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 Deliver Us The Moon 
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One Eyed Hopeful
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Joined: Mon Sep 16, 2019 10:01 am
Posts: 47
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https://store.steampowered.com/app/4286 ... _The_Moon/

Image

work with fix Universal.Fixes-3Dmigoto.1.3.16.x64-3DFix.UE4.Engine but it has to be fixed
i have a 3d fix amateur wip if someone is interested in trying it out the place

some things are still not correct but the game is playable
very nice game


Sat Oct 12, 2019 12:02 am
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Binocular Vision CONFIRMED!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 215
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Trs this one:

https://losti.s3.amazonaws.com/DeliverU ... ti-DHR.zip

The Reflection RegEX V3 will cause some shadows coming out of depth in some times but reflections are fixed, i cant find a solution for this. Its up to you, you can delete the reflection fix that will not flip halo shadows. Ipen the Alternative2.ini and delete this section here:

Code:
;******************************************************************************************************************************************
; VS REFLECTIONS3
[ShaderRegex_VS_Reflections3]
shader_model = vs_4_0 vs_5_0
temps = stereo tmp1

[ShaderRegex_VS_Reflections3.Pattern]
(?P<section1>
mul r\d+\.xyz, r\d+\.yyyy, cb0\[53\]\.xyzx\n
\s*mad r\d+\.xyz, (?P<pos>r\d+)\.xxxx, cb0\[52\]\.xyzx, r\d+\.xyzx\n
)
(?P<texcoord>
\s*mov o2\.xy, (?P=pos)\.xyxx\n
)
(?P<section2>
\s*add o1\.xyz, r\d+\.xyzx, cb0\[54\]\.xyzx\n
)

[ShaderRegex_VS_Reflections3.Pattern.Replace]
\n
${texcoord}
\n
// Losti ShaderRegex - UE4 Pattern VS Reflections3:\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
mul ${tmp1}.w, l(1.000000), ${stereo}.x\n
add ${pos}.x, ${pos}.x, -${tmp1}.w\n
\n
${section1}
\n
${section2}
\n
;
[ShaderRegex_VS_Reflections3.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125

;******************************************************************************************************************************************


Use "NUMPAD /" key for HUD DEPTH, use "NUMPAD *" key for DEPTH of the game in different situations. Crosshair should be auto depth


Sun Oct 13, 2019 6:53 am
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One Eyed Hopeful
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Joined: Mon Sep 16, 2019 10:01 am
Posts: 47
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Thankssssssss Losti

I start the game again :) now it's perfect


Sun Oct 13, 2019 10:56 am
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Cross Eyed!

Joined: Mon Sep 16, 2019 4:52 am
Posts: 119
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Awesome !
Thanks Losti :)


Sun Oct 13, 2019 12:38 pm
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Binocular Vision CONFIRMED!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 215
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Any more probelms here ?


Wed Oct 16, 2019 9:55 pm
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One Eyed Hopeful
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Joined: Mon Sep 16, 2019 10:01 am
Posts: 47
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Losti wrote:
Any more probelms here ?


I found no problems
the reflection you said is minimal
which is not noticed
thanks again

Non ho trovato problemi
il riflesso che dicevi รจ una cosa minima
che non si nota
grazie di nuovo


Wed Oct 16, 2019 10:24 pm
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Binocular Vision CONFIRMED!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 215
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Do you have finished the game ?


Thu Oct 17, 2019 6:53 am
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One Eyed Hopeful
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Joined: Mon Sep 16, 2019 10:01 am
Posts: 47
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Losti wrote:
Do you have finished the game ?


si finito non ho trovato problemi
yes finished I found no problems

For my convenience, playing with xbox controller I have set the B and X keys to change Convergence in automatic



to read the documents keep pressed for 0.2 sec
[Key6]
key = XB_X
type=cycle
separation = 80
convergence = 46.00
delay = 200


it resumes after reading

[Key7]
key = XB_B
type=cycle
separation = 80
convergence = 164.00

to read the computer menu from the arm
[Key_Low_Convergence2]
Key = XB_BACK
type = cycle
separation = 80, 80
convergence = 15.00, 164.00


Thu Oct 17, 2019 7:03 am
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Binocular Vision CONFIRMED!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 215
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THANK YOU, ill give the users this option for this game, so i can release it soon.


Thu Oct 17, 2019 12:26 pm
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Binocular Vision CONFIRMED!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 215
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Released:

https://helixmod.blogspot.com/2019/10/d ... losti.html

No changes to the version above!


Sun Oct 20, 2019 8:45 am
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