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 World Of Warcraft Rifted (Cancelled) 
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As some of you probably have noticed the aspect ratio is off in my WoW videos.
I now got around to fixing this issue.

But fixing this issue broke the UI, Once I have fixed the UI I am going to release a new video.

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Wed Jul 10, 2013 11:44 am
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The UI is now once more fully operational.

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Wed Jul 10, 2013 12:58 pm
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Here is a new video showing the fixed aspect ratio and a bit of first person view.

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Wed Jul 10, 2013 3:50 pm
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I sadly have to announce this aspect ratio fix only works on older versions of World of Warcraft, meaning players on Blizzard servers have to put up with a squished view :(

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Wed Jul 10, 2013 5:49 pm
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Aww... Better than nothing I guess.


Wed Jul 10, 2013 7:54 pm
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We now have an early build running with head tracking fully implemented.

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Sun Jul 14, 2013 8:36 am
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Sun Jul 14, 2013 10:25 am
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Ziggurat wrote:
I can remember there being a HUD (the thing you use for health and mana bar) that is either as standard or can be configured to have all your bars on the left side, and your targets bars on the right side.

I think this would be better for the rift.


I now have modified the current hud to work this way.
Also if your target is neutral his bar is yellow, and if he is hostile his bar now is red.

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Mon Jul 15, 2013 6:17 pm
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I guess I drop a few updates here:

-Head tracking improved
-All aspect ratio issues fixed
-Improved 3D
-Improved Xbox 360 Pad controls
-Improved VR UI

To Do:

-Improve VR UI even more
-Head tracking & higher FOV at the same time
-Easier way to install it
-A WoW VR launcher & installer
-Head tracking menu with settings

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Fri Jul 19, 2013 6:42 pm
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I should have posted this information on this thread and not started a new one....my apologies but then again some people might have found that information useful,. ill repeat it here. this mod will only support 3.3.5a for the time being due to it having a less complicated graphics engine then cataclysm and beyond. So for those of you who want to try this out to get ready for it. You need to have a fresh install of World of Warcraft 3.3.5a.

If you have your old game disks from wow,burning crusade, and wrath of the lich king, you can simpley reinstall them to a seperate folder (say c:/world of warcraft 3.3.5a ) making sure NOT to use the launcher to patch World of Warcraft after you install wrath of the lich king (around patch 3.0.1). If you do not have the game disks, you can find an installer (its legit...its actually from blizzard) and select "wrath of the lich king) do a google search and you'll find it, i wont post the link here in case of getting in trouble (even though its legit) you only need to select "wrath of the lich king" you do not have to do what i though originally and select and install each version, as wrath of the lich king will download and install all the previous ones (as its required for it to run) then what you need to do is go to a site like wowwiki and search for older patches and find downloads to get you from patch 3.01 to 3.3.5a. then you have options of finding a private server (google search..there are many who use 3.3.5a as a lot of people prefer the pre-catacyslm world) or you can do a search for "world of warcraft repack 3.3.5a" to find a server emulator to make your own private server (useful for offline) the 2nd option can be the best as you'll then be able to do things like gm mode and explore the game as you wish without worrying about getitng killed, plus with a few admin addons you can easily teleport anywhere, great for "seeing the sights" in the Rift.

again some of this info is best just done using google or there are some youtube links too but i wont post it here.

and if people are upset that i share this well. we have snes and virtual boy emulation threads here so dont see how this would be much diffrent. the final version is planned to support live offical servers...its just right now this is the easiest process to get things going. :-)


Sat Jul 20, 2013 9:37 am
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I just changed the font and it´s size in WoW so most text actually is readable while wearing the Rift.
But I have to do some more work on the tool tips to make them "VR Ready."

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Sat Jul 20, 2013 3:19 pm
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I now have removed all the unnecessary clutter and have optimized the tool tips for VR.

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Sat Jul 20, 2013 8:42 pm
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Amazing progress on this, I hope you inspire all of the WoW community to get onboard with the Rift.

Thank you!


Sat Jul 20, 2013 11:30 pm
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Updates:

Improvements:

-Head tracking improved
-Improved Xbox 360 Pad controls
-Improved VR UI
-Head tracking & higher FOV at the same time

To Do:

-Adjust IPD
-Easier way to install it
-A WoW VR launcher & installer
-Head tracking menu with settings

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Sun Jul 21, 2013 5:20 pm
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Very interesting :woot As a fellow WoW enthusiast, thanks for putting in the work. Is this available on your website, or will it be released at a future date?


