M3GA : any advancements ?

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BlackShark
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Joined: Sat Dec 22, 2007 3:38 am
Which stereoscopic 3D solution do you primarily use?: S-3D Projector Setup
Location: Montpellier, France

M3GA : any advancements ?

Post by BlackShark »

How is progress going on ?
I haven't seen updates for a while.

Are new features coming soon ?
- dedicated native games category with list of supported outputs in each game.
- screenshots tied to the game entries (screeshots that look good / screenshots showing a bug)
- the possibility of associating bugs and graphics settings (being able to list all bugs in maximum graphics settings and then telling which ones can be suppressed by graphics reductions)
- subjective view of bugs (this bug is a big issue, occurs all the time / is no big deal in this game, rarely noticeable)
- modify your previous reports
- scoring according to the most recent reports (new version of the driver = more influence than old version of the driver)
Passive 3D forever !
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501

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Neil
3D Angel Eyes (Moderator)
Posts: 6861
Joined: Wed Dec 31, 1969 6:00 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
Contact:

Re: M3GA : any advancements ?

Post by Neil »

I PMed you.

Regards,
Neil

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