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 Procedural tile engine with Unity 
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Cross Eyed!

Joined: Sun Aug 05, 2012 4:19 pm
Posts: 117
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Hi,

I wrote a procedural heterogeneous tile engine with use of Unity. I included baked shadows with a trick to maximize performance. I don't have a lot of different tiles, since I'm not a graphics designer. I already added Rift support and it's running at a steady 60fps (with a slight framedrop on chunkload which I still need to fix).

You can watch the latest video:

[youtube-hd]http://www.youtube.com/watch?v=CxgCwq8uiCo&feature=youtu.be[/youtube-hd]

And there are some older videos on my channel.

My goal: lots of gore (particles, yay) and vehicles, just some old fashioned fun :)

Greetings,
Kajos

Edit: Excuse me for the laggy video, I am using VLC to record.


Fri Apr 05, 2013 2:59 am
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Cross Eyed!

Joined: Sun Aug 05, 2012 4:19 pm
Posts: 117
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[youtube-hd]http://www.youtube.com/watch?v=hPpHw1pC1JY&feature=youtu.be[/youtube-hd]


Fri Apr 05, 2013 5:26 am
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