Mon Jul 22, 2013 5:43 pm
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Xemakon wrote:
Very interesting :woot As a fellow WoW enthusiast, thanks for putting in the work. Is this available on your website, or will it be released at a future date?


I am going to release it on my website once it is done.

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Mon Jul 22, 2013 5:45 pm
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gotta say this mod is just overly complicated. it takes littearly 45 steps to get it working, then you have to run 4 other programs besides WoW to get it to work. thats a lot. its a nice concept but considering how the average user has to post the same questoin thats been posted over and over instead of taking 5 seconds to google something i doubt the average person will be able to get it working right. The thing really needs a driver injection with headtracking intigrated . thats the best solution and the easiest. but its a nice concept, but just way..way too many steps and too many programs to get it to work. if the damned guy would ever release vorpx they are shown to have wow working in the latest beta but doubt that thing will ever see the light of day.

but yeah for those who dont mind taking a lot of steps and can hopefully get it working right (i coudnt. i followed the steps but the screen looks "fat. but im sure the modders are doing the best they can with what they got. thats all you can do. but it feels like in the end its a mod that might work for some but not for others.

they need to find someone who can figure out to do a direct injection of the rendering + headtracking with just one extra program to really make things less complicated.

good luck. would love to see this working right. thanks for letting me test it out. but i think for a "general public live server" release. your going to have to make it easier.


Wed Jul 24, 2013 12:24 pm
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Evenios wrote:
gotta say this mod is just overly complicated. it takes littearly 45 steps to get it working, then you have to run 4 other programs besides WoW to get it to work. thats a lot.


You do know you have an early version that is not even done, don´t you?
You should understand that early stuff that isn´t released is of course incomplete and overly complicated.
And you would know I am working on an installer if you would have read any of my posts above.

The reason I told you not to talk about how it works/how you get it to work is because, the ENTIRE setup progress is going to CHANGE COMPLETELY.
But it seems like someone here forgot he is not supposed to talk about that.

Your posts create completely false expectations for the people reading this thread.
People like you are the reason many project, like VorpX are being hold back until they are perfect.

If you want something that works then don´t ask for something that is not even in alpha.

EDIT: And about your injection drivers, go ahead and use them, but don´t complain to me when your account get´s banned.

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Wed Jul 24, 2013 12:33 pm
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Updates:

Improvements:

-Improved Oculus Rift Shader.
-Improved VR UI.
-A few steps closer to a all in one launcher solution.

To Do:

-Adjustable IPD.
-Easier way to install it.
-Icons, logos and promotional images.
-Full body awareness.
-WoW VR launcher.
-Improve 3D.
-IPD utility for size of UI.

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Sat Jul 27, 2013 11:26 am
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good luck, it looks like tridef 3d now has beta support for the Rift, i was able to actually view the game in 3d without it feeling odd but theres just a lot of graphical issues with the tridef driver. at the moment. (without headtracking though) .


Wed Jul 31, 2013 1:04 am
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Evenios wrote:
good luck, it looks like tridef 3d now has beta support for the Rift, i was able to actually view the game in 3d without it feeling odd but theres just a lot of graphical issues with the tridef driver. at the moment. (without headtracking though) .


I previously have mentioned in this thread that we have been working using Tridef 3D the entire time.
The current Oculus Rift support of Tridef is not good enough for this mod, we are going to think about using it in the final version if they are able to implement vertical shaders.
The graphical issues you are experiencing with the driver come from the wrong 3D settings you are using, you should create your own for the Rift.
The tridef uses mouse look so they are NEVER going to have head tracking support for WoW.

We still are working on this and think our mod is going to be way superior than the experience tridef is delivering right now.

The mod is going to have the following features that tridef does not support (for WoW at least.)

-head tracking decoupled from your view
-realistic scaling
-full body awareness
-A FOV just right for the Rift
-A VR UI that you actually can read whie wearing the Rift.

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Wed Jul 31, 2013 5:58 am
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Awesome :) Thanks for the update. Guess I might have to start paying for my account again...


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Thu Aug 01, 2013 5:42 pm
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here ya go ;)


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Fri Aug 02, 2013 5:44 pm
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Sorry for not posting here/making new videos over the last few weeks.
We still are working on this and are trying to make this mod perfect.
I right now am making a new video showing the Orc starting area and a bit of leveling.
Once the video is done, I am going to post it here. (Which properly is going to be today or tomorrow.)

