Rainbow Six Vegas 2 S-3D Review

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Rainbow Six Vegas 2 S-3D Review

Post by PressBot »

By Neil Schneider

A few months ago, we reviewed Ubisoft’s Rainbow Six Vegas in stereoscopic 3D, and it’s sequel time! Rainbow Six Vegas 2 promises smarter enemies, larger Vegas sites, new features, and more. Does it add up to the promises? Let’s find out!

Before I go into the story of R6 Vegas 2, let me point out some cool features added to the game. There is game immersion, and then there is immersing yourself IN the game. Unlike the first Rainbow Six Vegas, your character is 100% based on your input. To do this, you have two options. Like other games, you can pick and choose a wide selection of faces and facial features to get the likeness you want. OR, with the help of a webcam, R6 Vegas 2 captures images of your head, calculates the contortions of your face with some minor input from the gamer, and with striking realism – you’re in the game!

A second feature is a rank and scoring system. The original Rainbow Six Vegas let you pick and choose appropriate guns based on availability on the battlefield. In R6 Vegas 2, your weapons choice only gets better when you get better. If you played the original R6 Vegas, you will have a new appreciation for being able to pick up weapons from fallen enemies at a whim because in R6 Vegas 2, there are limits to what you are able to use depending on your accomplished skill level.

In addition to weapons, you also have a wide selection of armor to choose from. Helmets, uniforms, vests and arm pads – even a choice of goggles! The relationship tends to be a trade-off of more protection in exchange for less speed and maneuverability.

As was the case with the original game, you are a squad leader sent to take out terrorists, save civilians, and disarm bombs. You also have special tools to get the job done, like a snake camera that can scope a room from under the door, infrared and night vision goggles that let you see in dim lighting conditions or if the room is filled with smoke, and a capable team that blasts through from the other side so you have two points of attack.

Image

I still like the coolness factor of being able to hug walls and hide behind pillars and wall corners like the original Rainbow Six Vegas. This lets you shoot blindly from behind hiding places, and gives you a more realistic shoot and duck model that is lacking in most other first person shooters. Something new in R6 Vegas 2 is the ability to shoot through materials. If an enemy is hiding behind wooden boards or thin materials, you can still take them out by penetrating their defenses.

Image

The AI is much better in R6 Vegas 2 and the enemies have much sharper aim than you will remember from the first game. You are going to find nail biting levels where you have to find creative ways to flush out snipers, or find that crazed terrorist with the shotgun that keeps taking you out, and worst of all – the enemies that throw the grenades at YOU for a change.

Count yourself very lucky that most of the game is played with the help of a squad team because you really need them. Late in the game, there is a sequence where you need to go solo or “lone wolf”, and without your back-up support scouting ahead, you really appreciate how much harder the game is without your team.

What made the original Rainbow Six Vegas special were the environments. By exploring Las Vegas at night, it really showcased the design work and recreation of what Vegas is like and made the game memorable. Where Rainbow Six Vegas 2 succeeded in game engine and feature improvements, I have to say there was some disappointment in their choice of environments.

First, much of the game takes place during the day. I think they did this because it is a complete contrast from the original title that was played mostly at night. However, most of the environments weren’t casinos or locations unique to Las Vegas. Instead, you are fighting terrorists in warehouses, suburbia, junk yards, and air bases. I mean, where’s the authenticity of fighting through a recreation center gymnasium?!?

However, much credit goes to capturing the visual experience of exploring the Las Vegas Convention Center. If you have ever been to the Consumer Electronics Show, this sequence will be a treat. The same goes for the monorail station that soon follows. I don’t think R6 Vegas 2 captures every room, but they got the feel right. It was funny to hear unsuspecting terrorists debate the need for violence in video games from around an exhibition hall corner.

Image
Image
Image

In order to progress from one part of the game to the next, you need to physically reach certain map points, and the distance from point to point isn’t always the same. You can’t save your games otherwise, and this created a lot of frustration for me because you can spend twenty minutes carefully clearing a room of terrorists, and get killed just before you reach your marker. For me, it added a lot of stress to the game that shouldn’t have been there.

