.

I also feel bad as I know there are many people that have made fixes in the past (A lot who i've donated to, but not that amount). But, at that time I did not have sufficient funds, and I would also prefer to reward newer fixes that I personally want.

I also regret that I cannot fix games well, I have tried, and I have made some hacky fixes for myself. But, time investment I think is better I do projects I am good at and donate to shaderhackers :P


List

1) Silent Hill 2 - Remake - Masterotaku is working on it, so this is his...
2) Persona 5 Royal
3) Baulders Gate 3
Last edited by ishiki on Wed Oct 16, 2024 11:19 pm, edited 1 time in total.
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UnityBeing
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

HI Ishiki,

You are really generous with your hard earned money. Thank in behalf of helixmod community. Myself I only do workarounds, and been able to crack a few eggs successfully. However Losti won't like me touching his invention i.e. uni fix. Or modifying it. If you wish to have a private chat with me the pm me. I could give Silent Hill 2 a crack at it. Not hopeful thought. I've workaround 20 plus games, and some were very hard and took a lot of work - I too k zero cash donations from the community, only directed to shaderhackers of Helixmod. I always credited where it belonged.

That said 300 usd for me would allow me to do things I can't at the moment. So Let me know if you want me to investigate Silent Hill 2 for you with a donation. If not good luck.
“3D Vision did preserver in the hands of passionate geeks and lost support in the hands of the overbearing nerds” - UnityBeing
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masterotaku
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Re: Silent Hill 2 - Remake -DX11

Post by masterotaku »

ishiki wrote: Fri Oct 11, 2024 6:34 pm 1) Silent Hill 2 - Remake (Masterotaku already fixed the original with enhanced edition which is great and everyone should play that!)
I guess you don't use discord much. I've been working on a fix for almost a week. Alongside Dragon Ball Sparking! Zero. Both are my first DX11 UE5 fixes, but things are going well.
ishiki wrote: Fri Oct 11, 2024 6:34 pm 2) Persona 5 Royal
I have something half-done for this, but it's a very long game so I'll leave it for later. There are issues with autoconvergence (basically unuseable) because the HUD affects the depth buffer.
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UnityBeing
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

Rather wait for masterotaku's fix. Here is my take: viewtopic.php?t=160403 - photorealism doesn't work well in 3D vision, perhaps master's fix will be better. Good Luck.
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oneup03
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Re: Silent Hill 2 - Remake -DX11

Post by oneup03 »

Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.
ishiki
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Re: Silent Hill 2 - Remake -DX11

Post by ishiki »

UnityBeing wrote: Sat Oct 12, 2024 7:04 am Rather wait for masterotaku's fix. Here is my take: viewtopic.php?t=160403 - photorealism doesn't work well in 3D vision, perhaps master's fix will be better. Good Luck.
Hey, I will give you smaller donation for doing this... PM me or whatever. This is for this case since I wasn't was kinda dumb.
ishiki
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Re: Silent Hill 2 - Remake -DX11

Post by ishiki »

masterotaku wrote: Sat Oct 12, 2024 5:43 am
ishiki wrote: Fri Oct 11, 2024 6:34 pm 1) Silent Hill 2 - Remake (Masterotaku already fixed the original with enhanced edition which is great and everyone should play that!)
I guess you don't use discord much. I've been working on a fix for almost a week. Alongside Dragon Ball Sparking! Zero. Both are my first DX11 UE5 fixes, but things are going well.
ishiki wrote: Fri Oct 11, 2024 6:34 pm 2) Persona 5 Royal
I have something half-done for this, but it's a very long game so I'll leave it for later. There are issues with autoconvergence (basically unuseable) because the HUD affects the depth buffer.
Thanks, I have never checked that discord. I probably should lol.
offer still stands you know i'm good for it.

Persona 5 Royal is very long, (too long :P).
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Chtiblue
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Re: Silent Hill 2 - Remake -DX11

Post by Chtiblue »

UnityBeing wrote: Sat Oct 12, 2024 1:42 am
That said 300 usd for me would allow me to do things I can't at the moment. So Let me know if you want me to investigate Silent Hill 2 for you with a donation. If not good luck.
Really? How do you dare to ask 300$ when you know you don't know how to fix anything in 3D, just providing in the best case a workaround to make it launch via Dx9 path but still with 3D issues?...

UE5 base, this game needs to be fixed to lokk great in 3D with Geo 11 in Dx11.
oneup03 wrote: Sat Oct 12, 2024 11:09 am Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.
Indeed it works perfect with UEVRto3D with 2 convergence (UI is pretty minimalist in this game) presets, so Ishiki if you're not stuck with 3Dvisison hardware you can enjoy it with UEVRto3D with RT (or not if you don't have a powerfull GPU) in DX12.
If you're stuck with 3Dvision then wait for Masterotaku fix :)
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

Chtiblue wrote: Sun Oct 13, 2024 8:11 am
UnityBeing wrote: Sat Oct 12, 2024 1:42 am
That said 300 usd for me would allow me to do things I can't at the moment. So Let me know if you want me to investigate Silent Hill 2 for you with a donation. If not good luck.
Really? How do you dare to ask 300$ when you know you don't know how to fix anything in 3D, just providing in the best case a workaround to make it launch via Dx9 path but still with 3D issues?...

