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 "Greebles" Oculus Rift version (updated 1.2) 
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Two Eyed Hopeful

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"Greebles" (Rift Version) Virtual Reality Tech Demo

Downlod the playable PC version here
http://headtripg.blogspot.com/2013/07/g ... rsion.html

updated:
V1.2
- Slower speed
- More reactive objects
- flocking glow fish
- Post fx tweaks

updated:
V1.1
- fixed object pop at the end when facing reverse
- fixed flying into greebles during random points
- moved some animated greebles away from the cam a bit to avoid intersection

I Created this demo to test cameras on a path, lightmapping and music based animation, nothing more.
Face forward when launching! This demo should use your IPD profile from the SDK profile creator.
This demo pushes allot of verts, I recommend a decent card... and yes, its a bit rough.
Hope you enjoy just tripping out in it! Thank you to Oculus for making such an amazing piece of technology!! 8-)

Music: c. Filthy Mittens Productions


Last edited by HeadTrip on Thu Aug 01, 2013 12:16 am, edited 3 times in total.



Fri Jul 19, 2013 12:27 am
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One Eyed Hopeful

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Very nice! That was a fun ride and exactly the kind of stuff I like to see. Thanks for sharing.


Fri Jul 19, 2013 6:25 am
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Two Eyed Hopeful

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Awesome! Thanks for trying it


Fri Jul 19, 2013 9:14 am
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Binocular Vision CONFIRMED!
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I really liked the scale of things, and flying close to stuff :D The pulsing spheres did disconnect a bit as I've never seen anything act like that IRL, it was hard for me to keep track of how large they actually were :P Nonetheless a very nice demo, thanks!


Fri Jul 19, 2013 4:30 pm
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Two Eyed Hopeful

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BOLL wrote:
I really liked the scale of things, and flying close to stuff :D The pulsing spheres did disconnect a bit as I've never seen anything act like that IRL, it was hard for me to keep track of how large they actually were :P Nonetheless a very nice demo, thanks!


Thanks! I want to smooth out the audio animations sometime. The sense of scale is what I had the most fun with...


Fri Jul 19, 2013 5:06 pm
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Two Eyed Hopeful
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can you make it not so fast? (or adjustable speed by a config file)


Fri Jul 19, 2013 5:29 pm
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Two Eyed Hopeful

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3dRat wrote:
can you make it not so fast? (or adjustable speed by a config file)

hmmm not really, I timed it so when you get over the large sphere the beat kicks in. I would need to expose the speed of the camera path and make it adjustable, currently out of my Unity user level ;p When I do get to that level, I will. thanks for checking it out!


Fri Jul 19, 2013 5:35 pm
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Two Eyed Hopeful
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Really cool demo. Another great ride for first time Rifters. Thanks.

Suggestions:

Consider adding more objects to look at above. I found that this is a really enjoyable demo while laying on the floor and on your stomach while propped up on your elbows and mostly looking down. It seems like it would have also been cool while laying on your back but you usually just see white.

Perhaps try changing the flight speed with the tempo of the music. I'm imagining it starting slow but picking up a little speed as the music starts.

Have you thought of adding any sound effects? I would think a viewer would have more presence if there was a wind rushing noise when flying close to an object. The music seems to set the mood, so you wouldn't want anything too distracting. Something subtitle. Perhaps well timed too.

HeadTrip wrote:
I timed it so when you get over the large sphere the beat kicks in.

You may want to adjust the total length of the loop since it does not evenly divide the length of the song you use. When running the loop a few times, some of the pulsing spheres expand into the player view.

Also, I decided to ride backwards for awhile. At the end of the loop, the player position is reset before the map disappears in the fog. I was able to see everything vanish.


Sat Jul 20, 2013 12:06 am
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Two Eyed Hopeful

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BloodShed wrote:
Really cool demo. Another great ride for first time Rifters. Thanks.