I have to say that the story was difficult to follow. I still don’t know who the main characters are and how they relate to each other and what these terrorists were hoping to accomplish or why – and I finished the game! I was expecting a direct sequel from the original given how the first game ended, but the link between the two seems weak, and I’m going to have to look it up on Wikipedia to figure out what’s going on.

The good news is while the original multiplayer functionality was unmemorable at best, Rainbow Six Vegas 2 did a much better job this time. You can play cooperatively in single player maps, play alongside or against fellow gamers in a wide selection of multiplayer maps, and earn additional rank and experience with online game play to unlock additional weapons and options. I would go so far as to say that the single player campaign is a glorified teaser for what the new multiplayer functionality has to offer.

The nature of R6 Vegas 2’s tactical assault formula makes for a very tense multiplayer game. It’s not like Fear Combat or the Battlefield series where you run around with guns blazing. You need to think things through and carefully crouch from room to room, hiding, attacking from the shadows, and hiding again. The snake camera is important and you will need to use your night and heat vision goggles depending on the map. It’s very slow and tense because you always feel vulnerable. With the added benefit of experience points, the stakes are high too.

Image

From a stereoscopic 3D point of view, not much has changed since the original game. Rainbow Six Vegas 2 will not run on the NVIDIA stereoscopic 3D driver system. I don’t think this is Ubisoft’s fault, and I am hopeful a future NVIDIA driver release will rectify this issue.

The game does work on the iZ3D 1.08 beta drivers and 1.07 release driver. You will need to turn the “Mouse Lock” feature off because it interferes with mouse scrolling and aiming in the game. I also found that when the anti-aliasing is set too high in R6 Vegas 2, the game will slow to a slideshow crawl. I think this has to do with GPU memory limitations, and nothing more.

As with the original game, all the scenes are rendered very well with few if any visual anomalies. R6 Vegas 2 has a lot to show, and stereoscopic 3D complements this game a great deal by adding tension and immersion that would otherwise be easily missed. Unfortunately, like the original title, all the guns and scopes are rendered incorrectly for stereoscopic 3D game play.

I enjoy a good depth and pop-out experience, and in order to achieve this, while the rest of the scene will look proportionate, the guns and scopes will be separated too far apart. The guns are so far apart, your eyes should be able to ignore the 2nd gun image, or the gun may slide right off the screen altogether. The iZ3D driver developers have analyzed the game, and determined that while the guns are rendered at the correct depth, they are at the wrong scale.

Image

I have informed Ubisoft about this error, and their communications team have forwarded the findings to the game’s producer. They are also aware that if or when a fix is in place, we will amend this review to reflect the update. While I can’t speak for this game in particular, I have high hopes for Ubisoft. They are currently teamed up with James Cameron to release a stereoscopic 3D game called Avatar, and I’m hopeful the lessons learned with this title will rub off on the other development teams.

While easy to miss, the shadows don’t always render consistently in both eyes, and I’m hopeful the iZ3D team will be able to correct this in a future driver release.

Image

Anomalies aside, the game performance in stereoscopic 3D is very playable. My current system is an AMD Athlon 64 X2 4600+ (Socket 939) with 4GB of RAM, XP Home SP3, and an NVIDIA 8800 GTS 512. I expect very playable performance out of an NVIDIA 7900GTX GPU or better as well.

In summary, I would say that Rainbow Six Vegas 2 was a clear improvement in game features and functionality, and had this been combined with the visuals and story of the previous title, it could have fared even higher. From a stereoscopic 3D point of view, R6 Vegas 2 is frustratingly close to perfection, and if the guns were rendered with the correct scaling, Rainbow Six Vegas 2 would get a better grade than we can give it. In fact, it will get a better review if this anomaly can be fixed because it deserves it – the same holds true for the original Rainbow Six Vegas.