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Mon Aug 26, 2013 3:28 pm
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Mon Aug 26, 2013 5:35 pm
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+1 :)


Tue Aug 27, 2013 1:14 am
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It seems like in the progress of uploading or rendering the video, the aspect ratio changed.
This makes the video unable to properly converge for some people.

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Tue Aug 27, 2013 3:52 am
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Here are some nice promotional images I made for the mod:

Image

Image

Image

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Sun Sep 01, 2013 3:41 pm
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Hey, we are looking for someone who is able to edit some models.
If anyone here interested in helping out, please shoot me a PM.
The 3D editing program you need to be able to use is Blender

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Last edited by Marulu on Sun Sep 01, 2013 7:11 pm, edited 2 times in total.



Sun Sep 01, 2013 3:42 pm
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Ha! That's great.

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Sun Sep 01, 2013 5:26 pm
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Good point. *snip*

Also, don't know if you saw them or not but I made a few Photoshop pics for you after I saw your request. There are using the prototype rift, feel free to use them too if you want.


Last edited by Xemakon on Mon Sep 02, 2013 9:43 am, edited 1 time in total.



Mon Sep 02, 2013 9:22 am
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Xemakon wrote:
So what private server are you using/recommending with your Mod?

Also, don't know if you saw them or not but I made a few Photoshop pics for you after I saw your request. There are using the prototype rift, feel free to use them too if you want.


In the end I want to release my mod for "educational purposes only" so I won´t get into any problems with Blizzard.
That is why I don´t think suggesting a private server is a wise choice.

I might use your pics later for the launcher or something like that.

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Mon Sep 02, 2013 9:34 am
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Here are some more WoW VR logos I made:

Image

Image

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Mon Sep 02, 2013 10:41 am
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I'm excited! :D


Wed Sep 04, 2013 7:20 am
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Hey there, it looks like we won´t be able to get the beta version of our mod out by the time we expected to.
The reason for us not being able to finish the beta in time is because this "real life" is stealing all of our time away.^^
Because of that we are looking for some help, to get an beta version of WoW VR finished up.

We are looking for someone with experience in working with visual c++ and/or DirectX.
If you think you are the right person for the job, please send me a PM.


The things that we still have to add/do for a beta release are:

- Installer
- Launcher
- Fixing the bug that one eye lags 1 frame behind the other one
- Coding Xbox 360 controller support into WoW_VR.exe (We currently are using Xpadder.)
- Making analogue movements possible using Xbox 360 pad sticks as input.
- Disable all mouse interactions with camera/character movements

If we decide you are the right person to help us out we are going to provide you with the mod, source code, and all the information you need about the mod.

-Marulu

P.S. We of course are going to credit everyone who is willing to work on the mod with us.

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Fri Oct 04, 2013 2:36 pm
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Blizzard says using the Rift should NOT get you banned :)

http://us.battle.net/wow/en/forum/topic ... 766?page=1


Sun Oct 13, 2013 12:50 am
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LucidSkye wrote:
Blizzard says using the Rift should NOT get you banned :)

http://us.battle.net/wow/en/forum/topic ... 766?page=1


Well that doesn´t mean my mod won´t get you banned.
This post does only refers to VorpX, which only outputs it in 3D with shaders.
While our mod modifies the entirety of the game.

For example to get head tracking you would have to either mess with the DirectX files of WoW or hack it´s memory.
Both of these things are against blizzards terms of service.

We also use some other hacks, for example to adjust the FOV to fit the Rift
Other hacks which have been made just to change the FOV in the past have gotten players banned.
So why should this in my mod be any different?

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Sun Oct 13, 2013 5:09 am
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too bad companies don't have easy communication with their customers.

A company would do well to give you hooks to get the information you need, without hacking the system... so...you don't hack their system. Their modding is pretty amazing so I know they have their hearts in the right place, but they have to guess what everyone would possibly want.

Anyway, stopped playing wow years ago... this is making me want to start up again. Too many games... too many kids... not enough time.


Sun Oct 13, 2013 6:41 am
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Sorry for not posting here for quite a while, but to show you we still are working on WoW VR, we today are going to give you a early look at the launcher we currently are working on. You can take a look at a screenshot of it below:

Image

What do you guys think?

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Thu Jan 09, 2014 9:57 pm
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Looks nice. Nostalgia, and a dislike of what WoW is now, gives me a strong urge to go and play vanilla or Burning Crusade again....
... but sadly, in reality I don't think that's ever going to happen for me. The time commitment is too big for me now, and I don't suppose private servers are very populated? My knowledge of private servers is pretty limited.

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