UE5 base, this game needs to be fixed to lokk great in 3D with Geo 11 in Dx11.
oneup03 wrote: Sat Oct 12, 2024 11:09 am Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.
Indeed it works perfect with UEVRto3D with 2 convergence (UI is pretty minimalist in this game) presets, so Ishiki if you're not stuck with 3Dvisison hardware you can enjoy it with UEVRto3D with RT (or not if you don't have a powerfull GPU) in DX12.
If you're stuck with 3Dvision then wait for Masterotaku fix :)
You always 100% attacking me for years. Listen up, I didn't ask for 300 usd -the bounty was given and I said I'd dedicate my precious time to make it uni fix workable as he couldn't, now screw off pls.
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ishiki
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Re: Silent Hill 2 - Remake -DX11

Post by ishiki »

oneup03 wrote: Sat Oct 12, 2024 11:09 am Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.
Indeed it works perfect with UEVRto3D with 2 convergence (UI is pretty minimalist in this game) presets, so Ishiki if you're not stuck with 3Dvisison hardware you can enjoy it with UEVRto3D with RT (or not if you don't have a powerfull GPU) in DX12.
If you're stuck with 3Dvision then wait for Masterotaku fix :)
[/quote]

Hi thank you for this, I do most things in interlaced mode on TV with 4080 super.

Still I will wait for masterotaku, as I like his fixes best :P, and can edit other things. But I'm figuring out VRto3D for Cyberpunk,
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UnityBeing
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

Ishiki, thank u again for the donation. I hope my uni fix worked on your system. Good luck.
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ishiki
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Re: Silent Hill 2 - Remake -DX11

Post by ishiki »

ishiki wrote: Wed Oct 16, 2024 11:26 pm
oneup03 wrote: Sat Oct 12, 2024 11:09 am Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.


Indeed it works perfect with UEVRto3D with 2 convergence (UI is pretty minimalist in this game) presets, so Ishiki if you're not stuck with 3Dvisison hardware you can enjoy it with UEVRto3D with RT (or not if you don't have a powerfull GPU) in DX12.
If you're stuck with 3Dvision then wait for Masterotaku fix :)
Hi thank you for this, I do most things in interlaced mode on TV with 4080 super.

Still I will wait for masterotaku, as I like his fixes best :P, and can edit other things. But I'm figuring out VRto3D for Cyberpunk,
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Re: Silent Hill 2 - Remake -DX11

Post by bearkoolboy »

masterotaku wrote: Sat Oct 12, 2024 5:43 am
ishiki wrote: Fri Oct 11, 2024 6:34 pm 1) Silent Hill 2 - Remake (Masterotaku already fixed the original with enhanced edition which is great and everyone should play that!)
I guess you don't use discord much. I've been working on a fix for almost a week. Alongside Dragon Ball Sparking! Zero. Both are my first DX11 UE5 fixes, but things are going well.
ishiki wrote: Fri Oct 11, 2024 6:34 pm 2) Persona 5 Royal
I have something half-done for this, but it's a very long game so I'll leave it for later. There are issues with autoconvergence (basically unuseable) because the HUD affects the depth buffer.
Persona 5 Royal
Setting HUD shortcut keys can enable automatic convergence to take effect.
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

ishiki wrote: Fri Oct 18, 2024 10:52 pm
ishiki wrote: Wed Oct 16, 2024 11:26 pm
oneup03 wrote: Sat Oct 12, 2024 11:09 am Depending on your 3D display/GPU/drivers, you can also give Silent Hill 2 a try with UEVR + VRto3D for DX12 mode with ray-tracing etc. Chtiblue reported it working well on his 3DTV. However, it won't have auto-convergence like the fix that masterotaku is working on.


Indeed it works perfect with UEVRto3D with 2 convergence (UI is pretty minimalist in this game) presets, so Ishiki if you're not stuck with 3Dvisison hardware you can enjoy it with UEVRto3D with RT (or not if you don't have a powerfull GPU) in DX12.
If you're stuck with 3Dvision then wait for Masterotaku fix :)
Hi thank you for this, I do most things in interlaced mode on TV with 4080 super.

Still I will wait for masterotaku, as I like his fixes best :P, and can edit other things. But I'm figuring out VRto3D for Cyberpunk,

I had to remove the uni fix workaround - sorry but Losti lurks around the forum to see if his script founded in helixmod is being used.

I hope it worked for u, let me know if it did. For me the 3D was active and only AA was not active so it looks ok. I wish I could help u more.
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Re: Silent Hill 2 - Remake -DX11

Post by masterotaku »

bearkoolboy wrote: Sat Oct 19, 2024 1:51 am Persona 5 Royal
Setting HUD shortcut keys can enable automatic convergence to take effect.
I know, but that defeats the purpose of it being automatic. And you wouldn't be able to see the HUD at all times. If I can, I'll just do static presets for gameplay vs cutscenes.

About Silent Hill 2, I was finally able to fix the fog yesterday, which is important for this game. I can finally start playing the game for real.
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Re: Silent Hill 2 - Remake -DX11

Post by harisukro »

That's great news, the first UE5 title properly fixed.
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Re: Silent Hill 2 - Remake -DX11

Post by UnityBeing »

Good news, I see masterotaku fixing Silent Hill 2 most nights and he said it’s looking good, so stay tuned and money to donate for his hard work. Without Harisuckro this fix with be more delayed as the game is very long.
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