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VR Wiimote Mocap
https://www.mtbs3d.com/phpbb/viewtopic.php?f=145&t=21603
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Author:  techfree [ Wed Nov 04, 2015 9:33 am ]
Post subject:  VR Wiimote Mocap

Hi guys,

I want to know if is it possible to use a wiimote as a inertial motion capture input for vr.
My idea is to use wiimote + motion plus + nunchuk like this :
Image

So connection will be :
1°) Nunchuk in hand cable connected to the wii motion plus on the forearm.
2°) Wii motion plus on the forearm conected to the wiimote via wiimote cable extender
Image

3°) the wiimote is attached on the upper arm like the guys on the photo .

So we can get movement poistion of the arm and forearm by the wiimote and the motion plus but for the nunckuck , i dont know if he can be used as a air mouse ??
then we control avatar on unity and have a semi body tracking.

Any suggestion ?

Author:  cybereality [ Wed Nov 04, 2015 9:31 pm ]
Post subject:  Re: VR Wiimote Mocap

The concept makes sense, but I'm not sure it would work well in practice.

As far as I can tell, the Nunchuck doesn't have a gyro. So you probably won't get good orientation values from it.

I guess you could think about just using 4 Wiimotes, not sure if that would cause any issues with Bluetooth bandwidth or whatever.

Hope that helps.

Author:  techfree [ Thu Nov 05, 2015 2:36 am ]
Post subject:  Re: VR Wiimote Mocap

Thank your for your reply.

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