In our gallery review section[/b], you will find additional stereoscopic 3D image samples and an anaglyph (red/blue glasses required) stereoscopic 3D movie that you can download to get a sense of the 3D effect in Rainbow Six Vegas 2. Please remember that anaglyph is not reflective of modern full color solutions, and is for sample purposes only.

Post your thoughts on this review HERE[/b]!

Game Play
8/10

Sound
7/10

Presentation
8.5/10

Immersive Nature
7.5/10

How Memorable Is This Game
7/10

Stereoscopic Effectiveness iZ3D
6.5/10

Stereoscopic Effectiveness NVIDIA
NA

Overall rating: iZ3D
7.42/10

Overall rating: NVIDIA
N/A

Read full article...

PressBot
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Rainbow Six Vegas 2 S-3D Review

Post by PressBot »

By Neil Schneider

A few months ago, we reviewed Ubisoft’s Rainbow Six Vegas in stereoscopic 3D, and it’s sequel time! Rainbow Six Vegas 2 promises smarter enemies, larger Vegas sites, new features, and more. Does it add up to the promises? Let’s find out!

Before I go into the story of R6 Vegas 2, let me point out some cool features added to the game. There is game immersion, and then there is immersing yourself IN the game. Unlike the first Rainbow Six Vegas, your character is 100% based on your input. To do this, you have two options. Like other games, you can pick and choose a wide selection of faces and facial features to get the likeness you want. OR, with the help of a webcam, R6 Vegas 2 captures images of your head, calculates the contortions of your face with some minor input from the gamer, and with striking realism – you’re in the game!

A second feature is a rank and scoring system. The original Rainbow Six Vegas let you pick and choose appropriate guns based on availability on the battlefield. In R6 Vegas 2, your weapons choice only gets better when you get better. If you played the original R6 Vegas, you will have a new appreciation for being able to pick up weapons from fallen enemies at a whim because in R6 Vegas 2, there are limits to what you are able to use depending on your accomplished skill level.

In addition to weapons, you also have a wide selection of armor to choose from. Helmets, uniforms, vests and arm pads – even a choice of goggles! The relationship tends to be a trade-off of more protection in exchange for less speed and maneuverability.

As was the case with the original game, you are a squad leader sent to take out terrorists, save civilians, and disarm bombs. You also have special tools to get the job done, like a snake camera that can scope a room from under the door, infrared and night vision goggles that let you see in dim lighting conditions or if the room is filled with smoke, and a capable team that blasts through from the other side so you have two points of attack.

Image

I still like the coolness factor of being able to hug walls and hide behind pillars and wall corners like the original Rainbow Six Vegas. This lets you shoot blindly from behind hiding places, and gives you a more realistic shoot and duck model that is lacking in most other first person shooters. Something new in R6 Vegas 2 is the ability to shoot through materials. If an enemy is hiding behind wooden boards or thin materials, you can still take them out by penetrating their defenses.

Image

The AI is much better in R6 Vegas 2 and the enemies have much sharper aim than you will remember from the first game. You are going to find nail biting levels where you have to find creative ways to flush out snipers, or find that crazed terrorist with the shotgun that keeps taking you out, and worst of all – the enemies that throw the grenades at YOU for a change.

Count yourself very lucky that most of the game is played with the help of a squad team because you really need them. Late in the game, there is a sequence where you need to go solo or “lone wolf”, and without your back-up support scouting ahead, you really appreciate how much harder the game is without your team.

What made the original Rainbow Six Vegas special were the environments. By exploring Las Vegas at night, it really showcased the design work and recreation of what Vegas is like and made the game memorable. Where Rainbow Six Vegas 2 succeeded in game engine and feature improvements, I have to say there was some disappointment in their choice of environments.

First, much of the game takes place during the day. I think they did this because it is a complete contrast from the original title that was played mostly at night. However, most of the environments weren’t casinos or locations unique to Las Vegas. Instead, you are fighting terrorists in warehouses, suburbia, junk yards, and air bases. I mean, where’s the authenticity of fighting through a recreation center gymnasium?!?

