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 Cocktail Shooter 
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One Eyed Hopeful

Joined: Sun Aug 11, 2013 12:19 pm
Posts: 12
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Hello everyone,

I'm proud to release my second demo for the Rift, Cocktail Shooter.


Shoot the shaker to make cocktails. That might not be the easiest way to do it, but it's a fun one. In virtual reality, why stick with the ways we do things in the real world?

An ingame video has been made by the youtuber Shellmiu : (please turn the subtitles on)

This time I wanted to create a demo that was both fun and pedagogical. I chose a theme that I knew well, cocktails, and I programmed a way to make them so you would really learn to mix them (what alcohols to use, in what proportions...) but that was more fun than just pouring the liquids into a shaker.
Here, the shaker becomes crazy and flies around, and you have to shoot it with a gun filled with the right ingredient to create the cocktail.

Download link
You can download the game here, for Windows and OSX : (althought I was only able to test the Windows version)


(these will be visible in game on a screen)

1. Shoot a cocktail to choose it.
2. Shoot one of the three ingredients that appear to fill your gun with it.
3. Shoot the shaker the number of times written above the ingredient to fill it.
4. Repeat with each ingredient until the cocktail is ready.


Mouse: Left Click
Keyboard: Space
Xbox controller: A

Keyboard: Escape
Xbox controller: Left Bumper
Or shoot the Exit sign

Recenter view
Keyboard: R
Xbox controller: Back

Future ameliorations

-customers will order cocktails for their table, you'll have to complete them the best and fastest you can or they'll leave without paying
-customers will have their own personnalities, and will talk to you while you make the cocktails for a better immersion
-more cocktails, with or without shaker (for the ones without shaker, you'll have to shoot the flying alcohol bottles instead)
-destructible environment: you will be able to destroy the glass panels, make the beer pumps leak...


Antoine Rigitano: programming, 3D modelling, texturing, Unity integration, scenario
Freelance developper and editor at EnterTheRift and

Aerosteak: music and sound design Quality music & sound design since 1973

Simon Vall├Ęs: concept arts
Freelance concept artist

Skybox and a few materials found on the Unity Asset Store

Cocktail recipes found on

Looking forward to your feedbacks !



Mon May 25, 2015 8:42 pm
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