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 SpringRTS - Lua plugin to enable Rift support 
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Two Eyed Hopeful

Joined: Tue Jan 29, 2013 12:58 pm
Posts: 82
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SpringRTS has a great system of Lua widgets / gadgets that can totally change the display pipeline of the game. I'm hoping to take existing GPL code from the Doom3 project or something similar, take it from C to Lua and make it available for Spring. I think that would make it the first Rift compatible RTS. Are there any oldschool Total Annihilation fans interested in joining the project? ... 99#p541799
Right now, I'm just planning on getting the Rift working as a display. Head tracking doesn't seem to be available under the GPL for OSX / Linux yet, and Spring has builds for those platforms too so I don't know that I can make a Windows only plugin.

Mon May 13, 2013 4:23 pm
One Eyed Hopeful

Joined: Thu Mar 15, 2012 10:32 pm
Posts: 13
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This sounds great! springTA is an awesome RTS engine. I'd love to see Rift support. I play Battle Annihilation and Tech Annihilation, they would definitely require a different UI to be playable on the rift.

Mon May 27, 2013 4:52 pm
One Eyed Hopeful
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Joined: Tue Mar 19, 2013 8:29 pm
Posts: 41
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Awesome, count me in as a tester :D

Sun Jun 02, 2013 11:28 am
One Eyed Hopeful

Joined: Wed Feb 27, 2013 7:35 am
Posts: 16
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If only I had a Rift, I'd love to help. Wouldn't this be the first Rifted RTS, as well?

Watching micro machines fight would be amazing. I assume that would be the feeling you'd get from this.

How goes the project?

Sat Jul 06, 2013 2:59 pm
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