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 Crysis VR mod with head and weapon tracking 
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Binocular Vision CONFIRMED!

Joined: Sat Jul 28, 2012 5:04 am
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I wanted to go ahead and start the thread for my new Crysis/Crysis Wars (and cryengine 3) mods integrating the same functionality that I added in my Half-Life 2 mods into cryengine. Check out the video below as a starting place.

The controls and tracker support are the same for this mod as they were in the HL2 mod, so if you've tried that out you should check this one out as well.



Mon Feb 25, 2013 11:16 pm
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Cross Eyed!
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Once again awesome work!

Do you think you'll look at FreePIE integration?


Tue Feb 26, 2013 12:01 am
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Cross Eyed!
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Very exciting to have Crysis as an option to push the visuals of VR from the beginning. Were you looking around during the cutscene? Looks like the control got yanked away, but then you could look around. Is that something that looks fixable in the future? How does it feel in general on your DIY Rift, it looks crazy fun.

Also, A million internet-funbucks to the first person to get Bioshock working on the Rift, Hydra support maybe? :woot


Tue Feb 26, 2013 12:05 am
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One Eyed Hopeful

Joined: Sat Feb 23, 2013 5:20 pm
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Why you use Crysis 1? Crysis 2 alot faster and optimized game.
Anyway good job!


Tue Feb 26, 2013 12:58 am
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3D Angel Eyes (Moderator)
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Awesome, dude!!!

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Tue Feb 26, 2013 1:07 am
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One Eyed Hopeful

Joined: Wed Oct 24, 2012 3:57 am
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Wow! haha this looks fantastic man :woot


Tue Feb 26, 2013 3:50 am
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Two Eyed Hopeful
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Joined: Thu Jul 05, 2012 3:09 pm
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Just great Adoral84! :)

If possible, record the live video of you playing (using gun) and paste it in a corner of the screen.
And sync it up with the game video. People love to see human reallife interaction with a game like this.

That sells the video even better!


Last edited by Callezetter on Tue Feb 26, 2013 8:45 am, edited 1 time in total.



Tue Feb 26, 2013 7:16 am
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Cross Eyed!

Joined: Sat Sep 08, 2012 11:00 am
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Adoral, this is great. I'd like to explore if I can use this with the Omni (I would need keyboard input, though).

If you want to make screen capturing videos with a webcam shot of yourself in the bottom right corner, I recommend Screencast-O-Matic: free and easy to use.

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Tue Feb 26, 2013 8:10 am
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Cross Eyed!

Joined: Tue Oct 09, 2012 2:36 pm
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That looks great!! Crysis still looks amazing.


Tue Feb 26, 2013 9:53 am
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One Eyed Hopeful

Joined: Sun Feb 03, 2013 4:12 pm
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It's so cool that you are working on this. I love playing crysis I can't wait to be IN crysis :)


Tue Feb 26, 2013 5:05 pm
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Certif-Eyed!

Joined: Sun Jan 27, 2013 6:15 pm
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Ugh. I'm gonna spend more on games for the Rift than the Rift itself. Give it a rest, you crazy modders!


Tue Feb 26, 2013 5:06 pm
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Certif-Eyed!

Joined: Fri Jan 11, 2013 5:10 pm
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Pingles wrote:
Ugh. I'm gonna spend more on games for the Rift than the Rift itself. Give it a rest, you crazy modders!

Why would you want to pay more for a system(the cost of entry) then for the content(the end value)?


Tue Feb 26, 2013 5:58 pm
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Binocular Vision CONFIRMED!

Joined: Sat Jul 28, 2012 5:04 am
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JanVR wrote:
Adoral, this is great. I'd like to explore if I can use this with the Omni (I would need keyboard input, though).

If you want to make screen capturing videos with a webcam shot of yourself in the bottom right corner, I recommend Screencast-O-Matic: free and easy to use.


Thanks for the tip on the overlayed webcam, I realize this makes a much more interesting video, I just wanted to put something out but I'll definitely release more in depth videos later. For your integration with the Omni if you can get accurate actual movement info that would be much cooler than keyboard emulation, I can give you some hooks into both games if you'd like. Something I've been thinking through but haven't really built out is an set of apis for games like this to allow people to input positional and orientation data into these games without having to do anything in the engine. Still a lot of details to work out but the Omni would be a great concrete case to work against.


Tue Feb 26, 2013 6:14 pm
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Binocular Vision CONFIRMED!
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adoral84 wrote:
Something I've been thinking through but haven't really built out is an set of apis for games like this to allow people to input positional and orientation data into these games without having to do anything in the engine.

That would be REALLY useful adoral! If you don't have the time to get into this i will probably start digging some open-source engine code myself :-)

I am planning to add 6 DOF head-tracking + 6 DOF gun-tracking support using a PosiTTron + Razer Hydra combo.. I think HL2, Crysis and Doom 3 will be the best testbeds for VR on the upcoming months! Thanks again for your great work.


Wed Feb 27, 2013 1:01 pm
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Binocular Vision CONFIRMED!
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Remingthon wrote:
Why you use Crysis 1?

It's the first and best of the 3 ?
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Crysis 2 alot faster and optimized game.

I wouldn't call it "optimized".
Removing the open world, half the texture res, removing destructible environments, reducing FOV to a consolish 55, not having a proper AA method "optimization", i would call it dumbing down for 6yr old tech.


Wed Feb 27, 2013 10:21 pm
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One Eyed Hopeful
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adoral84 wrote:
I wanted to go ahead and start the thread for my new Crysis/Crysis Wars (and cryengine 3) mods integrating the same functionality that I added in my Half-Life 2 mods into cryengine. Check out the video below as a starting place.

The controls and tracker support are the same for this mod as they were in the HL2 mod, so if you've tried that out you should check this one out as well.


Hi! I don't know how much work it would be off of the top of my head, but if my project can utilize the Oculus Rift, I'm 1000% for it!

~Lionheart, Project Lead at Venerance.net

Would love to hear from you! My email is AngelicLionheart at gmail dot com! :)

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Last edited by AngelicLionheart on Wed Mar 06, 2013 2:24 am, edited 1 time in total.



Thu Feb 28, 2013 2:25 am
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Do you think you could consider adding FreePIE support? I would love to try this out.

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Wed Mar 06, 2013 2:16 am
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One Eyed Hopeful

Joined: Sun Jun 16, 2013 1:11 am
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Remingthon wrote:
Why you use Crysis 1? Crysis 2 alot faster and optimized game.
Anyway good job!

Crysis 1 - open world, mods


Thu Jun 20, 2013 2:31 am
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One Eyed Hopeful

Joined: Sat Apr 18, 2009 11:02 pm
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Hey it's been a while since you posted this... so, how is it going? Is it possible to download this mod?

Thanks!


Sun Dec 22, 2013 8:33 pm
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One Eyed Hopeful

Joined: Thu Mar 28, 2013 1:49 pm
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No YEI sensor implementation this time around?


Mon Jan 20, 2014 11:42 am
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