However, much credit goes to capturing the visual experience of exploring the Las Vegas Convention Center. If you have ever been to the Consumer Electronics Show, this sequence will be a treat. The same goes for the monorail station that soon follows. I don’t think R6 Vegas 2 captures every room, but they got the feel right. It was funny to hear unsuspecting terrorists debate the need for violence in video games from around an exhibition hall corner.

Image
Image
Image

In order to progress from one part of the game to the next, you need to physically reach certain map points, and the distance from point to point isn’t always the same. You can’t save your games otherwise, and this created a lot of frustration for me because you can spend twenty minutes carefully clearing a room of terrorists, and get killed just before you reach your marker. For me, it added a lot of stress to the game that shouldn’t have been there.

I have to say that the story was difficult to follow. I still don’t know who the main characters are and how they relate to each other and what these terrorists were hoping to accomplish or why – and I finished the game! I was expecting a direct sequel from the original given how the first game ended, but the link between the two seems weak, and I’m going to have to look it up on Wikipedia to figure out what’s going on.

The good news is while the original multiplayer functionality was unmemorable at best, Rainbow Six Vegas 2 did a much better job this time. You can play cooperatively in single player maps, play alongside or against fellow gamers in a wide selection of multiplayer maps, and earn additional rank and experience with online game play to unlock additional weapons and options. I would go so far as to say that the single player campaign is a glorified teaser for what the new multiplayer functionality has to offer.

The nature of R6 Vegas 2’s tactical assault formula makes for a very tense multiplayer game. It’s not like Fear Combat or the Battlefield series where you run around with guns blazing. You need to think things through and carefully crouch from room to room, hiding, attacking from the shadows, and hiding again. The snake camera is important and you will need to use your night and heat vision goggles depending on the map. It’s very slow and tense because you always feel vulnerable. With the added benefit of experience points, the stakes are high too.

Image

From a stereoscopic 3D point of view, not much has changed since the original game. Rainbow Six Vegas 2 will not run on the NVIDIA stereoscopic 3D driver system. I don’t think this is Ubisoft’s fault, and I am hopeful a future NVIDIA driver release will rectify this issue.

The game does work on the iZ3D 1.08 beta drivers and 1.07 release driver. You will need to turn the “Mouse Lock” feature off because it interferes with mouse scrolling and aiming in the game. I also found that when the anti-aliasing is set too high in R6 Vegas 2, the game will slow to a slideshow crawl. I think this has to do with GPU memory limitations, and nothing more.

As with the original game, all the scenes are rendered very well with few if any visual anomalies. R6 Vegas 2 has a lot to show, and stereoscopic 3D complements this game a great deal by adding tension and immersion that would otherwise be easily missed. Unfortunately, like the original title, all the guns and scopes are rendered incorrectly for stereoscopic 3D game play.

I enjoy a good depth and pop-out experience, and in order to achieve this, while the rest of the scene will look proportionate, the guns and scopes will be separated too far apart. The guns are so far apart, your eyes should be able to ignore the 2nd gun image, or the gun may slide right off the screen altogether. The iZ3D driver developers have analyzed the game, and determined that while the guns are rendered at the correct depth, they are at the wrong scale.

Image

I have informed Ubisoft about this error, and their communications team have forwarded the findings to the game’s producer. They are also aware that if or when a fix is in place, we will amend this review to reflect the update. While I can’t speak for this game in particular, I have high hopes for Ubisoft. They are currently teamed up with James Cameron to release a stereoscopic 3D game called Avatar, and I’m hopeful the lessons learned with this title will rub off on the other development teams.

While easy to miss, the shadows don’t always render consistently in both eyes, and I’m hopeful the iZ3D team will be able to correct this in a future driver release.

Image

Anomalies aside, the game performance in stereoscopic 3D is very playable. My current system is an AMD Athlon 64 X2 4600+ (Socket 939) with 4GB of RAM, XP Home SP3, and an NVIDIA 8800 GTS 512. I expect very playable performance out of an NVIDIA 7900GTX GPU or better as well.

