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GTA IV - Oculus Rift Compatible HUD

Posted: Fri Nov 01, 2013 2:07 pm
by CylonSurfer
Hi all,

Just a quick heads up about a small mod I’ve created to be used with VORPX and C06alt’s ‘First Person’ mod.

Essentially it repositions game essential HUD items so they are viewable in the Rift. Currently you’ll need to use VORPX’s edge peak function in order to use the in-game cell phone.

Download here:

http://www.gtagarage.com/mods/show.php?id=25119

Re: GTA IV - Oculus Rift Compatible HUD

Posted: Mon Nov 04, 2013 8:30 pm
by JoeReMi
Good timing! GTA4 is 75% off for the next 15 hours on Steam.

Re: GTA IV - Oculus Rift Compatible HUD

Posted: Wed Nov 27, 2013 5:53 pm
by Blender
The file is not available at that site, could you post it here or otherwise please?

Re: GTA IV - Oculus Rift Compatible HUD

Posted: Thu Nov 28, 2013 3:09 pm
by CylonSurfer
You can get it here for now:

http://www.sendspace.com/file/t0s9ku

I'll get it hosted somewhere better later on.

I recently did some testing for C06alt and his updated GTA IV first person mod. It has beta Rift support with native Rift head tracking and decoupled camera / body movement. The mod also spawns Niko's phone in a viewable position so the game (including the main story & missions) is now playable with VR drivers other than just VORPX. To be honest TriDef runs the game really well now and I personally believe gives the best overall 3d effect.

You can find C06alt's new release here:

http://gtaforums.com/topic/412129-relgt ... st-person/

Don't forget to disable the head tracking feature in whichever VR driver you use. You may need to restart GTA after doing this for this first time.

Re: GTA IV - Oculus Rift Compatible HUD

Posted: Wed Dec 04, 2013 11:40 pm
by Blender
thank you so much for your work, will test tonight

i had borked my gtaiv install and finally got around to a repair