Skyrim - ZBuffer

Post Reply
Lilwolf
Cross Eyed!
Posts: 141
Joined: Thu Sep 02, 2010 3:08 pm

Skyrim - ZBuffer

Post by Lilwolf »

My system wasn't hitting a great frame rate with Skyrim and Geometry. I tried the setting it to ZBuffer, but everything seems very flat. Anyone get any settings that seem to work? Or do I need to turn other settings down and go with Geometry?

eqzitara1
Cross Eyed!
Posts: 130
Joined: Sun Oct 09, 2011 4:03 pm

Re: Skyrim - ZBuffer

Post by eqzitara1 »

I havent really tested frame rates but geometry basically cuts frame rate in half over 2D as long as you don't have a CPU/GPU bottleneck [then you got a big problem]

Lilwolf
Cross Eyed!
Posts: 141
Joined: Thu Sep 02, 2010 3:08 pm

Re: Skyrim - ZBuffer

Post by Lilwolf »

So, anyone get a zbuffer setting that works with skyrim?

MaterialDefender
Binocular Vision CONFIRMED!
Posts: 262
Joined: Wed Aug 29, 2012 12:36 pm

Re: Skyrim - ZBuffer

Post by MaterialDefender »

That's the tradeoff you have to make: speed vs. most natural 3D.

Z-Buffer looks flatter (for forground objects), Geometry is slower (about 1/2)

You can try to shift the 3D more to foreground in Z3D with the "Depth Weightening" option, but it will always be flatter than G3D. Raising the "Eye Seperation" also helps, but creates more obvious visual glitches (another tradeoff you have to make...)
Last edited by MaterialDefender on Fri Oct 04, 2013 6:52 am, edited 2 times in total.

User avatar
Dilip
Certif-Eyed!
Posts: 689
Joined: Sat Dec 13, 2008 9:23 am
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor
Location: Ahmedabad//INDIA

Re: Skyrim - ZBuffer

Post by Dilip »

Lilwolf wrote:My system wasn't hitting a great frame rate with Skyrim and Geometry. I tried the setting it to ZBuffer, but everything seems very flat. Anyone get any settings that seem to work? Or do I need to turn other settings down and go with Geometry?
This was my primary fear with Z buffer mode as even on monitor Z buffer looks flat as it force me to keep depth 6-7% else weird border anomaly happens. that make me skip on Z buffer. geometry will give good results but you need meaty configuration system to handle that on DevKit. God knows what happen when consumer version will be out it will at least be FHD so expect more load on system.

User avatar
FR3D
Cross Eyed!
Posts: 188
Joined: Fri Feb 08, 2008 11:27 am
Which stereoscopic 3D solution do you primarily use?: Head Mounted Display (HMD)
Location: Bavaria

Re: Skyrim - ZBuffer

Post by FR3D »

VORPX

Z-Buffer
++ Parallay Mapping works fine :woot
++ Water + Sky is working
-- weapons are @ wrong depth
-- problems with textures containing transparency
-- foreground very flat
-- running makes me sick ...
Geometry
-- Sky, Water
-- weapons are @ wrong depth
----- no Parallax Mapping
++ foreground
+ running ok

Tridef
++ foreground
++ Sky
+ Weapons ok
+ running ok
-- Water
----- no parallax mapping

So tridef currently won for me my personal skyrim test ...

best regards FR3D
best regards FR3D

User avatar
rmcclelland
Binocular Vision CONFIRMED!
Posts: 252
Joined: Sat Dec 22, 2007 3:38 am
Which stereoscopic 3D solution do you primarily use?: S-3D Projector Setup

Re: Skyrim - ZBuffer

Post by rmcclelland »

Skyrim worked awesome with Nvidia 3D Vision. Seems like Vorpx needs to recruit Helix:
http://helixmod.blogspot.com/
His mods were a godsend for 3D Vision users.

Post Reply

Return to “Game Settings”