In summary, I would say that Rainbow Six Vegas 2 was a clear improvement in game features and functionality, and had this been combined with the visuals and story of the previous title, it could have fared even higher. From a stereoscopic 3D point of view, R6 Vegas 2 is frustratingly close to perfection, and if the guns were rendered with the correct scaling, Rainbow Six Vegas 2 would get a better grade than we can give it. In fact, it will get a better review if this anomaly can be fixed because it deserves it – the same holds true for the original Rainbow Six Vegas.

In our gallery review section[/b], you will find additional stereoscopic 3D image samples and an anaglyph (red/blue glasses required) stereoscopic 3D movie that you can download to get a sense of the 3D effect in Rainbow Six Vegas 2. Please remember that anaglyph is not reflective of modern full color solutions, and is for sample purposes only.

Post your thoughts on this review HERE[/b]!

Game Play
8/10

Sound
7/10

Presentation
8.5/10

Immersive Nature
7.5/10

How Memorable Is This Game
7/10

Stereoscopic Effectiveness iZ3D
6.5/10

Stereoscopic Effectiveness NVIDIA
NA

Overall rating: iZ3D
7.42/10

Overall rating: NVIDIA
N/A

Read full article...

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Neil
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Rainbow Six Vegas 2

Post by Neil »

Ubisoft is back with this bulked up sequel. Read the review and post your thoughts here!

Regards,
Neil

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Post by chrisdfw »

I am glad to see that Vegas 2 can be entertaining in 3d.

Personally, I won't touch that game. They removed face mapping for PC players in a patch and many people are reporting bugs. Here are their forums:

http://forums.ubi.com/eve/forums/a/frm/f/1991064316

The first 3 Rainbow Six games were amazing. Lockdown and Vegas were complete disapointments to the original fans. The original 3 didn't have respawns and were great tactical shooters. The Vegas game took away the ability to go prone, lean/peak, and open doors slowly/partially. It added respawning, health that magicall returns if you hide, and the ability to hug a wall and switch to an out-of-body magical view that allows you to see around walls without being seen or shot. They completely ruined one of the more realistic and strategic game series in order to appease the Halo console crowd.

But hey, any game that can look good in 3d can at least provide some enjoyment!

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Post by LukePC1 »

I liked the first part. These unrealisticall things allow you to made other tactical decisions. Shall I go on or shall I go into cover to get hp back...

it decreases the need for fast reactions (because you can plan what to do, because you can look around walls).
This feature might also reflect, that you still know where the enemy is and can hear him as well. It's difficult for a PC to make out a target with sound, because not every player has 5.1 sorround sound.

I think the new ones are especially for 'beginners' of the series. Isn't there a GRAW line still on market? Doesn't it provide the things you miss since the old Rainbow 6? Or is it something completly different :?
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

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Post by Neil »

Hmmm - I'm getting some "Night of the Living Dead" feedback from my webcam images! :P

I got rid of my hideous disproportionate webcam pictures, and will update them on the weekend. :lol:

Regards,
Neil

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Post by chrisdfw »

LukePC1 wrote:I liked the first part. These unrealisticall things allow you to made other tactical decisions. Shall I go on or shall I go into cover to get hp back...

it decreases the need for fast reactions (because you can plan what to do, because you can look around walls).
This feature might also reflect, that you still know where the enemy is and can hear him as well. It's difficult for a PC to make out a target with sound, because not every player has 5.1 sorround sound.

I think the new ones are especially for 'beginners' of the series. Isn't there a GRAW line still on market? Doesn't it provide the things you miss since the old Rainbow 6? Or is it something completly different :?
GRAW was more of an outdoor battle game and more like the BF2 series. There isn't currently a game out there for the more realistic close quarter counter terrorist type game that Rainbow Six, Rogue Spear, and Ravenshield were. There is one in development by Blackfoot Studios called Ground Branch but that may take awhile since it is a small team working on it. It also may be more like Ghost Recon than Rogue Spear.

