
0.6 includes the following major changes:
Compositor service
Layers
Removal of application-based distortion rendering
Simplification of the API
The compositor service moves distortion rendering from the application to the OVRServer process. This is an architectural change that enables features like layers and other performance and quality improvements in the future.
Layer support allows an application to send multiple independent render targets to the compositor. For example, you might render the heads-up display, background, and game space each to their own separate layer. Each layer can have a different size, resolution, and update rate, which can be used to improve performance and rendering quality, particularly around text
By removing "distortion rendering".. Is this the pre-warping that Palmer introduced to reduce lens warp ?? If so they're making a move towards lenses similar to Wearality as Wearality does not require pre-warping of images.