VR Wiimote Mocap

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techfree
One Eyed Hopeful
Posts: 11
Joined: Sun Oct 13, 2013 4:28 pm

VR Wiimote Mocap

Post by techfree »

Hi guys,

I want to know if is it possible to use a wiimote as a inertial motion capture input for vr.
My idea is to use wiimote + motion plus + nunchuk like this :
Image

So connection will be :
1°) Nunchuk in hand cable connected to the wii motion plus on the forearm.
2°) Wii motion plus on the forearm conected to the wiimote via wiimote cable extender
Image

3°) the wiimote is attached on the upper arm like the guys on the photo .

So we can get movement poistion of the arm and forearm by the wiimote and the motion plus but for the nunckuck , i dont know if he can be used as a air mouse ??
then we control avatar on unity and have a semi body tracking.

Any suggestion ?

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cybereality
3D Angel Eyes (Moderator)
Posts: 11394
Joined: Sat Apr 12, 2008 8:18 pm
Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: VR Wiimote Mocap

Post by cybereality »

The concept makes sense, but I'm not sure it would work well in practice.

As far as I can tell, the Nunchuck doesn't have a gyro. So you probably won't get good orientation values from it.

I guess you could think about just using 4 Wiimotes, not sure if that would cause any issues with Bluetooth bandwidth or whatever.

Hope that helps.

techfree
One Eyed Hopeful
Posts: 11
Joined: Sun Oct 13, 2013 4:28 pm

Re: VR Wiimote Mocap

Post by techfree »

Thank your for your reply.

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