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Post by Neil »

Can you guys take a look and contribute to this thread?

http://forums.ubi.com/eve/forums?a=tpc& ... 1921052366

I don't know what these guys have against 3D. This thread needs some serious input from people who know what they are talking about.

Regards,
Neil

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Post by LukePC1 »

hey you got some attention there. Interesting stuff the users there dugg up ;-)

At least one of them has tried shutter glasses - and liked them MORE than these LCD's... or did I remember that wrong :?
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

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Post by yuriythebest »

added my voice to that thread.
Oculus Rift / 3d Sucks - 2D FTW!!!

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Post by Likay »

Just a few words from me too. Might look like an assault but it's really not.

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Post by cybereality »

Wow, I could not believe the reaction there. :shock: :shock: :shock: It was a review of R6V2 on the friggin' R6V2 forums! How much more on-topic can you get then that? Thats why I try to stay away from the gaming forums, too much immaturity. Couldn't help myself but write a proper response, figured I'd add my 2 cents.

I mean, I can understand someone thinking stereo 3d wasn't worth the money. Just like some people don't want to buy hdtvs or blu-ray or whatever. A whole lot of people still game on a PS2. Fine, I get that. But it really gets me peeved when people act like some product is a "waste" of money just cause they can't afford it. Like they forget that people have jobs and stuff. Its not like 3d gaming is *that* much more expensive, compared to say a good Samsung monitor that would run like $400. The VR920 goes for less, and shutterglasses can be had for $10!!!!

Some people, though, are really something else. Its not as much their opinion as it is their tone. Though I guess most of us were young and stupid at one point in our lives.

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Post by yuriythebest »

the really funny thing is that since everyone here registered there on the exact same day with just 1 post each this pretty much looks like spam :)
Oculus Rift / 3d Sucks - 2D FTW!!!

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Post by LukePC1 »

well I was first :D
And I agree, you shouldn't join it, if you are not still in it...
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
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Post by cybereality »

Well, I tried, but that thread is going nowhere good. I definitely agree that people should just let it rest, but I had to at least say something. So much mis-information, dis-information. You really have to wonder if people have ulterior motives. It seems like a lot of work scouring the internet to find a random interview or some obscure photo for something they claim to care nothing about. The funniest part is you know one of those dolts is going to stumble upon this thread and think he's uncovered the great stereoscopic conspiracy!!!

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Post by Sabre2552 »

Come on guys, just let this die. They have their opinions, and we have ours. They might not be interested in S3D, and that's fine for them. But let's not evangelically go around posting how great S3D. Stick with the facts, and try not to be biased. I think Neil's call for reinforcements in the thread wasn't that great an idea, it makes us look desperate for followers and shows that he is losing the battle. If he couldn't have handled it on his own, he should have just allowed them to keep their current bias and opinions, and went on with his life, I think. But this was made into a war, and any curiosity the people on the other side may have had is now lost.

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Post by cybereality »

Yeah, I agree with Sabre2552. We got our points across, there is no point to beating a dead horse! Its obvious some people just don't like stereo3d for whatever reason (others in that thread clearly had no clue what S3D even was, so that doesn't help the situation). Just let it die, I don't think anyone's changing their minds. However, I do think something did need to be said, and was said, so any intelligent lurker will be able to read between the lines.

Everybody's different though. For example, World of Warcraft seems to be like the most popular game right now. I played it for a few months just to see what it was about. I don't know, I wasn't feeling it. I wouldn't much appreciate it if some WoW guild came here and went evangelical trying to push that game on me. So I can see where some people are coming from in that respect. Clearly that is how it would appear if you had no idea about the current S3D market and whats available.