Suggestions:

Consider adding more objects to look at above. I found that this is a really enjoyable demo while laying on the floor and on your stomach while propped up on your elbows and mostly looking down. It seems like it would have also been cool while laying on your back but you usually just see white.

Perhaps try changing the flight speed with the tempo of the music. I'm imagining it starting slow but picking up a little speed as the music starts.

Have you thought of adding any sound effects? I would think a viewer would have more presence if there was a wind rushing noise when flying close to an object. The music seems to set the mood, so you wouldn't want anything too distracting. Something subtitle. Perhaps well timed too.

HeadTrip wrote:
I timed it so when you get over the large sphere the beat kicks in.

You may want to adjust the total length of the loop since it does not evenly divide the length of the song you use. When running the loop a few times, some of the pulsing spheres expand into the player view.

Also, I decided to ride backwards for awhile. At the end of the loop, the player position is reset before the map disappears in the fog. I was able to see everything vanish.


Thanks! Good suggestions, I'm not sure if I will be adding to it. I'll have to try it lying down.
Yeah, its a rough demo with bugs :)

Like your avatar, grew up watching brainstorm


Sat Jul 20, 2013 1:33 pm
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Two Eyed Hopeful
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HeadTrip wrote:
I'll have to try it lying down.

Yeah man. I had my wife try your demo today and for one of the runs I suggested she also try it laying on the floor. She thought it was pretty cool too. She put her arms out like she was flying for awhile. Haha

HeadTrip wrote:
Like your avatar, grew up watching brainstorm

Thanks. You're actually the first person to recognize it. At least, the first person to say anything.

I immediately thought of Brainstorm when I thought about the Rift. I'm just waiting for the opportunity to veg-out like that one guy.


Sat Jul 20, 2013 3:10 pm
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Two Eyed Hopeful
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Great stuff. You can say this is the first demoscene VR project. I'm sure it would be a hit at Assembly gathering or something similar.

Really enjoyed it and like others, also noticed that it's not in perfect loop, later on you start colliding with the spheres, they are not visible when the bass kicks in etc.

I hope you expand this project, maybe add some extra effects :)


Sat Jul 20, 2013 5:20 pm
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Two Eyed Hopeful

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Thanks! Yeah, I'll have to fix that up sometime


Sun Jul 21, 2013 12:28 am
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Two Eyed Hopeful

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przecinek wrote:
Great stuff. You can say this is the first demoscene VR project. I'm sure it would be a hit at Assembly gathering or something similar.

Really enjoyed it and like others, also noticed that it's not in perfect loop, later on you start colliding with the spheres, they are not visible when the bass kicks in etc.

I hope you expand this project, maybe add some extra effects :)



Fixed some issues...updated the original link

V1.1
- fixed object pop at the end when facing reverse
- fixed flying into greebles during random points
- moved some animated greebles away from the cam a bit to avoid intersection


Sun Jul 21, 2013 8:01 pm
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Two Eyed Hopeful

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Another quick Update... Check OP

- Slower speed
- More reactive objects
- flocking glow fishies
- Post fx tweaks


Thu Aug 01, 2013 12:11 am
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Two Eyed Hopeful
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D/L the new version, replaced the old one. I applaud adding lots of massive orbs glowing other effects :)

This is one of the demos I use when showing Oculus to different people.


Thu Aug 01, 2013 3:54 pm
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Two Eyed Hopeful

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przecinek wrote:
D/L the new version, replaced the old one. I applaud adding lots of massive orbs glowing other effects :)

This is one of the demos I use when showing Oculus to different people.


That's great! 8-)


Thu Aug 01, 2013 5:51 pm
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Binocular Vision CONFIRMED!
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This is my favorite Rift Demo so far! Would love to try it some day on the Portal Dual thought. :D

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Tue Dec 24, 2013 10:33 pm
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Two Eyed Hopeful

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Nice! glad you like it.


Wed Dec 25, 2013 7:58 pm
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