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 Gaming in 2020: what the next decade holds 
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3D Angel Eyes (Moderator)
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Gaming in 2020: what the next decade holds
Look forward to motion and mind control, 3D MMOs and more
by Adam Hartley

In what ways will computer and videogames change in the next 10 years? It is a question that tech-obsessed gamers often ask each other (often after a few pints on a Friday night), when we consider just how far we have come since the early days of the Spectrum and the C64 in the 1980s.

The last ten years have been gaming's golden decade. The next-gen consoles fulfilled their early promises. And then some. And we were treated to some truly classic gaming moments, as we recently documented in TechRadar's top 12 games of the noughties.

But the games industry is nothing if not forward-looking. It doesn't tend to do nostalgia. And with a flurry of new gaming technologies on the near-future horizon we want to know what the industry experts – the developers, the publishers, the hardware makers - think that gaming in 2020 is going to be like.

Read the whole story here: ... lds-667099

- Non-profit, non-partisan.
- Features user contributed education sessions, blogs, and content.
- Safe to interact, registration requires formal non-disclosure agreement. Membership list is equally confidential.
- Open to all except press. People can join as individuals or companies.
- People say the industry needs to get together and learn from one another. This is our chance.

Fri Jan 29, 2010 1:08 pm
Diamond Eyed Freakazoid!
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OK, so first they tell us how current-generation consoles will last until 2013-2015 and how gamers suddenly don't really need any more processing power (in spite of their previous hardware-lust in predicting the specs for the next-gen consoles), and now they discuss revolutional things like full facial recognition, really big massive-multiplayer worlds, stereoscopic 3D, multi-head and even 360 degree panoramic rendering, only to effectively dismiss them in the end by saying that current gen can somehow "evolve" in software only.

Well guys, do you realize you need powerful hardware to handle all these new technologies, even if they come as additional devices like the Project Natal? I have news for you: Microsoft has just stripped production version of Natal of its own dedicated DSP, so the processing burden now lies on the CPU; rendering N-view (stereo and multi-head) requires N-fold increase in the graphics horsepower; massive worlds require lots of system memory to handle; etc.

You just can't move console games to "cloud computing" model - even by the year 2020, there won't be enough supercomputer power and network bandwidth to schedule each remote device with several teraflops of processing power and establish a multi-gigabit video uplink. So the new gaming feaures will certainly continue to require new hardware - and stereoscopic 3D will be one of the features that could justify an upgrade to a newer generation.

As long as Moore's law still holds - and there are all indications that it will hold until at least until 11 nm lithography process, which is expected by 2020 - a better manufacturing process will still allow to yeld singificatntly more performance from a piece of silicon with the same die size, or the same performance from a significantly smaller (and cheaper) die. So I guess we'll still see new console hardware in 2012-2015 timeframe, with chips built on 22 nm process, 4-8 GB of memory, up to 1 TB of internal non-volatile storage, and 50-100 TFLOPs of processing power, and at least another new generation in 2020-2025 timeframe, probably featuring 11 nm chips, 32-64 Gbytes of memory, 1 TB optical storage and 1-5 PFLOPs of processing power. As always, it will be only a fraction of what will be available on high-end PCs in the same timeframe.

Maybe, only maybe, at this point the processing power will be enough to sustain the hardware for another 10-15 years, so game developers would concentrate on mostly making sequels of the same old game... which will probably suck.

Sat Jan 30, 2010 9:11 am
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