You really can't blame these people for not knowing what up. I mean, some of us have been doing this for years and it is still as confusing as ever. There are a ton of technical issues with S3D on the PC, its never been exactly plug-and-play. Yeah, you can get it to work if you're a programmer or understand how to work with computers (hacking registry, etc). But I can see many novice users being put off by a bad experience. I mean, I probably gamed with shutterglasses for almost a year (or longer) before I even understood exactly what all the hotkeys were doing (on the nvidia driver, which would be most peoples experience with 3d most likely). With the settings wrong (like they usually are on nvidia's default) a newbie will think the glasses don't work, likely give him a headache and think he wasted his money. It also doesn't help that many companies have falsely marketed products in the past as "3d" when they really weren't or misrepresented compatibility. Nothing we could say will change that person's position, as their opinion is based on personal experience. They would need to say, see Avatar in 3d, or some other mainstream outlet (like a sporting event in S3D) and things like that. We are not going to convince anyone if it has to get confrontational, they just have to see it for themselves.

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Likay
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Post by Likay »

You're right. Watching the thread afterwards i really understand their reaction. Too bad though. :(
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Neil
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Post by Neil »

I've read the thread, and I don't think we did anything wrong here.

First, I just posted a review which is fine. The responses were misinformation and personal attacks. I didn't make any inflammatory remarks or posted links to manufacturer websites or shove things down their throat. The reason I invited you to join the thread was it was being hogged by a couple of misinformed bullies, and it's important to have enough voices of reason in a situation like that.

However, there is nothing to be gained by the artificially extending the thread - that much I agree.

Regards,
Neil

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Post by Sabre2552 »

Neil wrote:I've read the thread, and I don't think we did anything wrong here.

First, I just posted a review which is fine. The responses were misinformation and personal attacks. I didn't make any inflammatory remarks or posted links to manufacturer websites or shove things down their throat. The reason I invited you to join the thread was it was being hogged by a couple of misinformed bullies, and it's important to have enough voices of reason in a situation like that.

However, there is nothing to be gained by the artificially extending the thread - that much I agree.

Regards,
Neil
I am just disagreeing with your choice of action when bullies were attacking. I understand where you're coming from, but it oozes desperation if you call in your own reinforcements from another to defend your point. It's nice to have more voices of reason, ones that actually know what they're taking about, but in that type of situation, it shows more negativity and evangelicalism than anything positive. Like that one poster said, he was slightly interested in researching S3D further until the flood of S3D supporters arrived. That tainted the little taste he had of S3D and its community.

Oh well, let's just leave that thread alone, now, it's pretty much done.

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Neil
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Post by Neil »

Ok. Let's leave it at that, then.

Regards,
Neil

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chrisdfw
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Post by chrisdfw »

Wow...I missed all this chatter on the UBI forums these last three days due to work not giving me any free time.

I have been an active member on the UBI forums for years so I went ahead and posted my opinion in their forum.

Since that UBI forum is also used by Vegas 2 game players on the Xbox and PS3, some of its members are immature little pre-teens. You just have to get used to that and ignore their posts.

On the UBI forums I usually post under AWC_Pest or Pest_AWC.

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Re: Rainbow Six Vegas 2 S-3D Review

Post by kcamisado »

This game is awesome and has been featured in quite a few reviews (all positive of course). I first saw it on Luxor Hotel Reviews and then again in Palms Hotel Las Vegas Reviews a few weeks after. I highly recommend trying it...some really great updates were added to it, totally worth the money :)

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Neil
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Rainbow Six Vegas 2 S-3D Review

Post by Neil »

The following is an excerpt of a blog article.  Read Full Article

By Neil Schneider A few months ago, we reviewed Ubisoft’s Rainbow Six Vegas in stereoscopic 3D, and it’s sequel time! Rainbow Six Vegas 2 promises smarter enemies, larger Vegas sites, new features, and more. Does it add up to the promises? Let’s find out! Before I go into the story of R6 Vegas 2, let me point out some cool features added to the game. There is game immersion, and then there is immersing yourself IN the game. Unlike the first Rainbow Six Vegas, your character is 100% based on your input. To do this, ...

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